RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 ) //0x104D9A7B1C0D0783
- 0
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void _0x0DCEC6A92E497E17 ( Entity entity, int p1 ) //0x0DCEC6A92E497E17
- 0
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void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
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void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
- 0
- 322
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Any COMPENDIUM_GET_MAP_DISCOVERABLE_FROM_STAT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0x729D54121A5E9E20
- 0
- 318
- 1207
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Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xDF1E5AAC561AFC59
- 0
- 435
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BOOL IS_ENTITY_ON_FIRE ( Entity entity ) //0x1BD7C371CE257C3E
- 0
- 329
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void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 ) //0xB03944057FD735BA
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BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
- 0
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- 1207
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BOOL _0x621D1B289CAF5978 ( Player player ) //0x621D1B289CAF5978
- 0
- 200
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void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
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BOOL SC_INBOX_MESSAGE_GET_DATA_INT ( int p0, const char* context, int* out ) //0x95BB39C4DA99F348
- 0
- 296
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Any _0x370F57C47F68EBCA ( Any p0 ) //0x370F57C47F68EBCA
- 0
- 213
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BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 166
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void _0xE8126623008372AA () //0xE8126623008372AA
- 0
- 309
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void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
- 0
- 298
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void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
- 0
- 336
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void COMPENDIUM_ANIMAL_OBSERVED_BY_STAT_NAME ( Hash animalType, BOOL p1 ) //0x725D52F26A5E9E10
- 0
- 310
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Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x82CFA50E34681CA5
- 0
- 352
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void _0x754937C28271BC65 ( Any p0 ) //0x754937C28271BC65
- 0
- 300
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BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 ) //0x57DBA049E110F217
- 0
- 219
- 1207
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void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6C3F12ECEB6D2E2A
- 0
- 293
- 1207
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Ped _GET_CARRIER_AS_PED ( Entity entity ) //0x09B83E68DE004CD4
- 0
- 202
- 1207
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BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting ) //0xC8183AE963C58374
- 0
- 260
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void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
- 0
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BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out ) //0x66F77FD58506FF6B
- 0
- 313
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void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x2E3676282C18A692
- 0
- 292
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Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 ) //0x10ADFDF07B7DFFBA
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void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
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- 295
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BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
- 0
- 294
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void COMPENDIUM_FISH_CAUGHT ( Any p0, Any p1 ) //0x725D52F21A5E9E00
- 0
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int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius ) //0xF9617BC6FAE61E08
- 0
- 306
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BOOL _0x2D4F9C852CE8A253 ( const char* effectName ) //0x2D4F9C852CE8A253
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- 219
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void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 ) //0x5A4E1A41E3A02AD0
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BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
- 0
- 219
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void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
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- 328
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void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
- 0
- 216
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Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 ) //0x0139637A3BFF8B6D
- 0
- 206
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const char* SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX ( int p0 ) //0x176D077685CD83E4
- 0
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void INSTANTLY_FILL_VEHICLE_POPULATION () //0x1FF00DB43026B12F
- 0
- 222
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void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
- 0
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Any COMPENDIUM_FISH_GET_LURE_SUITABILITY_BY_STAT_ITEM ( Any p0, Any p1 ) //0x725D52F21A5E9E81
- 0
- 334
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Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
- 0
- 180
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void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius ) //0xDB38F247BD421708
- 0
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void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
- 0
- 230
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
- 0
- 343
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Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle ) //0xCE5F689CF5A0A49D
- 0
- 375
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BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 ) //0x240A18690AE96513
- 0
- 350
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void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
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- 262
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
- 0
- 212
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