RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xD9F2FF4AF394D926 () //0xD9F2FF4AF394D926
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void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 ) //0x1E982AC8716912C5
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- 270
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void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x041D17A9E221AE30
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Any _0x40F769D31A00D5A0 ( Any p0, Any p1 ) //0x40F769D31A00D5A0
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void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 ) //0xD63B4BA3A02A99E0
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BOOL _BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE ( Any* outRpcGuid, Any* p1 ) //0x22D3A61CE053270C
- 0
- 295
- 1207
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int GET_CLOCK_DAY_OF_MONTH () //0xDF2FD796C54480A5
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- 305
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int _DECOR_GET_UINT8 ( Entity entity, const char* propertyName ) //0xB1682B2443F0540B
- 0
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Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 268
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_INFO ( Any p0, Any p1 ) //0x66A6D76B6BB999B4
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- 324
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void _0x0876326238914A3F () //0x0876326238914A3F
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Any _0x08C5825A2932EA7B ( Any p0 ) //0x08C5825A2932EA7B
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void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x6FD7816A36615F48
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- 310
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BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 299
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void _0x8674D138391FFB1B ( Any p0, Any p1 ) //0x8674D138391FFB1B
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Any _0xA62BBAAE67A05BB0 ( Any p0 ) //0xA62BBAAE67A05BB0
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float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
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void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0x23FB9FACA28779C1
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void _BOUNTY_CLEAR_BEING_BOUNTY_HUNTER () //0xA59D1997ECD99F0A
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int GET_CLOCK_MONTH () //0x2D44E8FC79EAB1AC
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BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName ) //0xD9D1CDBF3464DCDF
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- 416
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void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO ( Any p0, Any p1, Any p2 ) //0x86FCB565CCA0CFA7
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Any _0x3FFE60DD8A936551 ( Any p0, Any p1 ) //0x3FFE60DD8A936551
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void _SAVE_BENCHMARK_RECORDING () //0xF4743E2ECC02B3DA
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Any _0x7D4411D6736CD295 ( Any p0, Any p1 ) //0x7D4411D6736CD295
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- 196
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void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
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void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
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Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
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void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
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void BEGIN_SRL () //0x0360710033BE60D9
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void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
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void _0xB469CFD9E065EB99 ( Any p0, Any p1 ) //0xB469CFD9E065EB99
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void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash ) //0x3B7B7908B7ADFB4B
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int GET_ATTRIBUTE_BASE_RANK ( Ped ped, int attributeIndex ) //0x147149F2E909323C
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BOOL _BOUNTY_REQUEST_ESCAPED_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0x12E981D53B07BF48
- 0
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int GET_CLOCK_YEAR () //0xE136DCA28C4A48BA
- 0
- 336
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BOOL DECOR_REMOVE ( Entity entity, const char* propertyName ) //0x2BA7F5877A088A1D
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- 349
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void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity ) //0x1AD922AB5038DEF3
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void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
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Any _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_INFO_BY_ID ( Any p0, Any p1, Any p2 ) //0xD66114469978B55B
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- 398
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void _0x18A0D48DF9211C07 () //0x18A0D48DF9211C07
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BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE () //0x4FFA0386A6216113
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Any _0x250EBB11E81A10BE ( Any p0 ) //0x250EBB11E81A10BE
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void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
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void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
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void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 ) //0x933C06518B52A9A4
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Any _0x7FD78DFD0C5D7B9B ( Any p0 ) //0x7FD78DFD0C5D7B9B
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void _0x404514D231DB27A0 ( Any p0, Any p1 ) //0x404514D231DB27A0
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