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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint )  //0x594A1028FC2A3E85

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  2. void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 )  //0x17293C633C8AC019

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  3. void _0xB6FD96420C0126A1 ( Hash p0, BOOL p1 )  //0xB6FD96420C0126A1

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  4. Entity _GET_SCRIPT_BRAIN_ENTITY ()  //0x6818D1A194E29983

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  5. int _COLLECTABLE_GET_NUM_TURNED_IN ( Hash collectableItem )  //0x9A03F22AD446EEAC

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  6. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0x622B1980CBE13332

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  7. BOOL IS_MAP_ENTITY_PINNED ( Any p0 )  //0x1FF441D7954F8709

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  8. void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 )  //0x46F246D6504F0031

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  9. Any _ITEMDATABASE_GET_NUMBER_OF_MODIFIED_PRICES ( Any p0 )  //0x5AAAF40E9B224F5E

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  10. void _MINIGAME_POP_NEXT_EVENT ()  //0x833E03BAEBADC4B0

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  11. PED

    BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

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  12. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

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  13. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

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  14. void TASK_FORCE_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2 )  //0x4F056E1AFFEF17AB

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  15. void _0x1A861F899EBBE17C ( Vehicle train, BOOL p1 )  //0x1A861F899EBBE17C

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  16. void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 )  //0x3EFABB21E14A6BD1

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  17. void _0x74BCCEB233AD95B2 ( Hash p0, int p1 )  //0x74BCCEB233AD95B2

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  18. int _GET_ATTRIBUTE_CORE_VALUE ( Ped ped, int CoreToChange )  //0x36731AC041289BB1

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  19. void _0xA6AC35DB4A7957A8 ( int flag )  //0xA6AC35DB4A7957A8

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  20. void _COLLECTABLE_INCREMENT_NUM_FOUND ( Hash collectableItem, int amount )  //0x3EA62E56F386C997

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  21. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x20487F0DA9AF164A

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  22. Entity _GET_PINNED_MAP_ENTITY ( Any p0 )  //0x4735E2A4BB83D9DA

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  23. Any _ITEMDATABASE_GET_MODIFIED_PRICE ( Any p0, Any p1 )  //0xCB92EC9C004732B4

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  24. Any _0x3B31732FADE5BAF3 ()  //0x3B31732FADE5BAF3

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  25. PAD

    void _SET_CONTROL_CONTEXT ( int p0, Hash context )  //0x2804658EB7D8A50B

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  26. PED

    BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

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  27. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

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  28. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

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  29. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

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  30. void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags )  //0x2D537BA194896636

    • 0
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  31. void _0x29C733459A9011EB ( Hash p0, const char* p1 )  //0x29C733459A9011EB

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  32. int GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK ( Hash modelHash, int attributeIndex, int rank )  //0x94A7F191DB49A44D

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  33. void _0x4AA5EA1EDFB25786 ( int flag )  //0x4AA5EA1EDFB25786

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  34. void _COLLECTABLE_INCREMENT_NUM_TURNED_IN ( Hash collectableItem, int amount )  //0x398FAB9C96A81924

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  35. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xA512B3F1B2A0B51C

    • 0
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  36. Any _ITEMDATABASE_GET_NUMBER_OF_MODIFIERS ( Any p0 )  //0x1289D8315235856D

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  37. Any _0x578907F59BA01B6D ( Any p0 )  //0x578907F59BA01B6D

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  38. Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item )  //0x3FFB15534067DCD4

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  39. PAD

    Any _0xDDCEB0F26C89C00F ( int p0 )  //0xDDCEB0F26C89C00F

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  40. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

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  41. void TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS ( Ped ped, const char* p1, Any* data, float p3, BOOL p4, const char* animDict, int flags )  //0x139805C2A67C4795

    • 0
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  42. void _UILOG_UPDATE_ENTRY_SUBHEADER ( int p0, Hash p1, const char* p2 )  //0x80D6524190258C3E

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  43. Volume _CREATE_VOLUME_LOCK ( float x, float y, float z, float radius, int flag, Any p5 )  //0x00BBF7CEAE8C666A

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  44. BOOL _0x7AF1BB4504EA5ED9 ()  //0x7AF1BB4504EA5ED9

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  45. void ENABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex, float value, BOOL makeSound )  //0xF6A7C08DF2E28B28

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  46. void ENABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x1CF6E5C6750EADBD

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  47. int _COLLECTABLE_CATEGORY_GET_NUM_COLLECTABLES ( Hash collectableCategory, Hash collectableSubcategory )  //0x62CAB7DB62EAD434

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  48. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity )  //0x73BB763880CD23A6

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  49. void _0x37CEB637BA3B1A47 ( Any p0 )  //0x37CEB637BA3B1A47

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  50. Any _ITEMDATABASE_FILLOUT_MODIFIER ( Any p0, Any p1, Any p2 )  //0x60614A0AB580A2B5

    • 0
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