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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _ITEMDATABASE_FILLOUT_MODIFIER ( Any p0, Any p1, Any p2 )  //0x60614A0AB580A2B5

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  2. Any _0xDF728C5AE137FC14 ( Any p0, Any p1, Any p2 )  //0xDF728C5AE137FC14

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  3. PAD

    BOOL _IS_CONTROL_ACTION_VALID ( Hash control, int padIndex )  //0xBC0884BC590951C7

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  4. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

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  5. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

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  6. void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int p2, int p3 )  //0xF166E48407BAC484

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  7. void _0xCCB4635A071FB62D ()  //0xCCB4635A071FB62D

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  8. void _ENABLE_ATTRIBUTE_CORE_OVERPOWER ( Ped ped, int coreIndex, float value, BOOL makeSound )  //0x4AF5A4C7B9157D14

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  9. void DISABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x3F44EA613A5B2676

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  10. Hash _COLLECTABLE_GET_COLLECTABLE_ITEM_HASH ( int index, Hash collectableCategory, Hash collectableSubcategory )  //0x126CBEBBA46693CF

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  11. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x9934E9C42D52D87E

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  12. Any _0x350E9211074955AF ( Any p0, Any p1 )  //0x350E9211074955AF

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  13. BOOL _0xEF254F1A4C08B7E6 ( Hash p0 )  //0xEF254F1A4C08B7E6

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  14. Any _MINIGAME_IS_REQUEST_PENDING ( Any p0 )  //0x9105A4A2556FA937

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  15. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

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  16. PED

    int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

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  17. Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 )  //0xBEA3A6E5F5F79A6F

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  18. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

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  19. void TASK_COMBAT_PED_TIMED ( Ped ped, Ped targetPed, int p2, Any p3 )  //0x944F30DCB7096BDE

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  20. void DISABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex )  //0xF8DAC3D85636C241

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  21. void _PREPARE_SCRIPT_BRAIN ()  //0xA32B0B05EFF75730

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  22. int _COLLECTABLE_CATEGORY_GET_NUM_FOUND ( Hash collectableCategory, Hash collectableSubcategory )  //0x5461C821D00FE15A

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  23. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0x695D7C26DE65C423

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  24. int _0x3FAA928A79591761 ( Hash p0 )  //0x3FAA928A79591761

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  25. Any _0x644439B5387EE57E ( Any p0, Any p1 )  //0x644439B5387EE57E

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  26. Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x33982467B1E349EF

    • 0
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  27. int PARTICIPANT_ID_TO_INT ()  //0x57A3BDDAD8E5AA0A

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  28. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

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  29. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

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  30. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

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  31. void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 )  //0x1BFBAFCC6760FF02

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  32. BOOL _IS_ATTRIBUTE_OVERPOWERED ( Ped ped, int attributeIndex )  //0x103C2F885ABEB00B

    • 0
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  33. void _0x74C333E34DF74E8A ( const char* scriptName )  //0x74C333E34DF74E8A

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  34. int _COLLECTABLE_CATEGORY_GET_NUM_TURNED_IN ( Hash collectableCategory, Hash collectableSubcategory )  //0x3A65F4844913A047

    • 0
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  35. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 )  //0x7B6E7BEC1143AC86

    • 0
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  36. HUD

    void _UI_PROMPT_SET_MASH_WITH_RESISTANCE_CAN_FAIL_MODE ( Prompt prompt, int mashes, float p2, float p3 )  //0xDC0CB602DEADBA53

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  37. int _0x48229CE0C7938237 ( Hash p0 )  //0x48229CE0C7938237

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  38. Any _0x15E90B6A993017AA ()  //0x15E90B6A993017AA

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  39. PED

    BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

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  40. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

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  41. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

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  42. void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 )  //0x75AC2B60386D89F2

    • 0
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  43. BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED ( Ped ped, int coreIndex )  //0x200373A8DF081F22

    • 0
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  44. CAM

    void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

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  45. int _0x33825A7388A6B9F6 ( Hash collectableCategory, int p1 )  //0x33825A7388A6B9F6

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  46. BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 )  //0x3EC28DA1FFAC9DDD

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  47. void SET_DECISION_MAKER ( Ped ped, Hash name )  //0x8AE2F981CDDB8FA4

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  48. BOOL _0x121D2005DD64496B ( Hash p0, int index, Any p2 )  //0x121D2005DD64496B

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  49. Any _0x10342CC82E8356E9 ( Any p0, Any p1 )  //0x10342CC82E8356E9

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  50. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

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