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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _UI_STICKY_FEED_CLEAR_MESSAGE ( int msgId )  //0x00A15B94CBA4F76F

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  2. void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 )  //0x104D9A7B1C0D0783

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  3. void _0x0DCEC6A92E497E17 ( Entity entity, int p1 )  //0x0DCEC6A92E497E17

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  4. void _0xF232C2C546AC16D0 ( Any p0 )  //0xF232C2C546AC16D0

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  5. CAM

    void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

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  6. Any COMPENDIUM_GET_MAP_DISCOVERABLE_FROM_STAT_ITEM ( Any p0, Any p1, Any p2, Any p3 )  //0x729D54121A5E9E20

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  7. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xDF1E5AAC561AFC59

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  8. BOOL IS_ENTITY_ON_FIRE ( Entity entity )  //0x1BD7C371CE257C3E

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  9. void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 )  //0xB03944057FD735BA

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  10. PED

    BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

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  11. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

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  12. void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon )  //0x6A4404BDFA62CE2C

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  13. BOOL SC_INBOX_MESSAGE_GET_DATA_INT ( int p0, const char* context, int* out )  //0x95BB39C4DA99F348

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  14. Any _0x370F57C47F68EBCA ( Any p0 )  //0x370F57C47F68EBCA

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  15. BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity )  //0x0CCFE72B43C9CF96

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  16. void _0xE8126623008372AA ()  //0xE8126623008372AA

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  17. void _0x1E6F9A9FE1A99F36 ( Any p0 )  //0x1E6F9A9FE1A99F36

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  18. CAM

    void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

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  19. void COMPENDIUM_ANIMAL_OBSERVED_BY_STAT_NAME ( Hash animalType, BOOL p1 )  //0x725D52F26A5E9E10

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  20. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x82CFA50E34681CA5

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  21. void _0x754937C28271BC65 ( Any p0 )  //0x754937C28271BC65

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  22. BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 )  //0x57DBA049E110F217

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  23. void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6C3F12ECEB6D2E2A

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  24. PED

    Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

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  25. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

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  26. void _0x9044835BE9D9DBFE ( Any p0, Any p1 )  //0x9044835BE9D9DBFE

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  27. BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out )  //0x66F77FD58506FF6B

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  28. void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x2E3676282C18A692

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  29. Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 )  //0x10ADFDF07B7DFFBA

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  30. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

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  31. CAM

    BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

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  32. void COMPENDIUM_FISH_CAUGHT ( Any p0, Any p1 )  //0x725D52F21A5E9E00

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  33. int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius )  //0xF9617BC6FAE61E08

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  34. BOOL _0x2D4F9C852CE8A253 ( const char* effectName )  //0x2D4F9C852CE8A253

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  35. void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 )  //0x5A4E1A41E3A02AD0

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  36. PED

    BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

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  37. PED

    void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

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  38. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x12917931C31F1750

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  39. Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 )  //0x0139637A3BFF8B6D

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  40. const char* SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX ( int p0 )  //0x176D077685CD83E4

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  41. void INSTANTLY_FILL_VEHICLE_POPULATION ()  //0x1FF00DB43026B12F

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  42. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

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  43. Any COMPENDIUM_FISH_GET_LURE_SUITABILITY_BY_STAT_ITEM ( Any p0, Any p1 )  //0x725D52F21A5E9E81

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  44. Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 )  //0x3AB3A77672F6473F

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  45. void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius )  //0xDB38F247BD421708

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  46. void ANIMPOSTFX_STOP_ALL ()  //0x66560A0D4C64FD21

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  47. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

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  48. Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle )  //0xCE5F689CF5A0A49D

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  49. BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 )  //0x240A18690AE96513

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  50. PED

    void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

    • 0
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