RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
- 0
- 288
- 1207
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void _0x0CC28C08613BA9E5 ( Any p0 ) //0x0CC28C08613BA9E5
- 0
- 193
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BOOL _0xE7F8707269544B29 ( Player player, Ped ped ) //0xE7F8707269544B29
- 0
- 208
- 1207
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Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
- 0
- 182
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ScrHandle START_SHAPE_TEST_CAPSULE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entityToIgnore, int p9 ) //0x28579D1B8F8AAC80
- 0
- 465
- 1207
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Any _0x974DA3408DEC4E79 ( Any p0 ) //0x974DA3408DEC4E79
- 0
- 206
- 1207
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BOOL _UI_STATE_MACHINE_IS_EXITED ( Hash p0 ) //0x11E73195E735B25B
- 0
- 317
- 1207
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BOOL IS_ANY_VEHICLE_NEAR_POINT ( float x, float y, float z, float radius ) //0x5698BA4FD04D39C4
- 0
- 227
- 1207
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void _0xF0FBF193F1F5C0EA ( Ped ped ) //0xF0FBF193F1F5C0EA
- 0
- 325
- 1207
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void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
- 0
- 301
- 1207
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void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
- 0
- 348
- 1207
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Any _0x722FBE08EF5B87BD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722FBE08EF5B87BD
- 0
- 398
- 1207
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Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct ) //0x2A08A32B6D49906F
- 0
- 274
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void _0x1A5C5D350068A673 ( Ped ped, Any p1 ) //0x1A5C5D350068A673
- 0
- 308
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void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
- 0
- 278
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 320
- 1207
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Any _0x38C2BF94D15F464D ( Any p0 ) //0x38C2BF94D15F464D
- 0
- 206
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Any _0xE631EAF35828FA67 ( Any p0 ) //0xE631EAF35828FA67
- 0
- 202
- 1207
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Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C
- 0
- 208
- 1207
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ScrHandle START_SHAPE_TEST_SWEPT_SPHERE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9 ) //0xAA5B7C8309F73230
- 0
- 323
- 1207
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Any _0x30146C25686B7836 ( Any p0, Any p1 ) //0x30146C25686B7836
- 0
- 171
- 1207
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void UI_STATE_MACHINE_DESTROY ( Any p0 ) //0x4EB122210A90E2D8
- 0
- 334
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void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle ) //0x84B81EF78BD22357
- 0
- 216
- 1207
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void _0xA33F5069B0CB89B8 () //0xA33F5069B0CB89B8
- 0
- 409
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Any _0xF336E9F989B3518F ( Any p0 ) //0xF336E9F989B3518F
- 0
- 270
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void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 ) //0x1B8F3CE5A6001298
- 0
- 280
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void _ACTIVATE_COMPANION_ANALYSIS ( int groupId ) //0xCBD9EC60495C728C
- 0
- 324
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float GET_ENTITY_SPEED ( Entity entity ) //0xFB6BA510A533DF81
- 0
- 424
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void _0xAD8F2424C6E1E3A8 ( Ped ped ) //0xAD8F2424C6E1E3A8
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- 286
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void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 ) //0x3A87FDA8F1B6CDFB
- 0
- 208
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void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle ) //0x388EB2B86C73B6B3
- 0
- 330
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void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 ) //0xC1799FAFD2FDF52B
- 0
- 274
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int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 302
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void _0x086549F3B0381CB1 ( Any p0, Any p1 ) //0x086549F3B0381CB1
- 0
- 218
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Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 150
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ScrHandle _START_SHAPE_TEST_SURROUNDING_COORDS ( Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2 ) //0x9839013D8B6014F1
- 0
- 304
- 1207
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void UI_STATE_MACHINE_DESTROY_AND_CLEAR ( Any* p0 ) //0x2738D68D2B4E09E7
- 0
- 284
- 1207
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void _0xB34A6009A0DB80B8 ( Entity entity ) //0xB34A6009A0DB80B8
- 0
- 327
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Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
- 0
- 302
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void _0x42ED56B02E05D109 ( Any p0, BOOL p1 ) //0x42ED56B02E05D109
- 0
- 291
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void _DEACTIVATE_COMPANION_ANALYSIS ( int groupId ) //0x72B7F65F11FC8896
- 0
- 279
- 1207
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Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative ) //0xF2DB09816A419DC5
- 0
- 361
- 1207
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void _0xE2C2FBB7825FFC66 () //0xE2C2FBB7825FFC66
- 0
- 322
- 1207
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
- 0
- 218
- 1207
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void _0x4647842FE8F31C1E ( Any p0, Any p1 ) //0x4647842FE8F31C1E
- 0
- 212
- 1207
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BOOL _0x0B6B4507AC5EA8B8 () //0x0B6B4507AC5EA8B8
- 0
- 199
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void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 ) //0xD17672447692478E
- 0
- 276
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 281
- 1207
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BOOL IS_PLAYER_CONTROL_ON ( Player player ) //0x7964097FCE4C244B
- 0
- 306
- 1207
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void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
- 292
- 1207