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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. float GET_ENTITY_FORWARD_X ( Entity entity )  //0xDB0954E9960F6457

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  2. void REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS ()  //0xDB249021652420C5

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  3. void _0xF6DE98516FD3AC9B ()  //0xF6DE98516FD3AC9B

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  4. BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity )  //0xC7827959479DCC78

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  5. PAD

    int GET_CONTROL_HOW_LONG_AGO ( int p0 )  //0xD7D22F5592AED8BA

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  6. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

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  7. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

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  8. void _0x9585FF23C4B8EDE0 ( Any p0, Any p1 )  //0x9585FF23C4B8EDE0

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  9. void _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xA3108D6981A5CADC

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  10. void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL p6 )  //0x1D7678F81452BB41

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  11. Any _0xDF947FE0D551684E ( Any p0, Any p1 )  //0xDF947FE0D551684E

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  12. CAM

    Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

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  13. void _0xD730281E496621FB ( Ped ped, Hash p1 )  //0xD730281E496621FB

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  14. float GET_ENTITY_FORWARD_Y ( Entity entity )  //0x9A5C073ECBDA7EE7

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  15. Any _0x36D0F2BA2C0D9BDE ( Entity entity, int p1 )  //0x36D0F2BA2C0D9BDE

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  16. Any _0x3F4FD4BED07AB8C4 ( Any p0 )  //0x3F4FD4BED07AB8C4

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  17. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

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  18. PAD

    int _GET_DISABLED_CONTROL_HOW_LONG_AGO ( int padIndex )  //0x771DFCB24D19C2F6

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  19. PED

    BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

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  20. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

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  21. Any _0x6C54E69516CC56BD ( Any p0 )  //0x6C54E69516CC56BD

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  22. const char* _UILOG_GET_CACHED_OBJECTIVE ()  //0x15A4461BEB788096

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  23. float GET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle )  //0x90DBFFAC43B22081

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  24. void _0x695DAC2DB928F308 ( Any p0, Any p1 )  //0x695DAC2DB928F308

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  25. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

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  26. CAM

    Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

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  27. void _0xBF6583E926D13890 ( Any p0, Any p1 )  //0xBF6583E926D13890

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  28. void _0x7C511E91738A0828 ( Ped ped1, Ped ped2, int p2, Hash p3 )  //0x7C511E91738A0828

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  29. HUD

    void _UI_PROMPT_SET_TARGET_MODE ( Prompt prompt, float p1, float p2, Any p3 )  //0x5F6503D9CD2754EB

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  30. BOOL ADD_TO_ITEMSET ( Entity entity, ItemSet itemset )  //0xABE74510883C7950

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  31. Any _0x3AE451860F03CA8A ( Any p0, Any p1 )  //0x3AE451860F03CA8A

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  32. PAD

    BOOL _IS_USING_KEYBOARD ( int padIndex )  //0xA571D46727E2B718

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  33. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

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  34. void _TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x1FC9B33976BACD6C

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  35. void _0x3BBEECC5B8F35318 ( Any p0, Any p1 )  //0x3BBEECC5B8F35318

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  36. void _UILOG_PRINT_CACHED_OBJECTIVE ()  //0xE9990552DEC71600

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  37. void SET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle, float health )  //0x8BDC5B998B4654EF

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  38. void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 )  //0xA2323A2EAE32A290

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  39. CAM

    Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

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  40. void _0x0A8FD91EDE7B328A ( Any p0, Any p1 )  //0x0A8FD91EDE7B328A

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  41. float GET_ENTITY_HEADING ( Entity entity )  //0xC230DD956E2F5507

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  42. void SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME ()  //0x84994FAD4E4E4E69

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  43. HUD

    void _UI_PROMPT_SET_TARGET_MODE_TARGET ( Prompt prompt, float p1, float p2 )  //0x5E019C45DD3B6A14

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  44. Any _0x012027C28F421F46 ( Any p0, Any p1 )  //0x012027C28F421F46

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  45. const char* TEXTURE_DOWNLOAD_GET_NAME ( int textureDownloadId )  //0x3448505B6E35262D

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  46. PAD

    Any _0x43F35DDB2905D945 ( Any p0, Any p1 )  //0x43F35DDB2905D945

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  47. void _0x8591EE69CC3ED257 ( Player player, BOOL toggle )  //0x8591EE69CC3ED257

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  48. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

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  49. float GET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle )  //0x1E5A9B356D5098BE

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  50. void _0xAC355980681A7F89 ( Any p0 )  //0xAC355980681A7F89

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