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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int GET_SHAPE_TEST_RESULT ( ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit )  //0xEDE8AC7C5108FB1D

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  2. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

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  3. Any _0x22CD2C33ED4467A1 ( Any p0 )  //0x22CD2C33ED4467A1

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  4. int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x9F2CC2439A04E7BA

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  5. void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 )  //0xC63540AEF8384732

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  6. Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 )  //0x152ED1B56E8F1F50

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  7. CAM

    void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

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  8. Any _0x725D52F21A5E9E22 ( Hash category )  //0x725D52F21A5E9E22

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  9. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

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  10. FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 )  //0x6B83617E04503888

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  11. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

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  12. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

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  13. int SC_INBOX_GET_TOTAL_NUM_MESSAGES ()  //0x8EF0F633280C0663

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  14. void _0xC63540AEF8384769 ()  //0xC63540AEF8384769

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  15. Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 )  //0x935DBD96D4A3DA1F

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  16. CAM

    void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

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  17. int _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY ( Hash category )  //0x729D52F61A5A9E22

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  18. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

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  19. void REMOVE_SCRIPT_FIRE ( FireId fireHandle )  //0x790125C36E194069

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  20. const char* NETWORK_GET_GAMERTAG_FROM_HANDLE ( Any* gamerHandle )  //0x426141162EBE5CDB

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  21. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

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  22. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

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  23. Hash SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX ( int msgIndex )  //0xFF92537C4DDC1241

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  24. Any _0x295859EB18F48D82 ( Any p0 )  //0x295859EB18F48D82

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  25. CAM

    float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

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  26. Any _0x729D52461AEA9E22 ( Hash category )  //0x729D52461AEA9E22

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  27. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x280BBE5601EAA983

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  28. void START_ENTITY_FIRE ( Any p0, Any p1, Any p2, Any p3 )  //0xC4DC7418A44D6822

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  29. void ANIMPOSTFX_STOP ( const char* effectName )  //0xB4FD7446BAB2F394

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  30. void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xAFE2AE66F6251C66

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  31. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

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  32. void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle )  //0xD0E02AA618020D17

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  33. BOOL SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX ( int msgIndex )  //0x74CF39E030A382C4

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  34. Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 )  //0xA8452DD321607029

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  35. int _GET_WORLD_WATER_TYPE ()  //0x189739A7631C1867

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  36. void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex )  //0x40CA665AB9D8D505

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  37. CAM

    void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

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  38. Any COMPENDIUM_GET_SHORT_DESCRIPTION_FROM_PED ( Ped ped )  //0x6C5E5D48E48B4C65

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  39. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x0F16D042BD640EA3

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  40. void STOP_ENTITY_FIRE ( Any p0, Any p1 )  //0x8390751DC40C1E98

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  41. void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 )  //0x26DD2FB0A88CC412

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  42. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

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  43. void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x4358BCF14C91761C

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  44. PED

    void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

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  45. Any _0xB15CD2F9932C9AB5 ( Any p0 )  //0xB15CD2F9932C9AB5

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  46. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

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  47. BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX ( int msgIndex )  //0x63CAC501FFF66DC4

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  48. Vector3 _0x91CB5E431F579BA1 ( Any p0 )  //0x91CB5E431F579BA1

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  49. void _0x9EBD34958AB6F824 ( Any p0 )  //0x9EBD34958AB6F824

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  50. void _UI_STICKY_FEED_CLEAR_MESSAGE ( int msgId )  //0x00A15B94CBA4F76F

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