RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 197
- 1207
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BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value ) //0xA31DAFCDC33775E9
- 0
- 279
- 1207
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void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 ) //0x2056AB38DF06825C
- 0
- 203
- 1207
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BOOL _UNLOCK_IS_UNLOCK_FLAG_SET ( Hash unlockHash, int flag ) //0x6B6369647F26F09F
- 0
- 373
- 1207
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BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED () //0x2701D01D5E18FC31
- 0
- 229
- 1207
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BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 471
- 1207
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BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 353
- 1207
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void COMPENDIUM_GANG_CAMP_FOUND ( Any p0, Any p1 ) //0x725D52F21A5E9E03
- 0
- 412
- 1207
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Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
- 0
- 470
- 1207
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void _STOP_FIRE_IN_BOX ( float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB7C7BDC375AEA9A4
- 0
- 332
- 1207
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BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode ) //0x4CABE596D632E4B0
- 0
- 226
- 1207
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BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle ) //0x0F10B05DDF8D16E9
- 0
- 265
- 1207
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Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xCA27A86CAA4E98ED
- 0
- 309
- 1207
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void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 187
- 1207
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
- 0
- 215
- 1207
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Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
- 0
- 208
- 1207
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BOOL SC_PRESENCE_ATTR_SET_INT_EX ( const char* attrName, int value, BOOL p2 ) //0x0000000085488C49
- 0
- 312
- 1207
-
void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x61E360B7E040D12E
- 0
- 586
- 1207
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
- 0
- 183
- 1207
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BOOL UNLOCK_IS_UNLOCKED ( Hash unlockHash ) //0xC4B660C7B6040E75
- 0
- 420
- 1207
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void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 384
- 1207
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void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
- 0
- 318
- 1207
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void COMPENDIUM_GANG_AMBUSH_SURVIVED ( Any p0 ) //0x725D52F21A5E9E04
- 0
- 386
- 1207
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Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags ) //0xB2C30C3B4AFF718C
- 0
- 285
- 1207
-
BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z ) //0xB646FB657F448261
- 0
- 328
- 1207
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BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 ) //0x23CFFD4CCB243354
- 0
- 343
- 1207
-
BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
- 0
- 285
- 1207
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void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 206
- 1207
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
- 0
- 223
- 1207
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const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped ) //0x755E08680F21EF30
- 0
- 290
- 1207
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BOOL SC_PRESENCE_ATTR_SET_FLOAT_EX ( const char* attrName, float value, BOOL p2 ) //0x00000000467F4CAA
- 0
- 287
- 1207
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
- 0
- 181
- 1207
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void UNLOCK_SET_UNLOCKED ( Hash unlockHash, BOOL toggle ) //0x1B7C5ADA8A6910A0
- 0
- 466
- 1207
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float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle ) //0xFE52F34491529F0B
- 0
- 291
- 1207
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 292
- 1207
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BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 402
- 1207
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void COMPENDIUM_GANG_ENCOUNTERED ( Any p0 ) //0x725D52F21A5E9E05
- 0
- 333
- 1207
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Any _0xA4454592DCF7C992 ( Any p0 ) //0xA4454592DCF7C992
- 0
- 273
- 1207
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BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 ) //0x5A6D8DF6FBC5D0C4
- 0
- 324
- 1207
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Any _0x0F4EAF69DA41AF43 ( Any p0 ) //0x0F4EAF69DA41AF43
- 0
- 203
- 1207
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Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
- 0
- 180
- 1207
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BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 ) //0x00000000EB2D93B3
- 0
- 269
- 1207
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void _0xA7479FB665361EDB ( Any p0, Any p1 ) //0xA7479FB665361EDB
- 0
- 185
- 1207
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BOOL UNLOCK_IS_VISIBLE ( Hash unlockHash ) //0x8588A14B75AF096B
- 0
- 395
- 1207
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int ADD_ROAD_NODE_SPEED_ZONE ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4C221BAC54D735C3
- 0
- 254
- 1207
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int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 337
- 1207
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void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
- 0
- 278
- 1207
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void COMPENDIUM_GANG_BOUNTY_CAPTURED ( Any p0 ) //0x725D52F21A5E9E06
- 0
- 301
- 1207
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BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity ) //0xCDC25355C0D65963
- 0
- 328
- 1207
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Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 ) //0x0358B8A41916C613
- 0
- 204
- 1207