RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player ) //0xFF8FCF9FFC458A1C
- 0
- 180
- 1207
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int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 ) //0x116443008E5CEFC3
- 0
- 287
- 1207
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BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
- 0
- 308
- 1207
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void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
- 0
- 206
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Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
- 0
- 242
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BOOL SC_PROFANITY_CHECK_STRING ( const char* string, int* token ) //0x9C74AC9D87B3FFF4
- 0
- 428
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void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x13DED0BC45600FE1
- 0
- 246
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void UNLOCK_SET_VISIBLE ( Hash unlockHash, BOOL toggle ) //0x46B901A8ECDB5A61
- 0
- 361
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BOOL REMOVE_ROAD_NODE_SPEED_ZONE ( int speedzone ) //0xFE9AB3354ACE6C9C
- 0
- 227
- 1207
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void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo ) //0x14E56BC5B5DB6A19
- 0
- 545
- 1207
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 318
- 1207
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BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
- 0
- 293
- 1207
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void COMPENDIUM_GANG_MEMBER_KILLED ( Any p0 ) //0x725D52F21A5E9E07
- 0
- 337
- 1207
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void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size ) //0x0C718001B77CA468
- 0
- 212
- 1207
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Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 293
- 1207
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4 ) //0x591B40D4390DB54A
- 0
- 315
- 1207
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BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 277
- 1207
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
- 0
- 190
- 1207
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BOOL SC_PROFANITY_GET_CHECK_IS_VALID ( int token ) //0x08C8052AF40C4247
- 0
- 282
- 1207
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int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
- 0
- 316
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
- 0
- 359
- 1207
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BOOL _UNLOCK_IS_NEW ( Hash unlockHash ) //0x644166BA7AA49DEA
- 0
- 401
- 1207
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void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 ) //0x8A779706DA5CA3DD
- 0
- 299
- 1207
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void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
- 0
- 729
- 1207
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BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 213
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void COMPENDIUM_GANG_HIDEOUT_FOUND ( Any p0, Any p1 ) //0x725D52F21A5E9E08
- 0
- 293
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int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xADE28862B6D7B85B
- 0
- 222
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void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xD84A917A64D4D016
- 0
- 603
- 1207
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Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 278
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BOOL MISSIONDATA_IS_VALID ( Any p0 ) //0xE54DC27571D5EDC5
- 0
- 341
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int _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER ( Player player ) //0x52C1EADAF7B10302
- 0
- 162
- 1207
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float outHeading, Any p6, float p7, float p8 ) //0x4114EAA8A7F7766D
- 0
- 385
- 1207
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BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
- 0
- 231
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Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 ) //0x0772F87D7B07719A
- 0
- 201
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BOOL SC_PROFANITY_GET_CHECK_IS_PENDING ( int token ) //0x3A10BCD0C8AA0B82
- 0
- 306
- 1207
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void _UNLOCK_SET_NEW ( Hash unlockHash, BOOL toggle ) //0xA6D79C7AEF870A99
- 0
- 405
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void _0x9409C62504A8F9E9 ( Any p0, Any p1 ) //0x9409C62504A8F9E9
- 0
- 285
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
- 0
- 800
- 1207
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BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 270
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void COMPENDIUM_HERB_PICKED ( Hash herbType, float x, float y, float z ) //0x725D52F21A5E9E09
- 0
- 379
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void _0xB7DF150605EEDC9B ( Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xB7DF150605EEDC9B
- 0
- 303
- 1207
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Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 ) //0x018F30D762E62DF8
- 0
- 281
- 1207
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3
- 0
- 258
- 1207
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Any MISSIONDATA_GET_TEXTURE_NAME ( Any p0 ) //0x57E798B56C45EE15
- 0
- 273
- 1207
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition ) //0x2FAC235A6062F14A
- 0
- 305
- 1207
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BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 250
- 1207
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Any _0x095C2277FED731DB ( Any p0 ) //0x095C2277FED731DB
- 0
- 199
- 1207
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Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
- 0
- 309
- 1207
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void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
- 0
- 207
- 1207
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BOOL SC_PROFANITY_GET_STRING_PASSED ( int token ) //0xF302973BB8BE70E6
- 0
- 310
- 1207