RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x35165C658077CD0B () //0x35165C658077CD0B
- 0
- 199
- 1207
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float GET_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control ) //0x5B84D09CEC5209C5
- 0
- 329
- 1207
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BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
- 0
- 242
- 1207
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void RESET_PED_RAGDOLL_TIMER ( Ped ped ) //0x9FA4664CF62E47E8
- 0
- 400
- 1207
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void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
- 0
- 263
- 1207
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void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
- 0
- 166
- 1207
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void _UILOG_CLEAR_ALL_ENTRIES () //0xB95B4EA6B1EDF035
- 0
- 301
- 1207
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void _SET_STATUS_EFFECT_CORE_ICON ( int statusEffectType ) //0xA4D3A1C008F250DF
- 0
- 460
- 1207
-
BOOL _0x6BAB7ACED1017204 ( Hash collectableCategory, int p1 ) //0x6BAB7ACED1017204
- 0
- 281
- 1207
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BOOL IS_SHOCKING_EVENT_IN_SPHERE ( Hash eventType, float x, float y, float z, float radius ) //0x9DB47E16060D6354
- 0
- 390
- 1207
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void _0x4BD66B4E3427689B ( const char* p0 ) //0x4BD66B4E3427689B
- 0
- 236
- 1207
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Any _ITEMDATABASE_LOCALIZATION_GET_NUM_LABEL_TYPES ( Any p0 ) //0xCEC6A41E8910486A
- 0
- 264
- 1207
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Any _POKER_CALL ( Any p0, Any p1 ) //0x8DED681B161EBD78
- 0
- 307
- 1207
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BOOL _0x4B101DBCC9482F2D ( Ped ped ) //0x4B101DBCC9482F2D
- 0
- 183
- 1207
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BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount ) //0xE8A25867FBA3B05E
- 0
- 565
- 1207
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void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0x0E17378642156790
- 0
- 175
- 1207
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void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
- 0
- 320
- 1207
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void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 218
- 1207
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void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 ) //0x1C6CD14A876FFE39
- 0
- 329
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
- 0
- 211
- 1207
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void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 ) //0xB43163388484CC87
- 0
- 321
- 1207
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Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xAA9EE2AAFC717623
- 0
- 250
- 1207
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void _SET_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0xFB6E111908502871
- 0
- 280
- 1207
-
void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
- 0
- 342
- 1207
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Any _0x93F2E7B5DB85657B ( Any p0, Any p1 ) //0x93F2E7B5DB85657B
- 0
- 302
- 1207
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BOOL REMOVE_SHOCKING_EVENT ( ScrHandle event ) //0xE8BB3CC253A34559
- 0
- 306
- 1207
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Any _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES ( Any p0, Any p1 ) //0x49885D82A13EEAEA
- 0
- 192
- 1207
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Any _POKER_CHECK ( Any p0, Any p1 ) //0x49A045628D9B1B86
- 0
- 375
- 1207
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BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control ) //0xE2587F8CBBD87B1D
- 0
- 486
- 1207
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void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
- 0
- 205
- 1207
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void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 174
- 1207
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void _0x4FB5869E2B37FC00 () //0x4FB5869E2B37FC00
- 0
- 442
- 1207
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void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 ) //0xA05F3F20889D7A5B
- 0
- 374
- 1207
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void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 ) //0x099D4A855D53B03B
- 0
- 158
- 1207
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Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x870E9981ED27C815
- 0
- 225
- 1207
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void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0x3FC4C027FD0936F4
- 0
- 303
- 1207
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void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
- 0
- 430
- 1207
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Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD ( Hash collectableCategory, Hash p1 ) //0xCC644BC1DD655269
- 0
- 352
- 1207
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float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
- 0
- 314
- 1207
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void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 ) //0xD47A168C2AB90DC4
- 0
- 309
- 1207
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Any _ITEMDATABASE_LOCALIZATION_GET_TYPE ( Any p0, Any p1 ) //0xCABF5D41D0073D4A
- 0
- 190
- 1207
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Any _POKER_FOLD ( Any p0 ) //0x3DFAB7D9BB45B5BE
- 0
- 507
- 1207
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BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x91AEF906BCA88877
- 0
- 755
- 1207
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BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
- 0
- 271
- 1207
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void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
- 0
- 228
- 1207
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void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 239
- 1207
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Any _0x05DD384F39DE1C8C ( Any p0, Any p1 ) //0x05DD384F39DE1C8C
- 0
- 179
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
- 0
- 202
- 1207
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void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 ) //0xFA233F8FE190514C
- 0
- 566
- 1207
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BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 ) //0x397769175A7DBB30
- 0
- 253
- 1207