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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

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  2. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

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  3. void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 )  //0x1E982AC8716912C5

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  4. void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x041D17A9E221AE30

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  5. Any _0x40F769D31A00D5A0 ( Any p0, Any p1 )  //0x40F769D31A00D5A0

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  6. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

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  7. BOOL _BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE ( Any* outRpcGuid, Any* p1 )  //0x22D3A61CE053270C

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  8. int GET_CLOCK_DAY_OF_MONTH ()  //0xDF2FD796C54480A5

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  9. int _DECOR_GET_UINT8 ( Entity entity, const char* propertyName )  //0xB1682B2443F0540B

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  10. Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 )  //0x786591D986DE9159

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  11. Any _ITEMDATABASE_GET_SHOP_LAYOUT_INFO ( Any p0, Any p1 )  //0x66A6D76B6BB999B4

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  12. void _0x0876326238914A3F ()  //0x0876326238914A3F

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  13. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

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  14. PED

    void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

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  15. PED

    BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

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  16. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

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  17. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

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  18. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

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  19. void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0x23FB9FACA28779C1

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  20. void _BOUNTY_CLEAR_BEING_BOUNTY_HUNTER ()  //0xA59D1997ECD99F0A

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  21. int GET_CLOCK_MONTH ()  //0x2D44E8FC79EAB1AC

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  22. BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName )  //0xD9D1CDBF3464DCDF

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  23. void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle )  //0x50C14328119E1DD1

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  24. Any _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO ( Any p0, Any p1, Any p2 )  //0x86FCB565CCA0CFA7

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  25. Any _0x3FFE60DD8A936551 ( Any p0, Any p1 )  //0x3FFE60DD8A936551

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  26. void _SAVE_BENCHMARK_RECORDING ()  //0xF4743E2ECC02B3DA

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  27. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

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  28. PED

    void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

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  29. PED

    void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

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  30. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

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  31. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

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  32. void BEGIN_SRL ()  //0x0360710033BE60D9

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  33. void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist )  //0xA9DA48FAB8A76C12

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  34. int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle )  //0x9824CFF8FC66E159

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  35. void _0xB469CFD9E065EB99 ( Any p0, Any p1 )  //0xB469CFD9E065EB99

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  36. void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash )  //0x3B7B7908B7ADFB4B

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  37. int GET_ATTRIBUTE_BASE_RANK ( Ped ped, int attributeIndex )  //0x147149F2E909323C

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  38. BOOL _BOUNTY_REQUEST_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0x12E981D53B07BF48

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  39. int GET_CLOCK_YEAR ()  //0xE136DCA28C4A48BA

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  40. BOOL DECOR_REMOVE ( Entity entity, const char* propertyName )  //0x2BA7F5877A088A1D

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  41. void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity )  //0x1AD922AB5038DEF3

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  42. void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle )  //0x0552AA3FFC5B87AA

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  43. Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_ID ( Any p0, Any p1, Any p2 )  //0xD66114469978B55B

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  44. void _0x18A0D48DF9211C07 ()  //0x18A0D48DF9211C07

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  45. BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE ()  //0x4FFA0386A6216113

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  46. Any _0x250EBB11E81A10BE ( Any p0 )  //0x250EBB11E81A10BE

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  47. PED

    void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

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  48. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

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  49. void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 )  //0x933C06518B52A9A4

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  50. Any _0x7FD78DFD0C5D7B9B ( Any p0 )  //0x7FD78DFD0C5D7B9B

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