RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
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void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
- 0
- 413
- 1207
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
- 0
- 223
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 175
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Any _0xCAFF2C9747103C02 ( Any p0, Any p1, Any p2 ) //0xCAFF2C9747103C02
- 0
- 231
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void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max ) //0x5737199AF2DC609F
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Any _0xFDCEDFB0577A390D ( Any p0, Any p1 ) //0xFDCEDFB0577A390D
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- 250
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BOOL _0x27D3A0E1FE090A43 ( Any* p0 ) //0x27D3A0E1FE090A43
- 0
- 256
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int _GET_SECONDS_SINCE_BASE_YEAR () //0x78FD8BE812E436B2
- 0
- 254
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BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName ) //0xDEF3F1B071ABB197
- 0
- 291
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BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 626
- 1207
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE0EA5C031AE5539F
- 0
- 277
- 1207
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Any _0xE1F365C4C8F259D8 ( Any p0, Any p1, Any p2 ) //0xE1F365C4C8F259D8
- 0
- 288
- 1207
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Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped ) //0x6C0E2E0125610278
- 0
- 249
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Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
- 0
- 206
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void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0FFDF937E5C11382
- 0
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void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
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void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
- 0
- 193
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void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
- 0
- 599
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void _SET_ALL_JUNCTIONS_CLEARED () //0x138398153824E332
- 0
- 329
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void _0x748C5F51A18CB8F0 ( Any p0 ) //0x748C5F51A18CB8F0
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- 283
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void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xF0D728EEA3C99775
- 0
- 203
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BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene ) //0xEF324E9550A394D5
- 0
- 205
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BOOL _BOUNTY_REQUEST_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 ) //0xA9C3B0F746375162
- 0
- 272
- 1207
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void SET_CLOCK_DATE ( int day, int month, int year ) //0x02AD3092562941E2
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- 419
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float DECOR_GET_FLOAT ( Entity entity, const char* propertyName ) //0xE5FF70CD842CA9D4
- 0
- 279
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void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
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- 222
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void _0x2A1625858887D4E6 ( float p0 ) //0x2A1625858887D4E6
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Any _0x17721003A66C72BF ( Any p0, Any p1, Any p2 ) //0x17721003A66C72BF
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Any _0xE53A308AC35877A8 () //0xE53A308AC35877A8
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int NETWORK_GET_NUM_CONNECTED_PLAYERS () //0xA4A79DD2D9600654
- 0
- 236
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void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
- 0
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Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
- 0
- 282
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void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
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- 275
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void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
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- 184
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void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 ) //0x89221B16730234F0
- 0
- 218
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void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 ) //0x3123FAA6DB1CF7ED
- 0
- 232
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Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x2B32B11520626229
- 0
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void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash ) //0xAA5A52204E077883
- 0
- 252
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void _0xC31C44C43B48FDE3 ( Any* gamerHandle, int badSportBehaviorType ) //0xC31C44C43B48FDE3
- 0
- 437
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BOOL _BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 ) //0x5B53CA0E2AC3FF45
- 0
- 281
- 1207
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int GET_CLOCK_DAY_OF_WEEK () //0x4DD02D4C7FB30076
- 0
- 395
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int DECOR_GET_INT ( Entity entity, const char* propertyName ) //0x44DB62727762FD9B
- 0
- 388
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void _0x4046493D2EEACA0E () //0x4046493D2EEACA0E
- 0
- 217
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void _UI_PROMPT_SET_ALLOWED_ACTION ( Prompt prompt, Hash control ) //0x565C1CE183CB0EAF
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- 271
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Any _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID ( Any p0 ) //0x3AFE5182C45A84F6
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- 322
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Any _0x580F34C726387226 ( Any p0, Any p1 ) //0x580F34C726387226
- 0
- 280
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void _STOP_BENCHMARK_RECORDING () //0xB89AEC71AFF2B599
- 0
- 195
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Any _0x5B7B97E99F84138B ( Any p0 ) //0x5B7B97E99F84138B
- 0
- 338
- 1207
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void _0x330CA55A3647FA1C ( Any p0, Any p1 ) //0x330CA55A3647FA1C
- 0
- 206
- 1207