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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

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  2. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

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  3. void TASK_SEEK_COVER_FROM_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x84D32B3BEC531324

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  4. BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped )  //0x30ED88D5E0C56A37

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  5. float _GET_ATTRIBUTE_OVERPOWER_SECONDS_LEFT ( Ped ped, int attributeIndex )  //0x4C9F782180712742

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  6. CAM

    void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

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  7. int _0x755901C7598B97BC ( Hash collectableCategory, int p1 )  //0x755901C7598B97BC

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  8. void _SET_DECISION_MAKER_DEFAULT ( Ped ped )  //0x6B9C5C38838FB6E6

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  9. void _0x41F88A85A579A61D ( float p0 )  //0x41F88A85A579A61D

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  10. Any _0x8D029948CA29409B ( Hash p0, Any p1, Any p2 )  //0x8D029948CA29409B

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  11. Any _0x32A7C216344D623B ( Any p0, Any p1, Any p2 )  //0x32A7C216344D623B

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  12. PED

    BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

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  13. PED

    BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

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  14. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

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  15. void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 )  //0xCFB2EED4FCB7BD77

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  16. void TASK_SEEK_COVER_TO_COVER_POINT ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xD43D95C7A869447F

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  17. void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION ( Ped ped, const char* name )  //0xD01015C7316AE176

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  18. float _GET_ATTRIBUTE_CORE_OVERPOWER_SECONDS_LEFT ( Ped ped, int coreIndex )  //0xB429F58803D285B1

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  19. CAM

    Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

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  20. Any _0xB9020EC89C07DF04 ( Hash collectableCategory, int p1, int index )  //0xB9020EC89C07DF04

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  21. BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags )  //0x0C9DBF48C6BA6E4C

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  22. ScrHandle _CREATE_SHOCKING_EVENT ( Any* args )  //0xCA1315C33B9A2847

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  23. BOOL _ITEMDATABASE_DOES_ITEM_HAVE_TAG ( Hash item, Hash tag, Hash tagType )  //0xFF5FB5605AD56856

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  24. Any _0xEC819D612038EF4B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xEC819D612038EF4B

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  25. BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x4CACA84440FA26F6

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  26. PAD

    int GET_CONTROL_VALUE ( int padIndex, Hash control )  //0xD95E79E8686D2C27

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  27. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

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  28. void _0x2BB8D58E88777499 ( Any p0 )  //0x2BB8D58E88777499

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  29. void TASK_SEEK_COVER_TO_COORDS ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x39246A6958EF072C

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  30. const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped )  //0x717E4D1F2048376D

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  31. void SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0x5795FBE7A2001C14

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  32. void _0xB440F4E35393FC39 ( Any p0, Any p1 )  //0xB440F4E35393FC39

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  33. void _START_ITEM_PREVIEW ( Any p0, Any p1 )  //0x7E2C766ADB2C5F1A

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  34. CAM

    Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

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  35. BOOL _0xFC832B06127D8E99 ( Hash collectableCategory, int p1 )  //0xFC832B06127D8E99

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  36. ScrHandle ADD_SHOCKING_EVENT_AT_POSITION ( Hash eventType, float x, int p10, float y, float z, float p4, float p5, float p6, float p7, float p8 )  //0xD9F8455409B525E9

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  37. BOOL _ITEMDATABASE_DOES_BUNDLE_HAVE_TAG ( Hash bundle, Hash tag, Hash tagType )  //0x99C6EA66DFE73757

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  38. Any _POKER_GET_GAME_SETTINGS_FOR_ID ( Any p0 )  //0x2D20E12E1990D584

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  39. Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash )  //0x42B2DAA6B596F5F8

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  40. PAD

    float GET_CONTROL_NORMAL ( int padIndex, Hash control )  //0xEC3C9B8D5327B563

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  41. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

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  42. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

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  43. void TASK_PUT_PED_DIRECTLY_INTO_COVER ( Ped ped, float x, BOOL p10, BOOL p11, Any p12, float y, float z, int timeout, BOOL p5, float p6 )  //0x4172393E6BE1FECE

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  44. void STOP_ITEM_PREVIEW ()  //0xD962F8579D702DB5

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  45. CAM

    Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

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  46. void COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST ( Any p0, Any p1, Any p2 )  //0x0B6D275D2F242E17

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  47. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0xDF18751EC74F90FF

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  48. ScrHandle ADD_SHOCKING_EVENT_FOR_ENTITY ( Hash eventType, Entity entity, int p10, int p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x7FD8F3BE76F89422

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  49. Hash _ITEMDATABASE_GET_ITEM_TAG_TYPE ( Hash item, Hash tag )  //0x6111B8F9413F413A

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  50. Any _POKER_BUY_IN ( Any p0, Any p1 )  //0xB4D610EA5A1FDE74

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