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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x152664AA3188B193

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  2. BOOL _UNLOCK_IS_LOOTABLE ( Hash unlockHash )  //0x66BF197E066050DE

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  3. void MODIFY_VEHICLE_TOP_SPEED ( Vehicle vehicle, float value )  //0x35AD938C74CACD6A

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  4. void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0x56CB3B4305A4F7CE

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  5. void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 )  //0xE8EAFF7B41EDD291

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  6. CAM

    BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

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  7. void COMPENDIUM_HORSE_BONDING ( Ped ped, int bondingLevel )  //0x725D52F21A5E9E50

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  8. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

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  9. void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake )  //0x53BA259F3A67A99E

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  10. Any MISSIONDATA_GET_TEXTURE_TXD ( Any p0 )  //0x57E798B57C45EE16

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  11. PED

    BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

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  12. PED

    void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

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  13. PED

    void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

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  14. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

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  15. void _0x77E83C315A3B31CA ( Any p0 )  //0x77E83C315A3B31CA

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  16. int SC_PROFANITY_GET_STRING_STATUS ( int token )  //0x0CF3BFB99EBBE5B1

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  17. void _0x7C1C2062CFAD06FE ( Hash unlockHash, Any* data )  //0x7C1C2062CFAD06FE

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  18. void _0x23A3AB86E0807721 ( Vehicle vehicle, BOOL toggle )  //0x23A3AB86E0807721

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  19. Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0xBF5987E1CDE63501

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  20. void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 )  //0x6FB1DA3CA9DA7D90

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  21. CAM

    BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

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  22. void COMPENDIUM_HORSE_WILD_BROKEN ( Any p0 )  //0x725852D21A2E9E50

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  23. void _0x34AE85C7CA4857AA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x34AE85C7CA4857AA

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  24. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

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  25. Any MISSIONDATA_WAS_COMPLETED ( Any p0 )  //0xE54DC27571D5EDC4

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  26. void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition )  //0x8E8D72FF24DEE1FB

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  27. PED

    Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

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  28. PED

    void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

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  29. PED

    void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

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  30. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

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  31. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

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  32. BOOL _0xCBF743C984695CF3 ()  //0xCBF743C984695CF3

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  33. void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 )  //0x194D877FC5597B7D

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  34. void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 )  //0xCCE219C922737BFA

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  35. CAM

    void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

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  36. void COMPENDIUM_HORSE_OBSERVED ( Any p0, Any p1 )  //0x725D58F2125E5E50

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  37. BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0x8391BA4313A25AD3

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  38. void _0x38D9D50F2085E9B3 ( Hash effectNameHash )  //0x38D9D50F2085E9B3

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  39. Any MISSIONDATA_GET_RATING ( Any p0 )  //0x57E798B54C45EE1A

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  40. BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID )  //0x28533DBDDF7C2C97

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  41. PED

    Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

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  42. Player PLAYER_ID ()  //0x217E9DC48139933D

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  43. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

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  44. int _0xD635DF6BAA5A6017 ()  //0xD635DF6BAA5A6017

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  45. void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E14C5550DC3CD1D

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  46. void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash )  //0x3EDCB0505123623B

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  47. CAM

    void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

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  48. void _0x0FD3ECF9D0C8655F ( const char* p0 )  //0x0FD3ECF9D0C8655F

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  49. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

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  50. BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 )  //0xD96E82AEBFFAAFF0

    • 0
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