RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any UI_STATE_MACHINE_CREATE ( Any p0, Any p1 ) //0x4C6F2C4B7A03A266
- 0
- 305
- 1207
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BOOL TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6, Any* p7 ) //0x8974647ED222EA5F
- 0
- 398
- 1207
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void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 320
- 1207
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void _0x9C902084F48D2E6C ( Any p0 ) //0x9C902084F48D2E6C
- 0
- 285
- 1207
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Entity _0x822A001BCEA5BD81 ( Ped ped, Hash eventType, Any p2, Any p3 ) //0x822A001BCEA5BD81
- 0
- 308
- 1207
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int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash ) //0xC1FCC36C3F7286C8
- 0
- 231
- 1207
-
void ADD_BOUNTY ( Player player, int itemValueAmount ) //0x0E3BDEED21BEB945
- 0
- 314
- 1207
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void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 ) //0x082C043C7AFC3747
- 0
- 224
- 1207
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void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 ) //0x5F217BC1190503D8
- 0
- 265
- 1207
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void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 ) //0x84481018E668E1B8
- 0
- 207
- 1207
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void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
- 0
- 188
- 1207
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Any _0x04AA59CA40571C2E ( Any p0, Any p1 ) //0x04AA59CA40571C2E
- 0
- 298
- 1207
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Any UI_STATE_MACHINE_CAN_REQUEST_TRANSITION ( Any p0 ) //0xF7C180F57F85D0B8
- 0
- 307
- 1207
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BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle ) //0xA0A424505A1B6429
- 0
- 252
- 1207
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BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, Any p3, float* height ) //0x2B3451FA1E3142E2
- 0
- 491
- 1207
-
void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
- 0
- 316
- 1207
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void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
- 0
- 344
- 1207
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void _0xD747979C053EFA7A ( Any p0 ) //0xD747979C053EFA7A
- 0
- 289
- 1207
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float GET_ENTITY_PITCH ( Entity entity ) //0xEF355ABEFF7F5005
- 0
- 324
- 1207
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Any _0x38497F139981C5C9 ( Any p0, Any p1, Any p2, Any p3 ) //0x38497F139981C5C9
- 0
- 293
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 385
- 1207
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void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
- 0
- 181
- 1207
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void _0x709BA8C08C5C008D () //0x709BA8C08C5C008D
- 0
- 266
- 1207
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BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 249
- 1207
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Any _0x06A10B4D7F50B0C3 ( Any p0 ) //0x06A10B4D7F50B0C3
- 0
- 183
- 1207
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BOOL _0x2009F8AB7A5E9D6D ( Player player ) //0x2009F8AB7A5E9D6D
- 0
- 204
- 1207
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void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
- 0
- 191
- 1207
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ScrHandle START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entityToIgnore, int p8 ) //0x377906D8A31E5586
- 0
- 592
- 1207
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void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
- 0
- 317
- 1207
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Any _0x908BB14BCE85C80E ( Any p0 ) //0x908BB14BCE85C80E
- 0
- 159
- 1207
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Any UI_STATE_MACHINE_REQUEST_TRANSITION ( Any p0, Any p1 ) //0x7EA9C3547E80350E
- 0
- 289
- 1207
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void SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE ( Vehicle vehicle, BOOL toggle ) //0xA402939C6761E1A3
- 0
- 238
- 1207
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void REMOVE_EXTRA_CALMING_QUAD ( int index ) //0x4BEF8DD75AF6C71C
- 0
- 330
- 1207
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void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
- 0
- 270
- 1207
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void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance ) //0x11F32BB61B756732
- 0
- 314
- 1207
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void _0x3CAAD93FA5B9579A ( Volume volume, int p1, int p2 ) //0x3CAAD93FA5B9579A
- 0
- 312
- 1207
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float GET_ENTITY_ROLL ( Entity entity ) //0xBF966536FA8B6879
- 0
- 316
- 1207
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Any _0x1D1B448D719415AB ( Ped ped ) //0x1D1B448D719415AB
- 0
- 298
- 1207
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Any _0x1252C029FC8EBB4D () //0x1252C029FC8EBB4D
- 0
- 274
- 1207
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BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped ) //0xE24C64D9ADED2EF5
- 0
- 191
- 1207
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void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
- 234
- 1207
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ScrHandle START_SHAPE_TEST_BOX ( float x, float y, Any p10, Any entity, Any p12, float z, float x1, float y2, float z2, float rotX ) //0xFE466162C4401D18
- 0
- 408
- 1207
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Any _0x1F7A9A9C38C13A56 ( Any p0 ) //0x1F7A9A9C38C13A56
- 0
- 191
- 1207
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void UI_STATE_MACHINE_REQUEST_EXIT ( Any p0, Any p1 ) //0x6B9FE4F0BA521A19
- 0
- 274
- 1207
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void _0x09A1C7DFDCE54FBC ( int p0 ) //0x09A1C7DFDCE54FBC
- 0
- 293
- 1207
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int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
- 0
- 300
- 1207
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void _0x9F97E85EC142255E ( Any p0, Any p1 ) //0x9F97E85EC142255E
- 0
- 294
- 1207
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void _0x7274F84B1501B523 ( Any p0 ) //0x7274F84B1501B523
- 0
- 316
- 1207
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Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xE09CAF86C32CB48F
- 0
- 397
- 1207
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Any _0x83D43F0FD5276E4D ( Any p0, Any p1 ) //0x83D43F0FD5276E4D
- 0
- 304
- 1207