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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL NETWORK_HAS_CONTROL_OF_ENTITY ( Entity entity )  //0x01BF60A500E28887

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  2. PAD

    void _0xCB0360EFEFB2580D ( int padIndex )  //0xCB0360EFEFB2580D

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  3. PED

    BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

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  4. void _0x908D4B72854C8F62 ( Any p0 )  //0x908D4B72854C8F62

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  5. void _0x98CD760DE43B612E ( Any p0, Any p1 )  //0x98CD760DE43B612E

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  6. void _TASK_JUMP_2 ( Ped ped, float x, float y, float z, Entity entity )  //0x91083103137D7254

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  7. void ADD_COVER_BLOCKING_AREA ( float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x45C597097DD7CB81

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  8. BOOL IS_PED_STILL ( Ped ped )  //0xAC29253EEF8F0180

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  9. int GET_VOLUME_LOCK_REQUEST_STATUS ( int volLockRequestId )  //0xB33A604345F58202

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  10. Any _0x0CB3D1919E8D7CBA ( Any p0 )  //0x0CB3D1919E8D7CBA

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  11. CAM

    void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

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  12. void _0xD428C3F92FC3F6F8 ( Ped ped, const char* p1 )  //0xD428C3F92FC3F6F8

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  13. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

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  14. void _0x56B3410626A473E7 ( Any p0 )  //0x56B3410626A473E7

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  15. float _GET_MODIFIED_VISIBILITY_DISTANCE ()  //0x25CA89B2A39DCC69

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  16. Any _0xA2DB3C6270C122E3 ( Any p0, Any p1 )  //0xA2DB3C6270C122E3

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  17. BOOL NETWORK_HAS_CONTROL_OF_PICKUP ( Pickup pickup )  //0x5BC9495F0B3B6FA6

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  18. PAD

    void SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR ( Any p0, Any p1, Any p2, Any p3 )  //0xA45884DB10EC7EE3

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  19. Any _0xD1F6B912785BFD35 ( Any p0 )  //0xD1F6B912785BFD35

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  20. void _0x216BC0D3D2E413D2 ( Player player, Any p1 )  //0x216BC0D3D2E413D2

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  21. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

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  22. void _0xDA0A30153FCC0FFD ()  //0xDA0A30153FCC0FFD

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  23. Any _0x351D71B8B72B858B ( Any p0 )  //0x351D71B8B72B858B

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  24. Any _0xFE5C6177064BD390 ( Any p0 )  //0xFE5C6177064BD390

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  25. CAM

    void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

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  26. void _0xDEB369F6AD168C58 ( Ped ped, int p1 )  //0xDEB369F6AD168C58

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  27. float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords )  //0x296DEBC84474B375

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  28. void _0x608AD36A644A97FE ( Hash p0, BOOL p1, BOOL p2 )  //0x608AD36A644A97FE

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  29. Any _0x398066F893149856 ( Any p0, Any p1, Any p2 )  //0x398066F893149856

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  30. Any _0x0D0AE5081F88CFE1 ( Any p0 )  //0x0D0AE5081F88CFE1

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  31. BOOL _NETWORK_HAS_CONTROL_OF_ANIM_SCENE ( AnimScene animScene )  //0x26A5C12FACFF8724

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  32. PAD

    void SET_PAD_SHAKE ( int padIndex, int duration, int frequency )  //0x48B3886C1358D0D5

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  33. void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC4873B053054C04B

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  34. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

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  35. BOOL IS_PED_RUNNING ( Ped ped )  //0xC5286FFC176F28A2

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  36. const char* _0x3138582E0A13BFAB ( Hash hash )  //0x3138582E0A13BFAB

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  37. BOOL _IS_VEHICLE_ON_FIRE ( Vehicle vehicle )  //0x0E3BF7ED4169EC43

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  38. BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot )  //0xD89504D9D7D5057D

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  39. CAM

    void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

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  40. void _0x1740E3DEE0AE4D27 ( Ped ped, int p1 )  //0x1740E3DEE0AE4D27

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  41. float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity )  //0x0D3B5BAEA08F63E9

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  42. void _0x4465C3D1475BD3FD ( Any p0 )  //0x4465C3D1475BD3FD

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  43. Any _0xBEA7D3CB47E1479C ()  //0xBEA7D3CB47E1479C

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  44. PAD

    void _0x14D29BB12D47F68C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x14D29BB12D47F68C

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  45. void _0xCA59808E51FD67C4 ( Any p0, Any p1 )  //0xCA59808E51FD67C4

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  46. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

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  47. void _0x2A10538D0A005E81 ( Any p0, Any p1 )  //0x2A10538D0A005E81

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  48. BOOL IS_PED_SPRINTING ( Ped ped )  //0x57E457CD2C0FC168

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  49. void _0x52572B331E693AED ( Any p0, Any p1, Any p2 )  //0x52572B331E693AED

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