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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_RANDOM_EVENT_FLAG ( BOOL toggle )  //0xB1ADCCC4150C6473

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  2. void _0x0CC28C08613BA9E5 ( Any p0 )  //0x0CC28C08613BA9E5

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  3. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

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  4. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

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  5. ScrHandle START_SHAPE_TEST_CAPSULE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entityToIgnore, int p9 )  //0x28579D1B8F8AAC80

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  6. Any _0x974DA3408DEC4E79 ( Any p0 )  //0x974DA3408DEC4E79

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  7. BOOL _UI_STATE_MACHINE_IS_EXITED ( Hash p0 )  //0x11E73195E735B25B

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  8. BOOL IS_ANY_VEHICLE_NEAR_POINT ( float x, float y, float z, float radius )  //0x5698BA4FD04D39C4

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  9. void _0xF0FBF193F1F5C0EA ( Ped ped )  //0xF0FBF193F1F5C0EA

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  10. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x9663FE6B7A61EB00

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  11. CAM

    void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

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  12. Any _0x722FBE08EF5B87BD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x722FBE08EF5B87BD

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  13. Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct )  //0x2A08A32B6D49906F

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  14. void _0x1A5C5D350068A673 ( Ped ped, Any p1 )  //0x1A5C5D350068A673

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  15. void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName )  //0x5199405EABFBD7F0

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  16. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

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  17. Any _0x38C2BF94D15F464D ( Any p0 )  //0x38C2BF94D15F464D

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  18. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

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  19. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

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  20. ScrHandle START_SHAPE_TEST_SWEPT_SPHERE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9 )  //0xAA5B7C8309F73230

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  21. Any _0x30146C25686B7836 ( Any p0, Any p1 )  //0x30146C25686B7836

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  22. void UI_STATE_MACHINE_DESTROY ( Any p0 )  //0x4EB122210A90E2D8

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  23. void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle )  //0x84B81EF78BD22357

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  24. void _0xA33F5069B0CB89B8 ()  //0xA33F5069B0CB89B8

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  25. Any _0xF336E9F989B3518F ( Any p0 )  //0xF336E9F989B3518F

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  26. CAM

    void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

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  27. void _ACTIVATE_COMPANION_ANALYSIS ( int groupId )  //0xCBD9EC60495C728C

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  28. float GET_ENTITY_SPEED ( Entity entity )  //0xFB6BA510A533DF81

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  29. void _0xAD8F2424C6E1E3A8 ( Ped ped )  //0xAD8F2424C6E1E3A8

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  30. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

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  31. void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle )  //0x388EB2B86C73B6B3

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  32. void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 )  //0xC1799FAFD2FDF52B

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  33. PED

    int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

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  34. void _0x086549F3B0381CB1 ( Any p0, Any p1 )  //0x086549F3B0381CB1

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  35. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

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  36. ScrHandle _START_SHAPE_TEST_SURROUNDING_COORDS ( Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2 )  //0x9839013D8B6014F1

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  37. void UI_STATE_MACHINE_DESTROY_AND_CLEAR ( Any* p0 )  //0x2738D68D2B4E09E7

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  38. void _0xB34A6009A0DB80B8 ( Entity entity )  //0xB34A6009A0DB80B8

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  39. Any _0x254B0241E964B450 ( Any p0, Any p1 )  //0x254B0241E964B450

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  40. CAM

    void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

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  41. void _DEACTIVATE_COMPANION_ANALYSIS ( int groupId )  //0x72B7F65F11FC8896

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  42. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

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  43. void _0xE2C2FBB7825FFC66 ()  //0xE2C2FBB7825FFC66

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  44. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

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  45. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

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  46. BOOL _0x0B6B4507AC5EA8B8 ()  //0x0B6B4507AC5EA8B8

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  47. void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 )  //0xD17672447692478E

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  48. PED

    void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

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  49. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

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  50. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

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