RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x152664AA3188B193
- 0
- 227
- 1207
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BOOL _UNLOCK_IS_LOOTABLE ( Hash unlockHash ) //0x66BF197E066050DE
- 0
- 382
- 1207
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void MODIFY_VEHICLE_TOP_SPEED ( Vehicle vehicle, float value ) //0x35AD938C74CACD6A
- 0
- 278
- 1207
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void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0x56CB3B4305A4F7CE
- 0
- 398
- 1207
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void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 ) //0xE8EAFF7B41EDD291
- 0
- 258
- 1207
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BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 209
- 1207
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void COMPENDIUM_HORSE_BONDING ( Ped ped, int bondingLevel ) //0x725D52F21A5E9E50
- 0
- 617
- 1207
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BOOL IS_ENTITY_A_PED ( Entity entity ) //0xCF8176912DDA4EA5
- 0
- 249
- 1207
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void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x53BA259F3A67A99E
- 0
- 475
- 1207
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Any MISSIONDATA_GET_TEXTURE_TXD ( Any p0 ) //0x57E798B57C45EE16
- 0
- 296
- 1207
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BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 231
- 1207
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void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 286
- 1207
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void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
- 0
- 210
- 1207
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Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
- 0
- 270
- 1207
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void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
- 0
- 205
- 1207
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int SC_PROFANITY_GET_STRING_STATUS ( int token ) //0x0CF3BFB99EBBE5B1
- 0
- 313
- 1207
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void _0x7C1C2062CFAD06FE ( Hash unlockHash, Any* data ) //0x7C1C2062CFAD06FE
- 0
- 381
- 1207
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void _0x23A3AB86E0807721 ( Vehicle vehicle, BOOL toggle ) //0x23A3AB86E0807721
- 0
- 194
- 1207
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Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0xBF5987E1CDE63501
- 0
- 313
- 1207
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void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
- 0
- 441
- 1207
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BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 232
- 1207
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void COMPENDIUM_HORSE_WILD_BROKEN ( Any p0 ) //0x725852D21A2E9E50
- 0
- 351
- 1207
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void _0x34AE85C7CA4857AA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x34AE85C7CA4857AA
- 0
- 347
- 1207
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 495
- 1207
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Any MISSIONDATA_WAS_COMPLETED ( Any p0 ) //0xE54DC27571D5EDC4
- 0
- 341
- 1207
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void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition ) //0x8E8D72FF24DEE1FB
- 0
- 310
- 1207
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Ped GET_PEDS_JACKER ( Ped ped ) //0x9B128DC36C1E04CF
- 0
- 383
- 1207
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void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 270
- 1207
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void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
- 0
- 219
- 1207
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int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
- 0
- 198
- 1207
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
- 0
- 204
- 1207
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BOOL _0xCBF743C984695CF3 () //0xCBF743C984695CF3
- 0
- 296
- 1207
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void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 ) //0x194D877FC5597B7D
- 0
- 382
- 1207
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
- 0
- 469
- 1207
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void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
- 0
- 223
- 1207
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void COMPENDIUM_HORSE_OBSERVED ( Any p0, Any p1 ) //0x725D58F2125E5E50
- 0
- 343
- 1207
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BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0x8391BA4313A25AD3
- 0
- 407
- 1207
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void _0x38D9D50F2085E9B3 ( Hash effectNameHash ) //0x38D9D50F2085E9B3
- 0
- 219
- 1207
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Any MISSIONDATA_GET_RATING ( Any p0 ) //0x57E798B54C45EE1A
- 0
- 302
- 1207
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BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID ) //0x28533DBDDF7C2C97
- 0
- 286
- 1207
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Ped GET_JACK_TARGET ( Ped ped ) //0x5486A79D9FBD342D
- 0
- 266
- 1207
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Player PLAYER_ID () //0x217E9DC48139933D
- 0
- 428
- 1207
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BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x354F689C4FFAAB37
- 0
- 251
- 1207
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int _0xD635DF6BAA5A6017 () //0xD635DF6BAA5A6017
- 0
- 287
- 1207
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E14C5550DC3CD1D
- 0
- 315
- 1207
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void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash ) //0x3EDCB0505123623B
- 0
- 595
- 1207
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void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
- 0
- 248
- 1207
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void _0x0FD3ECF9D0C8655F ( const char* p0 ) //0x0FD3ECF9D0C8655F
- 0
- 355
- 1207
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BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x0A27A546A375FDEF
- 0
- 238
- 1207
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BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0xD96E82AEBFFAAFF0
- 0
- 335
- 1207