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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _POKER_BUY_IN ( Any p0, Any p1 )  //0xB4D610EA5A1FDE74

    • 0
    • 462
    • 1207
  2. Any _0x35165C658077CD0B ()  //0x35165C658077CD0B

    • 0
    • 190
    • 1207
  3. PAD

    float GET_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control )  //0x5B84D09CEC5209C5

    • 0
    • 318
    • 1207
  4. PED

    BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

    • 0
    • 231
    • 1207
  5. PED

    void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

    • 0
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  6. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

    • 0
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  7. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

    • 0
    • 157
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  8. void _UILOG_CLEAR_ALL_ENTRIES ()  //0xB95B4EA6B1EDF035

    • 0
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  9. void _SET_STATUS_EFFECT_CORE_ICON ( int statusEffectType )  //0xA4D3A1C008F250DF

    • 0
    • 441
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  10. BOOL _0x6BAB7ACED1017204 ( Hash collectableCategory, int p1 )  //0x6BAB7ACED1017204

    • 0
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  11. BOOL IS_SHOCKING_EVENT_IN_SPHERE ( Hash eventType, float x, float y, float z, float radius )  //0x9DB47E16060D6354

    • 0
    • 377
    • 1207
  12. void _0x4BD66B4E3427689B ( const char* p0 )  //0x4BD66B4E3427689B

    • 0
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  13. Any _ITEMDATABASE_LOCALIZATION_GET_NUM_LABEL_TYPES ( Any p0 )  //0xCEC6A41E8910486A

    • 0
    • 255
    • 1207
  14. Any _POKER_CALL ( Any p0, Any p1 )  //0x8DED681B161EBD78

    • 0
    • 295
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  15. BOOL _0x4B101DBCC9482F2D ( Ped ped )  //0x4B101DBCC9482F2D

    • 0
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  16. PAD

    BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount )  //0xE8A25867FBA3B05E

    • 0
    • 549
    • 1207
  17. PED

    void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

    • 0
    • 163
    • 1207
  18. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

    • 0
    • 303
    • 1207
  19. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

    • 0
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  20. void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 )  //0x1C6CD14A876FFE39

    • 0
    • 318
    • 1207
  21. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value )  //0xD5BB4025AE449A4E

    • 0
    • 203
    • 1207
  22. void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 )  //0xB43163388484CC87

    • 0
    • 311
    • 1207
  23. Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xAA9EE2AAFC717623

    • 0
    • 238
    • 1207
  24. void _SET_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType )  //0xFB6E111908502871

    • 0
    • 270
    • 1207
  25. CAM

    void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

    • 0
    • 332
    • 1207
  26. Any _0x93F2E7B5DB85657B ( Any p0, Any p1 )  //0x93F2E7B5DB85657B

    • 0
    • 292
    • 1207
  27. BOOL REMOVE_SHOCKING_EVENT ( ScrHandle event )  //0xE8BB3CC253A34559

    • 0
    • 293
    • 1207
  28. Any _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES ( Any p0, Any p1 )  //0x49885D82A13EEAEA

    • 0
    • 182
    • 1207
  29. Any _POKER_CHECK ( Any p0, Any p1 )  //0x49A045628D9B1B86

    • 0
    • 363
    • 1207
  30. PAD

    BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control )  //0xE2587F8CBBD87B1D

    • 0
    • 470
    • 1207
  31. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

    • 0
    • 194
    • 1207
  32. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

    • 0
    • 162
    • 1207
  33. void _0x4FB5869E2B37FC00 ()  //0x4FB5869E2B37FC00

    • 0
    • 426
    • 1207
  34. void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 )  //0xA05F3F20889D7A5B

    • 0
    • 362
    • 1207
  35. void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 )  //0x099D4A855D53B03B

    • 0
    • 149
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  36. Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x870E9981ED27C815

    • 0
    • 213
    • 1207
  37. void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType )  //0x3FC4C027FD0936F4

    • 0
    • 293
    • 1207
  38. CAM

    void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

    • 0
    • 418
    • 1207
  39. Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD ( Hash collectableCategory, Hash p1 )  //0xCC644BC1DD655269

    • 0
    • 328
    • 1207
  40. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0x9FFAF4940A54CC09

    • 0
    • 300
    • 1207
  41. void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 )  //0xD47A168C2AB90DC4

    • 0
    • 297
    • 1207
  42. Any _ITEMDATABASE_LOCALIZATION_GET_TYPE ( Any p0, Any p1 )  //0xCABF5D41D0073D4A

    • 0
    • 181
    • 1207
  43. Any _POKER_FOLD ( Any p0 )  //0x3DFAB7D9BB45B5BE

    • 0
    • 491
    • 1207
  44. PAD

    BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x91AEF906BCA88877

    • 0
    • 736
    • 1207
  45. PED

    BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

    • 0
    • 255
    • 1207
  46. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

    • 0
    • 215
    • 1207
  47. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

    • 0
    • 223
    • 1207
  48. Any _0x05DD384F39DE1C8C ( Any p0, Any p1 )  //0x05DD384F39DE1C8C

    • 0
    • 170
    • 1207
  49. void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value )  //0xB0A6CFD2C69C1088

    • 0
    • 192
    • 1207
  50. void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 )  //0xFA233F8FE190514C

    • 0
    • 550
    • 1207
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