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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

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  2. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

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  3. void _0x6D5F9E69BA1BE783 ( Any p0 )  //0x6D5F9E69BA1BE783

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  4. int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint )  //0xCAD4FE9398820D24

    • 0
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  5. int GET_DEFAULT_MAX_ATTRIBUTE_RANK ( Ped ped, int attributeIndex )  //0x7C059C55AD940CB4

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  6. BOOL _BOUNTY_REQUEST_BRIBE_JAIL_GUARD ( Any* outRpcGuid, int p1 )  //0x28717806D3BDD0D0

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  7. Hash _COLLECTABLE_GET_CATEGORY ( Hash collectableItem )  //0x725D52F21A5E9EF6

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  8. DLC

    BOOL IS_DLC_PRESENT ( Hash dlcHash )  //0x2763DC12BBE2BB6F

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  9. Any ITEMDATABASE_IS_BUYABLE_AWARD_VALID ( Any p0 )  //0x4CE753203FA42214

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  10. BOOL _MINIGAME_IS_SEAT_OCCUPIED ( Any p0 )  //0x8593A8CB0ED2C3B4

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  11. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

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  12. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

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  13. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

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  14. void _0x998202B206872672 ( Any p0 )  //0x998202B206872672

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  15. Any _0x4823F13A21F51964 ( Any p0, Any p1 )  //0x4823F13A21F51964

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  16. int _0xF8BCC5ECA33AC9C1 ()  //0xF8BCC5ECA33AC9C1

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  17. Hash _COLLECTABLE_GET_SUBCATEGORY ( Hash collectableItem )  //0x6052B4DE6657684F

    • 0
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  18. DLC

    BOOL GET_IS_LOADING_SCREEN_ACTIVE ()  //0x71D4BF5890659B0C

    • 0
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  19. Any _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS ( Any p0, Any p1, Any p2, Any p3 )  //0xB52E20F6767A09A2

    • 0
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  20. BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE ( Any* data )  //0xF6AC6085D8D6C004

    • 0
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  21. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

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  22. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

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  23. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

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  24. void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 )  //0x4A8FEFC43FD8AC9B

    • 0
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  25. void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0x12FB95FE3D579238

    • 0
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  26. void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )  //0x16AF9B4EEAC3B305

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  27. Hash _COLLECTABLE_GET_IPL ( Hash collectableItem )  //0x922A79CD4A033B8B

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  28. DLC

    BOOL _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED ()  //0xA16B4FBA7887D7BA

    • 0
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  29. Any _0xF8D09EF8CE61D7BF ( Any p0, Any p1 )  //0xF8D09EF8CE61D7BF

    • 0
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  30. Any _MINIGAME_LEAVE_TABLE ( Any p0 )  //0xF5446E47941E654C

    • 0
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  31. PED

    void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

    • 0
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  32. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

    • 0
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  33. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

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  34. void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x90D2156198831D69

    • 0
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  35. BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 )  //0xB8188CCF52202475

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  36. int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 )  //0x4E4507CC5E4DB869

    • 0
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  37. Vector3 _COLLECTABLE_GET_PLACEMENT_LOCATION ( Hash collectableItem )  //0x1F1DD794908C2BFA

    • 0
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  38. DLC

    BOOL _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED ()  //0x1DB9D61E505AE3FC

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  39. Any _ITEMDATABASE_GET_ITEM_PRICE_MODIFIERS ( Any p0, Any p1 )  //0x4EB37AAB79AB0C48

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  40. Any _MINIGAME_GET_NEXT_EVENT_TYPE ()  //0x578907F59BA01B6C

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  41. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

    • 0
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  42. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

    • 0
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  43. BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 )  //0xA98B8E3C088E5A31

    • 0
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  44. void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 )  //0x53D05D60E5F5B40C

    • 0
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  45. Hash _GET_WATER_MAP_ZONE_AT_COORDS ( float x, float y, float z )  //0x5BA7A68A346A5A91

    • 0
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  46. int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 )  //0x6F62FAE266DCFC81

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  47. int _COLLECTABLE_GET_NUM_FOUND ( Hash collectableItem )  //0xF83D3DDA4D3C8169

    • 0
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  48. Any _ITEMDATABASE_FILLOUT_PRICE_MODIFIER_BY_KEY ( Any p0, Any p1 )  //0x40C5D95818823C94

    • 0
    • 196
    • 1207
  49. Any _MINIGAME_GET_NEXT_EVENT ( Any p0, Any p1 )  //0xDF728C5AE137FC13

    • 0
    • 316
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  50. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

    • 0
    • 465
    • 1207
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