RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xDF728C5AE137FC14 ( Any p0, Any p1, Any p2 ) //0xDF728C5AE137FC14
- 0
- 273
- 1207
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BOOL _IS_CONTROL_ACTION_VALID ( Hash control, int padIndex ) //0xBC0884BC590951C7
- 0
- 285
- 1207
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BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 ) //0x3EE1F7A8C32F24E1
- 0
- 275
- 1207
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void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 171
- 1207
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void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int p2, int p3 ) //0xF166E48407BAC484
- 0
- 586
- 1207
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void _0xCCB4635A071FB62D () //0xCCB4635A071FB62D
- 0
- 143
- 1207
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void _ENABLE_ATTRIBUTE_CORE_OVERPOWER ( Ped ped, int coreIndex, float value, BOOL makeSound ) //0x4AF5A4C7B9157D14
- 0
- 622
- 1207
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void DISABLE_SCRIPT_BRAIN_SET ( int brainSet ) //0x3F44EA613A5B2676
- 0
- 311
- 1207
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Hash _COLLECTABLE_GET_COLLECTABLE_ITEM_HASH ( int index, Hash collectableCategory, Hash collectableSubcategory ) //0x126CBEBBA46693CF
- 0
- 341
- 1207
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x9934E9C42D52D87E
- 0
- 304
- 1207
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Any _0x350E9211074955AF ( Any p0, Any p1 ) //0x350E9211074955AF
- 0
- 195
- 1207
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BOOL _0xEF254F1A4C08B7E6 ( Hash p0 ) //0xEF254F1A4C08B7E6
- 0
- 207
- 1207
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Any _MINIGAME_IS_REQUEST_PENDING ( Any p0 ) //0x9105A4A2556FA937
- 0
- 327
- 1207
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Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item ) //0x18013392501CE5DC
- 0
- 212
- 1207
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int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 455
- 1207
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Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 ) //0xBEA3A6E5F5F79A6F
- 0
- 199
- 1207
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void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 242
- 1207
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void TASK_COMBAT_PED_TIMED ( Ped ped, Ped targetPed, int p2, Any p3 ) //0x944F30DCB7096BDE
- 0
- 456
- 1207
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void DISABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex ) //0xF8DAC3D85636C241
- 0
- 303
- 1207
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void _PREPARE_SCRIPT_BRAIN () //0xA32B0B05EFF75730
- 0
- 289
- 1207
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int _COLLECTABLE_CATEGORY_GET_NUM_FOUND ( Hash collectableCategory, Hash collectableSubcategory ) //0x5461C821D00FE15A
- 0
- 279
- 1207
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity ) //0x695D7C26DE65C423
- 0
- 286
- 1207
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int _0x3FAA928A79591761 ( Hash p0 ) //0x3FAA928A79591761
- 0
- 190
- 1207
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Any _0x644439B5387EE57E ( Any p0, Any p1 ) //0x644439B5387EE57E
- 0
- 279
- 1207
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Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x33982467B1E349EF
- 0
- 224
- 1207
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int PARTICIPANT_ID_TO_INT () //0x57A3BDDAD8E5AA0A
- 0
- 176
- 1207
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BOOL _IS_PLAYER_IN_SCOPE ( Player player ) //0x04D7F33640662FA2
- 0
- 200
- 1207
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void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 291
- 1207
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Any _0xDA7FDEFF4DE86839 () //0xDA7FDEFF4DE86839
- 0
- 204
- 1207
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void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 ) //0x1BFBAFCC6760FF02
- 0
- 205
- 1207
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BOOL _IS_ATTRIBUTE_OVERPOWERED ( Ped ped, int attributeIndex ) //0x103C2F885ABEB00B
- 0
- 427
- 1207
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void _0x74C333E34DF74E8A ( const char* scriptName ) //0x74C333E34DF74E8A
- 0
- 286
- 1207
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int _COLLECTABLE_CATEGORY_GET_NUM_TURNED_IN ( Hash collectableCategory, Hash collectableSubcategory ) //0x3A65F4844913A047
- 0
- 271
- 1207
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 ) //0x7B6E7BEC1143AC86
- 0
- 314
- 1207
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void _UI_PROMPT_SET_MASH_WITH_RESISTANCE_CAN_FAIL_MODE ( Prompt prompt, int mashes, float p2, float p3 ) //0xDC0CB602DEADBA53
- 0
- 217
- 1207
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int _0x48229CE0C7938237 ( Hash p0 ) //0x48229CE0C7938237
- 0
- 190
- 1207
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Any _0x15E90B6A993017AA () //0x15E90B6A993017AA
- 0
- 372
- 1207
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BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
- 0
- 455
- 1207
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BOOL IS_PLAYER_FREE_AIMING ( Player player ) //0x936F967D4BE1CE9D
- 0
- 370
- 1207
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void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 195
- 1207
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void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x75AC2B60386D89F2
- 0
- 232
- 1207
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BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED ( Ped ped, int coreIndex ) //0x200373A8DF081F22
- 0
- 303
- 1207
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void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
- 0
- 586
- 1207
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int _0x33825A7388A6B9F6 ( Hash collectableCategory, int p1 ) //0x33825A7388A6B9F6
- 0
- 299
- 1207
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BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
- 0
- 282
- 1207
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void SET_DECISION_MAKER ( Ped ped, Hash name ) //0x8AE2F981CDDB8FA4
- 0
- 432
- 1207
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BOOL _0x121D2005DD64496B ( Hash p0, int index, Any p2 ) //0x121D2005DD64496B
- 0
- 199
- 1207
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Any _0x10342CC82E8356E9 ( Any p0, Any p1 ) //0x10342CC82E8356E9
- 0
- 274
- 1207
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void _0x4D5C9CC7E7E23E09 () //0x4D5C9CC7E7E23E09
- 0
- 202
- 1207
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BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
- 0
- 190
- 1207