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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x404514D231DB27A0 ( Any p0, Any p1 )  //0x404514D231DB27A0

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  2. int GET_ATTRIBUTE_BONUS_RANK ( Ped ped, int coreIndex )  //0x0EFA71F4B4330E04

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  3. BOOL _BOUNTY_REQUEST_POSSE_LEADER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x2D874BA20E8E1F20

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  4. int GET_MILLISECONDS_PER_GAME_MINUTE ()  //0xE4CB8D126501EC52

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  5. BOOL _DECOR_REMOVE_ALL ( Entity entity )  //0x88942780E0ADEA42

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  6. void _0x5826EFD6D73C4DE5 ( Entity entity )  //0x5826EFD6D73C4DE5

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  7. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_INDEX ( Any p0, Any p1, Any p2, Any p3 )  //0xF04247092F193B75

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  8. Any _MINIGAME_IS_CONNECTED_TO_SERVER ( Any p0 )  //0x2A0C4736AC5AF0CE

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  9. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

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  10. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

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  11. PED

    void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

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  12. PED

    void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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  13. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

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  14. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

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  15. void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped )  //0x95A6C46A31D1917D

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  16. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

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  17. BOOL _BOUNTY_REQUEST_POSSE_MEMBER_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x8521C2E235558278

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  18. void DECOR_REGISTER ( const char* propertyName, int type )  //0x0B253D644E3C36B3

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  19. void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause )  //0x36EB4D34D4A092C5

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  20. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY ( Any p0, Any p1, Any p2, Any p3 )  //0x9A60570657A7B635

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  21. Any _0x39654E1F68B78287 ()  //0x39654E1F68B78287

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  22. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

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  23. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

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  24. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

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  25. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

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  26. void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float p5 )  //0xD04FE6765D990A06

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  27. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

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  28. void SET_ATTRIBUTE_BONUS_RANK ( Ped ped, int attributeIndex, int newValue )  //0x920F9488BD115EFB

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  29. void _BOUNTY_CLEAR_BEING_TARGET ()  //0x932DB3C05A7465D1

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  30. void _DECOR_REGISTER_2 ( const char* propertyName, int type, BOOL p2 )  //0x4587374F88B7F6C2

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  31. Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 )  //0x29BA9F78321E5A6C

    • 0
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  32. Any _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_INFO_BY_KEY ( Any p0, Any p1, Any p2 )  //0xB347C100DF0C9B7F

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  33. Any _0x3EECAADAB0D9FE29 ()  //0x3EECAADAB0D9FE29

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  34. void _MAKE_ITEM_CARRIABLE ( Object object )  //0x1461DF6DB886BE3F

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  35. PED

    void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

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  36. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

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  37. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

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  38. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

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  39. Any _0x9420FB11B8D77948 ( Any p0 )  //0x9420FB11B8D77948

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  40. int _0x1180A2974D251B7B ( Vehicle train )  //0x1180A2974D251B7B

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  41. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

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  42. int GET_DEFAULT_ATTRIBUTE_RANK ( Ped ped, int attributeIndex )  //0x958DD43D41F89A47

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  43. BOOL _BOUNTY_REQUEST_SERVED_FULL_JAIL_SENTENCE ( Any* outRpcGuid )  //0x3F73AED12A5EF0FF

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  44. void _ADD_TIME_TO_DATE_TIME ( Any* inDateTime, Any* timeToAdd, Any* outDateTime )  //0x28EEACE9B43D9597

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  45. BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type )  //0x72355278C069F272

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  46. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xFB8972BAE0013140

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  47. Any _ITEMDATABASE_GET_SHOP_LAYOUT_PAGE_ITEM_KEY ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF32BEF578B3DBAE8

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  48. Any _0xD39D32EB3B52DD83 ( Any p0 )  //0xD39D32EB3B52DD83

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  49. void NETWORK_SET_MISSION_FINISHED ()  //0x3B3D11CD9FFCDFC9

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  50. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

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