RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int GET_SHAPE_TEST_RESULT ( ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit ) //0xEDE8AC7C5108FB1D
- 0
- 483
- 1207
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void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag ) //0x9030AD4B6207BFE8
- 0
- 328
- 1207
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Any _0x22CD2C33ED4467A1 ( Any p0 ) //0x22CD2C33ED4467A1
- 0
- 218
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int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x9F2CC2439A04E7BA
- 0
- 313
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void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 ) //0xC63540AEF8384732
- 0
- 364
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Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 ) //0x152ED1B56E8F1F50
- 0
- 281
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void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
- 0
- 336
- 1207
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Any _0x725D52F21A5E9E22 ( Hash category ) //0x725D52F21A5E9E22
- 0
- 317
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float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x56398BE65160C3BE
- 0
- 286
- 1207
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FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 ) //0x6B83617E04503888
- 0
- 743
- 1207
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BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player ) //0xB78350754157C00F
- 0
- 217
- 1207
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Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 186
- 1207
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int SC_INBOX_GET_TOTAL_NUM_MESSAGES () //0x8EF0F633280C0663
- 0
- 350
- 1207
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void _0xC63540AEF8384769 () //0xC63540AEF8384769
- 0
- 327
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Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 ) //0x935DBD96D4A3DA1F
- 0
- 254
- 1207
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void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
- 0
- 290
- 1207
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int _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY ( Hash category ) //0x729D52F61A5A9E22
- 0
- 349
- 1207
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Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
- 0
- 407
- 1207
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void REMOVE_SCRIPT_FIRE ( FireId fireHandle ) //0x790125C36E194069
- 0
- 469
- 1207
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const char* NETWORK_GET_GAMERTAG_FROM_HANDLE ( Any* gamerHandle ) //0x426141162EBE5CDB
- 0
- 248
- 1207
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BOOL IS_PLAYER_CLIMBING ( Player player ) //0xB8A70C22FD48197A
- 0
- 298
- 1207
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Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
- 196
- 1207
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Hash SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX ( int msgIndex ) //0xFF92537C4DDC1241
- 0
- 304
- 1207
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Any _0x295859EB18F48D82 ( Any p0 ) //0x295859EB18F48D82
- 0
- 274
- 1207
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float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
- 0
- 314
- 1207
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Any _0x729D52461AEA9E22 ( Hash category ) //0x729D52461AEA9E22
- 0
- 304
- 1207
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Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x280BBE5601EAA983
- 0
- 306
- 1207
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void START_ENTITY_FIRE ( Any p0, Any p1, Any p2, Any p3 ) //0xC4DC7418A44D6822
- 0
- 810
- 1207
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 356
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void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xAFE2AE66F6251C66
- 0
- 244
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void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
- 0
- 217
- 1207
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 204
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BOOL SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX ( int msgIndex ) //0x74CF39E030A382C4
- 0
- 307
- 1207
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Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 ) //0xA8452DD321607029
- 0
- 323
- 1207
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int _GET_WORLD_WATER_TYPE () //0x189739A7631C1867
- 0
- 348
- 1207
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void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
- 0
- 318
- 1207
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void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
- 0
- 322
- 1207
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Any COMPENDIUM_GET_SHORT_DESCRIPTION_FROM_PED ( Ped ped ) //0x6C5E5D48E48B4C65
- 0
- 286
- 1207
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Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x0F16D042BD640EA3
- 0
- 417
- 1207
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void STOP_ENTITY_FIRE ( Any p0, Any p1 ) //0x8390751DC40C1E98
- 0
- 324
- 1207
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void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 ) //0x26DD2FB0A88CC412
- 0
- 265
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void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
- 0
- 287
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void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x4358BCF14C91761C
- 0
- 272
- 1207
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void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 248
- 1207
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Any _0xB15CD2F9932C9AB5 ( Any p0 ) //0xB15CD2F9932C9AB5
- 0
- 199
- 1207
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Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 234
- 1207
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BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX ( int msgIndex ) //0x63CAC501FFF66DC4
- 0
- 262
- 1207
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Vector3 _0x91CB5E431F579BA1 ( Any p0 ) //0x91CB5E431F579BA1
- 0
- 226
- 1207
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void _0x9EBD34958AB6F824 ( Any p0 ) //0x9EBD34958AB6F824
- 0
- 173
- 1207
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void _UI_STICKY_FEED_CLEAR_MESSAGE ( int msgId ) //0x00A15B94CBA4F76F
- 0
- 287
- 1207