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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped )  //0xA9CC7856D52DBD25

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  2. void _UIFLOWBLOCK_RELEASE ( Any p0 )  //0xF320A77DD5F781DF

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  3. void DISABLE_WATER_LOOKUP ()  //0x754616EC6965D1FB

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  4. Any _0xF01C570E0A0A1E67 ( Any p0 )  //0xF01C570E0A0A1E67

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  5. CAM

    void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

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  6. void _0x61BDA07407754A5C ( Any p0, Any p1, Any p2, Any p3 )  //0x61BDA07407754A5C

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  7. Any _0xAD17A18215DD23D6 ( Any p0, Any p1, Any p2 )  //0xAD17A18215DD23D6

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  8. BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash )  //0x4D562223E0EB65F3

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  9. HUD

    int _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT ( Any p0, int p1 )  //0xCB73D7521E7103F0

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  10. PAD

    void SET_INPUT_EXCLUSIVE ( int padIndex, Hash control )  //0xEDE476E5EE29EDB1

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  11. void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped )  //0x0C6B89876262A99D

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  12. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

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  13. void _0x28EF780BDEA8A639 ( Ped ped, int p1 )  //0x28EF780BDEA8A639

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  14. Any _UIFLOWBLOCK_IS_LOADED ( Any p0 )  //0x10A93C057B6BD944

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  15. void ENABLE_WATER_LOOKUP ()  //0x754616EC6965D1BF

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  16. Any _0x847748AE5D7B1071 ( Any p0 )  //0x847748AE5D7B1071

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  17. CAM

    void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

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  18. void _0xD55A871E1CE3481B ( Any p0, Any p1, Any p2, Any p3 )  //0xD55A871E1CE3481B

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  19. Any _0xC6A7DC546E94FED5 ( Any p0, Any p1, Any p2, Any p3 )  //0xC6A7DC546E94FED5

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  20. BOOL _IS_PED_DECOMPOSED ( Ped ped )  //0x5170DDA6D63ACAAA

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  21. Ped NET_TO_PED ( int netHandle )  //0xBDCD95FC216A8B3E

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  22. PAD

    void DISABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL disable )  //0xFE99B66D079CF6BC

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  23. void _0x12E09E278C6C29B7 ( Any p0 )  //0x12E09E278C6C29B7

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  24. void _0x9461A8FAB0378E5B ( Any p0, Any p1 )  //0x9461A8FAB0378E5B

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  25. void TASK_DUCK ( Ped ped, int p1 )  //0xA14B5FBF986BAC23

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  26. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

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  27. Any _UIFLOWBLOCK_ENTER ( Any p0, Any p1 )  //0x3B7519720C9DCB45

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  28. BOOL GET_WATER_HEIGHT ( float x, float y, float z, float* height )  //0xFCA8B23F28813F69

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  29. Any _0xD0730C1FA40348D9 ( Any p0 )  //0xD0730C1FA40348D9

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  30. CAM

    void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

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  31. void _0x0C6A00DAE896614C ( Any p0, Any p1 )  //0x0C6A00DAE896614C

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  32. BOOL _GET_IS_PREDATOR ( Entity entity )  //0x5594AFE9DE0C01B7

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  33. Hash _0x796EECFF0C6D39BE ( Ped ped, Any p1, Any p2 )  //0x796EECFF0C6D39BE

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  34. PAD

    void ENABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL enable )  //0x351220255D64C155

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  35. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

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  36. void _0xCB61A63AA53D7D22 ( Any p0, Any p1 )  //0xCB61A63AA53D7D22

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  37. Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name )  //0x295514F198EFD0CA

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  38. BOOL IS_PED_CUFFED ( Ped ped )  //0x74E559B3BC910685

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  39. Any UI_STATE_MACHINE_EXISTS ( Any p0 )  //0x5D15569C0FEBF757

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  40. BOOL GET_WATER_HEIGHT_NO_WAVES ( float x, float y, float z, float* height )  //0xDCF3690AA262C03F

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  41. int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x480357EE890C295A

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  42. void _0x8FB98B719AA0075A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8FB98B719AA0075A

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  43. Any _0x797B3D4D92E56094 ( Any p0, Any p1 )  //0x797B3D4D92E56094

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  44. void _0x32DE2BFFDA43E62A ()  //0x32DE2BFFDA43E62A

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  45. PAD

    void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex )  //0x5F4B6931816E599B

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  46. PED

    BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

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  47. void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist )  //0x1FDA57E8908F2609

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  48. void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 )  //0xCFFC3ECCD7A5CCEB

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  49. ScrHandle START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x7EE9F5D83DD4F90E

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  50. void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 )  //0xA7C6854BB5A4192A

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