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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 )  //0xA7C6854BB5A4192A

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  2. Any UI_STATE_MACHINE_CREATE ( Any p0, Any p1 )  //0x4C6F2C4B7A03A266

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  3. BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 )  //0x8974647ED222EA5F

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  4. void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x8530AD776CD72B12

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  5. void _0x9C902084F48D2E6C ( Any p0 )  //0x9C902084F48D2E6C

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  6. Entity _0x822A001BCEA5BD81 ( Ped ped, Hash eventType, Any p2, Any p3 )  //0x822A001BCEA5BD81

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  7. HUD

    int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash )  //0xC1FCC36C3F7286C8

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  8. LAW

    void ADD_BOUNTY ( Player player, int itemValueAmount )  //0x0E3BDEED21BEB945

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  9. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

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  10. PAD

    void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 )  //0x5F217BC1190503D8

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  11. void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 )  //0x84481018E668E1B8

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  12. void _0x76F7E1BCD623A429 ( Any p0 )  //0x76F7E1BCD623A429

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  13. Any _0x04AA59CA40571C2E ( Any p0, Any p1 )  //0x04AA59CA40571C2E

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  14. Any UI_STATE_MACHINE_CAN_REQUEST_TRANSITION ( Any p0 )  //0xF7C180F57F85D0B8

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  15. BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle )  //0xA0A424505A1B6429

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  16. BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height )  //0x2B3451FA1E3142E2

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  17. void RESTART_SCRIPTED_CONVERSATION ( const char* p0 )  //0x9AEB285D1818C9AC

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  18. CAM

    void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

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  19. void _0xD747979C053EFA7A ( Any p0 )  //0xD747979C053EFA7A

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  20. float GET_ENTITY_PITCH ( Entity entity )  //0xEF355ABEFF7F5005

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  21. Any _0x38497F139981C5C9 ( Any p0, Any p1, Any p2, Any p3 )  //0x38497F139981C5C9

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  22. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  23. void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 )  //0x40D72189F46D2E15

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  24. PAD

    void _0x709BA8C08C5C008D ()  //0x709BA8C08C5C008D

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  25. PED

    BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

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  26. PED

    Any _0x06A10B4D7F50B0C3 ( Any p0 )  //0x06A10B4D7F50B0C3

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  27. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

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  28. void _0x585CE159DB46FADB ( Any p0, Any p1 )  //0x585CE159DB46FADB

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  29. ScrHandle START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entityToIgnore, int p8 )  //0x377906D8A31E5586

    • 0
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  30. void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags )  //0x0A11F3BDEC03ED5F

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  31. Any _0x908BB14BCE85C80E ( Any p0 )  //0x908BB14BCE85C80E

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  32. Any UI_STATE_MACHINE_REQUEST_TRANSITION ( Any p0, Any p1 )  //0x7EA9C3547E80350E

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  33. void SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0xA402939C6761E1A3

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  34. void REMOVE_EXTRA_CALMING_QUAD ( int index )  //0x4BEF8DD75AF6C71C

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  35. void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 )  //0x36559148B78853B3

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  36. CAM

    void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

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  37. void _0x3CAAD93FA5B9579A ( Volume volume, int p1, int p2 )  //0x3CAAD93FA5B9579A

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  38. float GET_ENTITY_ROLL ( Entity entity )  //0xBF966536FA8B6879

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  39. Any _0x1D1B448D719415AB ( Ped ped )  //0x1D1B448D719415AB

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  40. PAD

    Any _0x1252C029FC8EBB4D ()  //0x1252C029FC8EBB4D

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  41. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

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  42. void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 )  //0x9F9A829C6751F3C7

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  43. ScrHandle START_SHAPE_TEST_BOX ( float x, float y, Any p10, Any entity, Any p12, float z, float x1, float y2, float z2, float rotX )  //0xFE466162C4401D18

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  44. Any _0x1F7A9A9C38C13A56 ( Any p0 )  //0x1F7A9A9C38C13A56

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  45. void UI_STATE_MACHINE_REQUEST_EXIT ( Any p0, Any p1 )  //0x6B9FE4F0BA521A19

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  46. void _0x09A1C7DFDCE54FBC ( int p0 )  //0x09A1C7DFDCE54FBC

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  47. int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 )  //0xD79DEEFB53455EBA

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  48. CAM

    void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

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  49. void _0x7274F84B1501B523 ( Any p0 )  //0x7274F84B1501B523

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  50. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xE09CAF86C32CB48F

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