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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x35165C658077CD0B ()  //0x35165C658077CD0B

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  2. PAD

    float GET_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control )  //0x5B84D09CEC5209C5

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  3. PED

    BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

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  4. PED

    void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

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  5. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

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  6. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

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  7. void _UILOG_CLEAR_ALL_ENTRIES ()  //0xB95B4EA6B1EDF035

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  8. void _SET_STATUS_EFFECT_CORE_ICON ( int statusEffectType )  //0xA4D3A1C008F250DF

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  9. BOOL _0x6BAB7ACED1017204 ( Hash collectableCategory, int p1 )  //0x6BAB7ACED1017204

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  10. BOOL IS_SHOCKING_EVENT_IN_SPHERE ( Hash eventType, float x, float y, float z, float radius )  //0x9DB47E16060D6354

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  11. void _0x4BD66B4E3427689B ( const char* p0 )  //0x4BD66B4E3427689B

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  12. Any _ITEMDATABASE_LOCALIZATION_GET_NUM_LABEL_TYPES ( Any p0 )  //0xCEC6A41E8910486A

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  13. Any _POKER_CALL ( Any p0, Any p1 )  //0x8DED681B161EBD78

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  14. BOOL _0x4B101DBCC9482F2D ( Ped ped )  //0x4B101DBCC9482F2D

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  15. PAD

    BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount )  //0xE8A25867FBA3B05E

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  16. PED

    void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

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  17. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

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  18. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

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  19. void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 )  //0x1C6CD14A876FFE39

    • 0
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  20. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value )  //0xD5BB4025AE449A4E

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  21. void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 )  //0xB43163388484CC87

    • 0
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  22. Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xAA9EE2AAFC717623

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  23. void _SET_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType )  //0xFB6E111908502871

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  24. CAM

    void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

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  25. Any _0x93F2E7B5DB85657B ( Any p0, Any p1 )  //0x93F2E7B5DB85657B

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    • 302
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  26. BOOL REMOVE_SHOCKING_EVENT ( ScrHandle event )  //0xE8BB3CC253A34559

    • 0
    • 306
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  27. Any _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES ( Any p0, Any p1 )  //0x49885D82A13EEAEA

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    • 192
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  28. Any _POKER_CHECK ( Any p0, Any p1 )  //0x49A045628D9B1B86

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  29. PAD

    BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control )  //0xE2587F8CBBD87B1D

    • 0
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  30. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

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  31. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

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  32. void _0x4FB5869E2B37FC00 ()  //0x4FB5869E2B37FC00

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  33. void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 )  //0xA05F3F20889D7A5B

    • 0
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  34. void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 )  //0x099D4A855D53B03B

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  35. Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x870E9981ED27C815

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  36. void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType )  //0x3FC4C027FD0936F4

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  37. CAM

    void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

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  38. Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD ( Hash collectableCategory, Hash p1 )  //0xCC644BC1DD655269

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  39. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0x9FFAF4940A54CC09

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  40. void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 )  //0xD47A168C2AB90DC4

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  41. Any _ITEMDATABASE_LOCALIZATION_GET_TYPE ( Any p0, Any p1 )  //0xCABF5D41D0073D4A

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  42. Any _POKER_FOLD ( Any p0 )  //0x3DFAB7D9BB45B5BE

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  43. PAD

    BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x91AEF906BCA88877

    • 0
    • 755
    • 1207
  44. PED

    BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

    • 0
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  45. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

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  46. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

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  47. Any _0x05DD384F39DE1C8C ( Any p0, Any p1 )  //0x05DD384F39DE1C8C

    • 0
    • 179
    • 1207
  48. void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value )  //0xB0A6CFD2C69C1088

    • 0
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  49. void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 )  //0xFA233F8FE190514C

    • 0
    • 566
    • 1207
  50. BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 )  //0x397769175A7DBB30

    • 0
    • 253
    • 1207
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