Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. int GET_ATTRIBUTE_BONUS_RANK ( Ped ped, int coreIndex )  //0x0EFA71F4B4330E04

    • 0
    • 456
    • 1207
  2. BOOL _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x2D874BA20E8E1F20

    • 0
    • 287
    • 1207
  3. int GET_MILLISECONDS_PER_GAME_MINUTE ()  //0xE4CB8D126501EC52

    • 0
    • 353
    • 1207
  4. BOOL _DECOR_REMOVE_ALL ( Entity entity )  //0x88942780E0ADEA42

    • 0
    • 257
    • 1207
  5. void _0x5826EFD6D73C4DE5 ( Entity entity )  //0x5826EFD6D73C4DE5

    • 0
    • 211
    • 1207
  6. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_INDEX ( Any p0, Any p1, Any p2, Any p3 )  //0xF04247092F193B75

    • 0
    • 337
    • 1207
  7. Any _MINIGAME_IS_CONNECTED_TO_SERVER ( Any p0 )  //0x2A0C4736AC5AF0CE

    • 0
    • 325
    • 1207
  8. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

    • 0
    • 208
    • 1207
  9. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

    • 0
    • 198
    • 1207
  10. PED

    void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

    • 0
    • 276
    • 1207
  11. PED

    void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

    • 0
    • 234
    • 1207
  12. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

    • 0
    • 318
    • 1207
  13. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

    • 0
    • 199
    • 1207
  14. void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped )  //0x95A6C46A31D1917D

    • 0
    • 240
    • 1207
  15. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

    • 0
    • 209
    • 1207
  16. BOOL _BOUNTY_REQUEST_POSSE_MEMBER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x8521C2E235558278

    • 0
    • 281
    • 1207
  17. void DECOR_REGISTER ( const char* propertyName, int type )  //0x0B253D644E3C36B3

    • 0
    • 365
    • 1207
  18. void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause )  //0x36EB4D34D4A092C5

    • 0
    • 205
    • 1207
  19. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY ( Any p0, Any p1, Any p2, Any p3 )  //0x9A60570657A7B635

    • 0
    • 313
    • 1207
  20. Any _0x39654E1F68B78287 ()  //0x39654E1F68B78287

    • 0
    • 299
    • 1207
  21. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

    • 0
    • 197
    • 1207
  22. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

    • 0
    • 359
    • 1207
  23. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

    • 0
    • 206
    • 1207
  24. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

    • 0
    • 251
    • 1207
  25. void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float p5 )  //0xD04FE6765D990A06

    • 0
    • 590
    • 1207
  26. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

    • 0
    • 272
    • 1207
  27. void SET_ATTRIBUTE_BONUS_RANK ( Ped ped, int attributeIndex, int newValue )  //0x920F9488BD115EFB

    • 0
    • 489
    • 1207
  28. void _BOUNTY_CLEAR_BEING_TARGET ()  //0x932DB3C05A7465D1

    • 0
    • 281
    • 1207
  29. void _DECOR_REGISTER_2 ( const char* propertyName, int type, BOOL p2 )  //0x4587374F88B7F6C2

    • 0
    • 292
    • 1207
  30. Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 )  //0x29BA9F78321E5A6C

    • 0
    • 258
    • 1207
  31. Any _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_INFO_BY_KEY ( Any p0, Any p1, Any p2 )  //0xB347C100DF0C9B7F

    • 0
    • 271
    • 1207
  32. Any _0x3EECAADAB0D9FE29 ()  //0x3EECAADAB0D9FE29

    • 0
    • 295
    • 1207
  33. void _MAKE_ITEM_CARRIABLE ( Object object )  //0x1461DF6DB886BE3F

    • 0
    • 212
    • 1207
  34. PED

    void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

    • 0
    • 262
    • 1207
  35. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

    • 0
    • 284
    • 1207
  36. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

    • 0
    • 229
    • 1207
  37. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

    • 0
    • 216
    • 1207
  38. Any _0x9420FB11B8D77948 ( Any p0 )  //0x9420FB11B8D77948

    • 0
    • 185
    • 1207
  39. int _0x1180A2974D251B7B ( Vehicle train )  //0x1180A2974D251B7B

    • 0
    • 250
    • 1207
  40. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

    • 0
    • 293
    • 1207
  41. int GET_DEFAULT_ATTRIBUTE_RANK ( Ped ped, int attributeIndex )  //0x958DD43D41F89A47

    • 0
    • 318
    • 1207
  42. BOOL _BOUNTY_REQUEST_SERVED_FULL_JAIL_SENTENCE ( Any* outRpcGuid )  //0x3F73AED12A5EF0FF

    • 0
    • 273
    • 1207
  43. void _ADD_TIME_TO_DATE_TIME ( Any* inDateTime, Any* timeToAdd, Any* outDateTime )  //0x28EEACE9B43D9597

    • 0
    • 322
    • 1207
  44. BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type )  //0x72355278C069F272

    • 0
    • 422
    • 1207
  45. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xFB8972BAE0013140

    • 0
    • 232
    • 1207
  46. Any _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_ITEM_KEY ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF32BEF578B3DBAE8

    • 0
    • 298
    • 1207
  47. Any _0xD39D32EB3B52DD83 ( Any p0 )  //0xD39D32EB3B52DD83

    • 0
    • 267
    • 1207
  48. void NETWORK_SET_MISSION_FINISHED ()  //0x3B3D11CD9FFCDFC9

    • 0
    • 260
    • 1207
  49. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

    • 0
    • 285
    • 1207
  50. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

    • 0
    • 224
    • 1207
×
×
  • Create New...