RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void BG_START_CONTEXT ( const char* contextName ) //0x49BA5678BA040CA7
- 0
- 270
- 1207
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void _0x6D5F9E69BA1BE783 ( Any p0 ) //0x6D5F9E69BA1BE783
- 0
- 315
- 1207
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int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint ) //0xCAD4FE9398820D24
- 0
- 364
- 1207
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int GET_DEFAULT_MAX_ATTRIBUTE_RANK ( Ped ped, int attributeIndex ) //0x7C059C55AD940CB4
- 0
- 312
- 1207
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BOOL _BOUNTY_REQUEST_BRIBE_JAIL_GUARD ( Any* outRpcGuid, int p1 ) //0x28717806D3BDD0D0
- 0
- 297
- 1207
-
Hash _COLLECTABLE_GET_CATEGORY ( Hash collectableItem ) //0x725D52F21A5E9EF6
- 0
- 498
- 1207
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BOOL IS_DLC_PRESENT ( Hash dlcHash ) //0x2763DC12BBE2BB6F
- 0
- 955
- 1207
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Any ITEMDATABASE_IS_BUYABLE_AWARD_VALID ( Any p0 ) //0x4CE753203FA42214
- 0
- 311
- 1207
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BOOL _MINIGAME_IS_SEAT_OCCUPIED ( Any p0 ) //0x8593A8CB0ED2C3B4
- 0
- 276
- 1207
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void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 300
- 1207
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void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 213
- 1207
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void BG_END_CONTEXT ( const char* contextName ) //0x3ABF7BA1C3E2C8CF
- 0
- 275
- 1207
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void _0x998202B206872672 ( Any p0 ) //0x998202B206872672
- 0
- 260
- 1207
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Any _0x4823F13A21F51964 ( Any p0, Any p1 ) //0x4823F13A21F51964
- 0
- 288
- 1207
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int _0xF8BCC5ECA33AC9C1 () //0xF8BCC5ECA33AC9C1
- 0
- 303
- 1207
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Hash _COLLECTABLE_GET_SUBCATEGORY ( Hash collectableItem ) //0x6052B4DE6657684F
- 0
- 323
- 1207
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BOOL GET_IS_LOADING_SCREEN_ACTIVE () //0x71D4BF5890659B0C
- 0
- 410
- 1207
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Any _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS ( Any p0, Any p1, Any p2, Any p3 ) //0xB52E20F6767A09A2
- 0
- 294
- 1207
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BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE ( Any* data ) //0xF6AC6085D8D6C004
- 0
- 293
- 1207
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int _GET_ITEM_TYPE ( ScrHandle handle ) //0xDC8D2FF478DF9553
- 0
- 213
- 1207
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void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
- 0
- 283
- 1207
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void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
- 0
- 191
- 1207
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void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 ) //0x4A8FEFC43FD8AC9B
- 0
- 304
- 1207
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void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0x12FB95FE3D579238
- 0
- 253
- 1207
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void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 ) //0x16AF9B4EEAC3B305
- 0
- 590
- 1207
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Hash _COLLECTABLE_GET_IPL ( Hash collectableItem ) //0x922A79CD4A033B8B
- 0
- 314
- 1207
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BOOL _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED () //0xA16B4FBA7887D7BA
- 0
- 462
- 1207
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Any _0xF8D09EF8CE61D7BF ( Any p0, Any p1 ) //0xF8D09EF8CE61D7BF
- 0
- 294
- 1207
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Any _MINIGAME_LEAVE_TABLE ( Any p0 ) //0xF5446E47941E654C
- 0
- 321
- 1207
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void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 216
- 1207
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BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
- 0
- 327
- 1207
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void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 196
- 1207
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void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
- 0
- 239
- 1207
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BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 ) //0xB8188CCF52202475
- 0
- 337
- 1207
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int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 ) //0x4E4507CC5E4DB869
- 0
- 308
- 1207
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Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION ( Hash collectableItem ) //0x1F1DD794908C2BFA
- 0
- 321
- 1207
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BOOL _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED () //0x1DB9D61E505AE3FC
- 0
- 381
- 1207
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Any _ITEMDATABASE_GET_ITEM_PRICE_MODIFIERS ( Any p0, Any p1 ) //0x4EB37AAB79AB0C48
- 0
- 278
- 1207
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Any _MINIGAME_GET_NEXT_EVENT_TYPE () //0x578907F59BA01B6C
- 0
- 285
- 1207
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BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
- 0
- 378
- 1207
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Any _0x1DA5C5B0923E1B85 ( Any p0 ) //0x1DA5C5B0923E1B85
- 0
- 187
- 1207
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BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 ) //0xA98B8E3C088E5A31
- 0
- 219
- 1207
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void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 ) //0x53D05D60E5F5B40C
- 0
- 294
- 1207
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Hash _GET_WATER_MAP_ZONE_AT_COORDS ( float x, float y, float z ) //0x5BA7A68A346A5A91
- 0
- 760
- 1207
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int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 ) //0x6F62FAE266DCFC81
- 0
- 328
- 1207
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int _COLLECTABLE_GET_NUM_FOUND ( Hash collectableItem ) //0xF83D3DDA4D3C8169
- 0
- 288
- 1207
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Any _ITEMDATABASE_FILLOUT_PRICE_MODIFIER_BY_KEY ( Any p0, Any p1 ) //0x40C5D95818823C94
- 0
- 206
- 1207
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Any _MINIGAME_GET_NEXT_EVENT ( Any p0, Any p1 ) //0xDF728C5AE137FC13
- 0
- 332
- 1207
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BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
- 0
- 515
- 1207
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Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
- 0
- 190
- 1207