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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

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  2. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

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  3. void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 )  //0xB6C987F9285A3814

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  4. void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 )  //0x295F03DC97BEEBC1

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  5. Any _0xCAFF2C9747103C02 ( Any p0, Any p1, Any p2 )  //0xCAFF2C9747103C02

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  6. void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max )  //0x5737199AF2DC609F

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  7. Any _0xFDCEDFB0577A390D ( Any p0, Any p1 )  //0xFDCEDFB0577A390D

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  8. BOOL _0x27D3A0E1FE090A43 ( Any* p0 )  //0x27D3A0E1FE090A43

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  9. int _GET_SECONDS_SINCE_BASE_YEAR ()  //0x78FD8BE812E436B2

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  10. BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName )  //0xDEF3F1B071ABB197

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  11. BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset )  //0xDC6D22FAB76D4874

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  12. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE0EA5C031AE5539F

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  13. Any _0xE1F365C4C8F259D8 ( Any p0, Any p1, Any p2 )  //0xE1F365C4C8F259D8

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  14. Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped )  //0x6C0E2E0125610278

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  15. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

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  16. PED

    void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

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  17. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

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  18. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

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  19. void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch )  //0xAAA34F8A7CB32098

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  20. void _SET_ALL_JUNCTIONS_CLEARED ()  //0x138398153824E332

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  21. void _0x748C5F51A18CB8F0 ( Any p0 )  //0x748C5F51A18CB8F0

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  22. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

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  23. BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene )  //0xEF324E9550A394D5

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  24. BOOL _BOUNTY_REQUEST_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 )  //0xA9C3B0F746375162

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  25. void SET_CLOCK_DATE ( int day, int month, int year )  //0x02AD3092562941E2

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  26. float DECOR_GET_FLOAT ( Entity entity, const char* propertyName )  //0xE5FF70CD842CA9D4

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  27. void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time )  //0x11CDABDC7783B2BC

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  28. void _0x2A1625858887D4E6 ( float p0 )  //0x2A1625858887D4E6

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  29. Any _0x17721003A66C72BF ( Any p0, Any p1, Any p2 )  //0x17721003A66C72BF

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  30. Any _0xE53A308AC35877A8 ()  //0xE53A308AC35877A8

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  31. int NETWORK_GET_NUM_CONNECTED_PLAYERS ()  //0xA4A79DD2D9600654

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  32. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

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  33. PED

    Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

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  34. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

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  35. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

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  36. void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 )  //0x89221B16730234F0

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  37. void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 )  //0x3123FAA6DB1CF7ED

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  38. Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x2B32B11520626229

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  39. void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash )  //0xAA5A52204E077883

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  40. void _0xC31C44C43B48FDE3 ( Any* gamerHandle, int badSportBehaviorType )  //0xC31C44C43B48FDE3

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  41. BOOL _BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 )  //0x5B53CA0E2AC3FF45

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  42. int GET_CLOCK_DAY_OF_WEEK ()  //0x4DD02D4C7FB30076

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  43. int DECOR_GET_INT ( Entity entity, const char* propertyName )  //0x44DB62727762FD9B

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  44. void _0x4046493D2EEACA0E ()  //0x4046493D2EEACA0E

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  45. HUD

    void _UI_PROMPT_SET_ALLOWED_ACTION ( Prompt prompt, Hash control )  //0x565C1CE183CB0EAF

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  46. Any _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID ( Any p0 )  //0x3AFE5182C45A84F6

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  47. Any _0x580F34C726387226 ( Any p0, Any p1 )  //0x580F34C726387226

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  48. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

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  49. Any _0x5B7B97E99F84138B ( Any p0 )  //0x5B7B97E99F84138B

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  50. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

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