RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME ( int p0 ) //0xFC094EF26DD153FA
- 0
- 289
- 1207
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Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 281
- 1207
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void _0xE824CE7D13FCB300 ( Any p0, Any p1 ) //0xE824CE7D13FCB300
- 0
- 339
- 1207
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Any GET_CLOSEST_ROAD ( float x, float y, BOOL p10, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8 ) //0x132F52BBA570FE92
- 0
- 409
- 1207
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BOOL IS_PED_FLEEING ( Ped ped ) //0xBBCCE00B381F8482
- 0
- 362
- 1207
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void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 201
- 1207
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Ped _GET_LASSOED_LASSOER ( Ped ped ) //0x0C31C51168E80365
- 0
- 193
- 1207
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Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 643
- 1207
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void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
- 0
- 196
- 1207
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BOOL _0xB4411D4D6B81438E ( const char* p0, int* p1 ) //0xB4411D4D6B81438E
- 0
- 297
- 1207
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void _SET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity, BOOL open ) //0x188F8071F244B9B8
- 0
- 203
- 1207
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void _0x09C970AE59ABF6B2 ( Vehicle vehicle, BOOL p1 ) //0x09C970AE59ABF6B2
- 0
- 256
- 1207
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void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle ) //0xFBAA1E06B6BCA741
- 0
- 525
- 1207
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Any _0x580D71DFE0088E34 ( Any p0, Any p1 ) //0x580D71DFE0088E34
- 0
- 277
- 1207
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BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 194
- 1207
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void _0xCA0BAC376C541978 ( const char* p0 ) //0xCA0BAC376C541978
- 0
- 269
- 1207
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BOOL IS_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius ) //0xD62DD846D82CBB90
- 0
- 338
- 1207
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
- 0
- 338
- 1207
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Any MISSIONDATA_IS_REQUIRED_STORY_MISSION ( Any p0 ) //0xE824CE7D13FCB35E
- 0
- 297
- 1207
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BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 ) //0xF7B79A50B905A30D
- 0
- 298
- 1207
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BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 ) //0x60DFD0691A170B88
- 0
- 551
- 1207
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int NETWORK_PLAYER_ID_TO_INT () //0x8A9386F0749A17FA
- 0
- 277
- 1207
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void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
- 0
- 226
- 1207
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BOOL _0x060BBAD634C2B44B ( const char* p0, float* p1 ) //0x060BBAD634C2B44B
- 0
- 275
- 1207
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Any _0xA9E7672F8C6C6F74 ( Any p0 ) //0xA9E7672F8C6C6F74
- 0
- 207
- 1207
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Vehicle _CREATE_DRAFT_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, Hash draftAnimalPopGroup, BOOL p9 ) //0x214651FB1DFEBA89
- 0
- 440
- 1207
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void LOCK_DOORS_WHEN_NO_LONGER_NEEDED ( Vehicle vehicle ) //0x1EF36558FBDE2DAA
- 0
- 194
- 1207
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int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponHash ) //0x015A522136D7F951
- 0
- 577
- 1207
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BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet ) //0x6DF942C4179BE5AB
- 0
- 269
- 1207
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BOOL _0x3A66F1963B223F61 ( const char* p0 ) //0x3A66F1963B223F61
- 0
- 259
- 1207
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BOOL IS_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float angle ) //0x5AE661ECD18524C9
- 0
- 331
- 1207
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void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped ) //0x530A428705BE5DEF
- 0
- 211
- 1207
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BOOL _ARE_WITNESSES_PENDING ( Player player ) //0x0BB6DE7D23C60626
- 0
- 286
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 328
- 1207
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void _0xE4E2C581F127A11C ( Any p0, Any p1 ) //0xE4E2C581F127A11C
- 0
- 275
- 1207
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void _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE ( Entity entity, BOOL p1 ) //0x0C8BC052AE87D744
- 0
- 193
- 1207
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BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 ) //0x07FB139B592FA687
- 0
- 282
- 1207
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BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags ) //0xC11469DCA6FC3BB5
- 0
- 229
- 1207
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void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
- 0
- 177
- 1207
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BOOL _0x9F6DCD0C939C71E9 ( const char* p0, char* p1 ) //0x9F6DCD0C939C71E9
- 0
- 309
- 1207
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void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 ) //0x6A071245EB0D1882
- 0
- 494
- 1207
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Any _0x0A98A362C5A19A43 ( Any p0 ) //0x0A98A362C5A19A43
- 0
- 175
- 1207
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Vehicle GET_LAST_DRIVEN_VEHICLE () //0xA94F3E0AB9695E19
- 0
- 254
- 1207
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int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 ) //0xA38DCFFCEA8962FA
- 0
- 455
- 1207
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void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 ) //0x9821B68CD3E05F2B
- 0
- 206
- 1207
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BOOL _0x7C680FF55617F82F () //0x7C680FF55617F82F
- 0
- 308
- 1207
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BOOL _IS_EXPLOSION_IN_VOLUME ( int explosionType, Volume volume ) //0xE24822A4CFC9107A
- 0
- 306
- 1207
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void _UI_PROMPT_CLEAR_FAVOURED_PED_FOR_CONFLICT_RESOLUTION () //0x51259AE5C72D4A1B
- 0
- 187
- 1207
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int MISSIONDATA_GET_REPLAY_STATE ( Any p0 ) //0x8C32D86E9556ED86
- 0
- 460
- 1207
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BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId ) //0x93E0DB8440B73A7D
- 0
- 324
- 1207