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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

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  2. BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value )  //0xA31DAFCDC33775E9

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  3. void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 )  //0x2056AB38DF06825C

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  4. BOOL _UNLOCK_IS_UNLOCK_FLAG_SET ( Hash unlockHash, int flag )  //0x6B6369647F26F09F

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  5. BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED ()  //0x2701D01D5E18FC31

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  6. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x2F844A8B08D76685

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  7. CAM

    BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

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  8. void COMPENDIUM_GANG_CAMP_FOUND ( Any p0, Any p1 )  //0x725D52F21A5E9E03

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  9. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags )  //0x990E294FC387FB88

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  10. void _STOP_FIRE_IN_BOX ( float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xB7C7BDC375AEA9A4

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  11. BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode )  //0x4CABE596D632E4B0

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  12. BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle )  //0x0F10B05DDF8D16E9

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  13. Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xCA27A86CAA4E98ED

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  14. PED

    void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

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  15. void _0xBED386157F65942C ( Any p0, Any p1 )  //0xBED386157F65942C

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  16. Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped )  //0x0335106F3ACABBED

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  17. BOOL SC_PRESENCE_ATTR_SET_INT_EX ( const char* attrName, int value, BOOL p2 )  //0x0000000085488C49

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  18. void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x61E360B7E040D12E

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  19. void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity )  //0x17CA98707B15926A

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  20. BOOL UNLOCK_IS_UNLOCKED ( Hash unlockHash )  //0xC4B660C7B6040E75

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  21. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

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  22. CAM

    void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

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  23. void COMPENDIUM_GANG_AMBUSH_SURVIVED ( Any p0 )  //0x725D52F21A5E9E04

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  24. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags )  //0xB2C30C3B4AFF718C

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  25. BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z )  //0xB646FB657F448261

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  26. BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 )  //0x23CFFD4CCB243354

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  27. PED

    BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

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  28. PED

    void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

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  29. Any _0xDAB6A2FC56B7DE65 ( Any p0 )  //0xDAB6A2FC56B7DE65

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  30. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

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  31. BOOL SC_PRESENCE_ATTR_SET_FLOAT_EX ( const char* attrName, float value, BOOL p2 )  //0x00000000467F4CAA

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  32. void _0x36D188AECB26094B ( Any p0 )  //0x36D188AECB26094B

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  33. void UNLOCK_SET_UNLOCKED ( Hash unlockHash, BOOL toggle )  //0x1B7C5ADA8A6910A0

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  34. float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle )  //0xFE52F34491529F0B

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  35. void RELEASE_SCRIPT_AUDIO_BANK ()  //0x7A2D8AD0A9EB9C3F

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  36. CAM

    BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

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  37. void COMPENDIUM_GANG_ENCOUNTERED ( Any p0 )  //0x725D52F21A5E9E05

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  38. Any _0xA4454592DCF7C992 ( Any p0 )  //0xA4454592DCF7C992

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  39. BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 )  //0x5A6D8DF6FBC5D0C4

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  40. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

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  41. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

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  42. BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 )  //0x00000000EB2D93B3

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  43. void _0xA7479FB665361EDB ( Any p0, Any p1 )  //0xA7479FB665361EDB

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  44. BOOL UNLOCK_IS_VISIBLE ( Hash unlockHash )  //0x8588A14B75AF096B

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  45. int ADD_ROAD_NODE_SPEED_ZONE ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4C221BAC54D735C3

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  46. int GET_SOUND_ID ()  //0x430386FE9BF80B45

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  47. CAM

    void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

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  48. void COMPENDIUM_GANG_BOUNTY_CAPTURED ( Any p0 )  //0x725D52F21A5E9E06

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  49. BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity )  //0xCDC25355C0D65963

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  50. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

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