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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT ( Any p0 )  //0xC568B1A0F17C7025

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  2. MAP

    void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

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  3. void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 )  //0x646564A3B7DF68F8

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  4. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

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  5. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

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  6. BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ )  //0xA07CF1B21B56F041

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  7. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

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  8. BOOL _0x2DB524750DC41ED4 ()  //0x2DB524750DC41ED4

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  9. BOOL BOUNTY_GET_LEGENDARY_TARGET ( Any p0, Any* p1 )  //0x85E4D7B225A30ED1

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  10. int GET_CLOCK_MINUTES ()  //0x4E162231B823DBBF

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  11. void _0x453D16D41FC51D3E ( BOOL p0 )  //0x453D16D41FC51D3E

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  12. HUD

    Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

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  13. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO ( Any p0, Any p1, Any p2 )  //0x4A79B41B4EB91F4E

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  14. MAP

    void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

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  15. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

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  16. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

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  17. void IPL_GROUP_SWAP_FINISH ()  //0x040EE319EFD1D3B5

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  18. void TASK_CLIMB ( Ped ped, BOOL unused )  //0x89D9FCC2435112F1

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  19. BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route )  //0x60F9A4393A21F741

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  20. Vector3 _GET_VOLUME_SCALE ( Volume volume )  //0x3E2A25B2416DD67E

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  21. void _0x183CE355115B6E75 ( Any p0, Any p1 )  //0x183CE355115B6E75

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  22. BOOL _0xEA41D44A8D42057B ()  //0xEA41D44A8D42057B

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  23. BOOL BOUNTY_GET_COOLDOWN_COLLECTION ( Any* p0 )  //0x8FAF4D262FABA99C

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  24. int GET_CLOCK_SECONDS ()  //0xB6101ABE62B5F080

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  25. BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value )  //0x4BDC83150D43772D

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  26. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0x5851CC48405F4A07

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  27. HUD

    Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

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  28. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY ( Any p0, Any p1, Any p2 )  //0xCFB06801F5099B25

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  29. void _0x6480723D3BE535B6 ( Any p0 )  //0x6480723D3BE535B6

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  30. void SCRIPT_RACE_SHUTDOWN ()  //0x334CE0DA4FAF330C

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  31. int NETWORK_GET_PLAYER_INDEX ( Player player )  //0x24FB80D107371267

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  32. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

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  33. PED

    void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

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  34. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

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  35. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

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  36. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

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  37. void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props )  //0xD5002D78B7162E1B

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  38. BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ )  //0xA46E98BDC407E23D

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  39. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

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  40. void _PAUSE_SCRIPT_THREADS ( BOOL toggle )  //0x37C1257849DEF24A

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  41. BOOL _BOUNTY_REQUEST_BECOME_TARGET_OF_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0xB096547D61868254

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  42. void _SET_MILLISECONDS_PER_GAME_MINUTE ( int ms )  //0x04EEDB3848DACF68

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  43. BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value )  //0x0671C1A3FF7AFDFC

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  44. HUD

    void _UI_PROMPT_REGISTER_END ( Prompt prompt )  //0xF7AA2696A22AD8B9

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  45. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x76C752D788A76813

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  46. void _0x3DF7EE3A76185108 ()  //0x3DF7EE3A76185108

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  47. int NETWORK_GET_PARTICIPANT_INDEX ( int index )  //0x1B84DF6AF2A46938

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  48. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

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  49. PED

    void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

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  50. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

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