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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 )  //0x397769175A7DBB30

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  2. void _0x7455CD705F7E933E ()  //0x7455CD705F7E933E

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  3. CAM

    BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

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  4. Hash _0x9ADEE485726025D4 ( Hash collectableCategory )  //0x9ADEE485726025D4

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  5. Entity GET_ENTITY_ATTACHED_TO ( Entity entity )  //0x56D713888A566481

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  6. void _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA ( float x, float y, float z, float radius, BOOL p4 )  //0xB4C71BA9CAB097BD

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  7. void _0x1460B644397453EB ()  //0x1460B644397453EB

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  8. HUD

    float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

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  9. Any _ITEMDATABASE_LOCALIZATION_GET_VALUE ( Any p0, Any p1, Any p2 )  //0x9AE5610FDCED6EA7

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  10. Any _POKER_RAISE ( Any p0, Any p1 )  //0xECCF45A79A17BB96

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  11. int TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, const char* filePath, const char* name, BOOL p3 )  //0x16160DA74A8E74A2

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  12. PAD

    BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, Hash control )  //0x305C8DCD79DA8B0F

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  13. PED

    BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

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  14. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

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  15. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

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  16. void _0x098036CAB8373D36 ( Any p0 )  //0x098036CAB8373D36

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  17. void _UILOG_CLEAR_CACHED_OBJECTIVE ()  //0xDFF0D417277B41F8

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  18. Any _0x769BB7626B8CDB06 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x769BB7626B8CDB06

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  19. void CLEAR_CONVERSATION_HISTORY ()  //0x33D51F801CB16E4F

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  20. CAM

    void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

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  21. Hash _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_NAME ( Hash collectableCategory, Hash collectableSubcategory )  //0xD52D20B0C76BB26D

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  22. Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords )  //0xA86D5F069399F44D

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  23. void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE_IN_AREA ( Hash eventType, float x, float y, float z, float radius, BOOL p5 )  //0x6A648D42BF271DC7

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  24. int _ITEMDATABASE_GET_ITEM_PATHSET ( int item, int p1 )  //0xF4452CE83118C738

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  25. Any _POKER_REVEAL ( Any p0 )  //0x2F2131DB0A8B02DC

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  26. int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity )  //0xA11700682F3AD45C

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  27. PAD

    float GET_DISABLED_CONTROL_NORMAL ( int padIndex, Hash control )  //0x11E65974A982637C

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  28. PED

    BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

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  29. void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable )  //0xA0C683284DF027C7

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  30. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

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  31. void _0x10C44F633E2D6D9E ( Any p0 )  //0x10C44F633E2D6D9E

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  32. BOOL _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xCC48FFBB45B54F71

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  33. Any _0x51E52C9687FCDEEC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x51E52C9687FCDEEC

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  34. void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xEF51242E35242B47

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  35. CAM

    BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

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  36. Hash _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_DICTIONARY ( Hash collectableCategory, Hash collectableSubcategory )  //0x13AAECDA43318BFE

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  37. Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity )  //0x2412D9C05BB09B97

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  38. void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE ( Hash eventType, BOOL p1 )  //0x118873DD538490B4

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  39. ItemSet CREATE_ITEMSET ( BOOL p0 )  //0xA1AF16083320065A

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  40. void _0x58521E6DCDE97D74 ( Any p0, Any p1, Any p2 )  //0x58521E6DCDE97D74

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  41. Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId )  //0xCE4E5D9B0A4FF560

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  42. PAD

    float GET_DISABLED_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control )  //0x4F8A26A890FD62FB

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  43. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

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  44. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

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  45. void _0x07559B29950301FF ( Any p0, Any p1 )  //0x07559B29950301FF

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  46. BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName )  //0xB4F47213DF45A64C

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  47. void _UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xA3108D6981A5CADB

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  48. BOOL DOES_EXTRA_EXIST ( Vehicle vehicle, int extraId )  //0xAF5E7E9A7620FFB5

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  49. Any _0x77A6E4AD0C496F81 ( Any p0 )  //0x77A6E4AD0C496F81

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  50. BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xD2C91A0B572AAE56

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