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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x5A13586A9447931F ( Any p0 )  //0x5A13586A9447931F

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  2. CAM

    void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

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  3. void _0x0DE02DA3C0F66955 ( Any p0, Any p1 )  //0x0DE02DA3C0F66955

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  4. Any _0x2DD42FAD06E6F19E ( Any p0, Any p1, Any p2 )  //0x2DD42FAD06E6F19E

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  5. int GET_TV_CHANNEL ()  //0xF90FBFD68F3C59AE

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  6. Any _0x910B088E51A511AC ()  //0x910B088E51A511AC

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  7. void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 )  //0x48E4D50F87A96AA5

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  8. PAD

    void STOP_PAD_SHAKE ( int padIndex )  //0x38C16A305E8CDC8D

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  9. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

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  10. void _0x3BB84F812E052C90 ( Any p0 )  //0x3BB84F812E052C90

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  11. BOOL _UITUTORIAL_GET_IS_THREAT_INDICATOR_ON ()  //0xFC2E0A5E9ED4E1B4

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  12. void _0x128FC3A893BF853A ( Any p0 )  //0x128FC3A893BF853A

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  13. BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot )  //0xDF0D54BE7A776737

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  14. CAM

    void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

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  15. void _0x0F1CD8CA9E65D5F6 ( int groupId, Hash p1 )  //0x0F1CD8CA9E65D5F6

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  16. void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position )  //0x3A9B1120AF13FBF2

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  17. void _0xA86B0EE9B39D15D6 ( Any p0 )  //0xA86B0EE9B39D15D6

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  18. HUD

    BOOL _UI_PROMPT_GET_URGENT_PULSING_ENABLED ( Prompt prompt )  //0x1FBA0DABECDDB52B

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  19. Any _0x9DD95B405AB4983E ( Any p0, Any p1 )  //0x9DD95B405AB4983E

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  20. int PED_TO_NET ( Ped ped )  //0x0EDEC3C276198689

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  21. PAD

    void SET_PAD_SHAKE_SUPPRESSED_ID ( int padIndex, int p1 )  //0xF239400E16C23E08

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  22. PED

    void REVIVE_INJURED_PED ( Ped ped )  //0x8D8ACD8388CD99CE

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  23. PED

    Any _0x290B2E6CCDE532E1 ( Any p0 )  //0x290B2E6CCDE532E1

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  24. void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x0869D499A7848309

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  25. void _0x9FC5A003FB76EDBD ( Any p0, Any p1 )  //0x9FC5A003FB76EDBD

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  26. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

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  27. Any _0xA2CAC9DEF0195E6F ( Any p0 )  //0xA2CAC9DEF0195E6F

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  28. CAM

    void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

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  29. Any _0xB7E0590C86E1711F ( Any p0 )  //0xB7E0590C86E1711F

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  30. Any _0x26054EB81AC0893B ( Any p0 )  //0x26054EB81AC0893B

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  31. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  32. PAD

    void _CLEAR_SUPPRESSED_PAD_RUMBLE ( int p0 )  //0xA0CEFCEA390AAB9B

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  33. PED

    void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

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  34. PED

    Any _0x0EEF7A81C17679DB ( Any p0 )  //0x0EEF7A81C17679DB

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  35. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

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  36. void _0x0FAF95D71ED67ADE ( Any p0, Any p1 )  //0x0FAF95D71ED67ADE

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  37. BOOL IS_PED_BEING_ARRESTED ( Ped ped )  //0x90A09F3A45FED688

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  38. Any _UIFLOWBLOCK_REQUEST ( Any p0 )  //0xC0081B34E395CE48

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  39. Hash _GET_VOLUME_RELATIONSHIP_GROUP_FROM_VOLUME ( Volume volume )  //0x666C2F53ABEFC952

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  40. BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 )  //0x1ECC76792F661CF5

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  41. CAM

    void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

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  42. void _0xA079FF7CFB9AC8BD ( Any p0, Any p1 )  //0xA079FF7CFB9AC8BD

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  43. void _SET_EVENT_TRACKER_FOR_PED ( Ped ped, const char* eventName, int p2 )  //0xBB1E41DD3D3C6250

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  44. HUD

    int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

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  45. PAD

    BOOL IS_LOOK_INVERTED ()  //0x77B612531280010D

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  46. PED

    void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

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  47. void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 )  //0xAC22AA6DF4D1C1DE

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  48. void _0xBB6EA5D59E926095 ( Any p0, Any p1 )  //0xBB6EA5D59E926095

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  49. void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration )  //0xA98FCAFD7893C834

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  50. int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 )  //0x94B745CE41DB58A1

    • 0
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