RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT ( Any p0 ) //0xC568B1A0F17C7025
- 0
- 290
- 1207
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void _0x7563CBCA99253D1A ( Entity entity, Hash blip ) //0x7563CBCA99253D1A
- 0
- 218
- 1207
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void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
- 0
- 230
- 1207
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void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 291
- 1207
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Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
- 0
- 228
- 1207
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BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ ) //0xA07CF1B21B56F041
- 0
- 283
- 1207
-
void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xCC9C4393523833E2
- 0
- 286
- 1207
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BOOL _0x2DB524750DC41ED4 () //0x2DB524750DC41ED4
- 0
- 191
- 1207
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BOOL BOUNTY_GET_LEGENDARY_TARGET ( Any p0, Any* p1 ) //0x85E4D7B225A30ED1
- 0
- 296
- 1207
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int GET_CLOCK_MINUTES () //0x4E162231B823DBBF
- 0
- 314
- 1207
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void _0x453D16D41FC51D3E ( BOOL p0 ) //0x453D16D41FC51D3E
- 0
- 210
- 1207
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Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 ) //0x29FA7910726C3889
- 0
- 676
- 1207
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO ( Any p0, Any p1, Any p2 ) //0x4A79B41B4EB91F4E
- 0
- 286
- 1207
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void _0x1726963E6049DB53 ( Any p0 ) //0x1726963E6049DB53
- 0
- 215
- 1207
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void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
- 0
- 350
- 1207
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 193
- 1207
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void IPL_GROUP_SWAP_FINISH () //0x040EE319EFD1D3B5
- 0
- 197
- 1207
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void TASK_CLIMB ( Ped ped, BOOL unused ) //0x89D9FCC2435112F1
- 0
- 297
- 1207
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BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route ) //0x60F9A4393A21F741
- 0
- 146
- 1207
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Vector3 _GET_VOLUME_SCALE ( Volume volume ) //0x3E2A25B2416DD67E
- 0
- 296
- 1207
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void _0x183CE355115B6E75 ( Any p0, Any p1 ) //0x183CE355115B6E75
- 0
- 277
- 1207
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BOOL _0xEA41D44A8D42057B () //0xEA41D44A8D42057B
- 0
- 195
- 1207
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BOOL BOUNTY_GET_COOLDOWN_COLLECTION ( Any* p0 ) //0x8FAF4D262FABA99C
- 0
- 281
- 1207
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int GET_CLOCK_SECONDS () //0xB6101ABE62B5F080
- 0
- 380
- 1207
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BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value ) //0x4BDC83150D43772D
- 0
- 302
- 1207
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BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
- 0
- 290
- 1207
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Prompt _UI_PROMPT_REGISTER_BEGIN () //0x04F97DE45A519419
- 0
- 899
- 1207
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY ( Any p0, Any p1, Any p2 ) //0xCFB06801F5099B25
- 0
- 290
- 1207
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void _0x6480723D3BE535B6 ( Any p0 ) //0x6480723D3BE535B6
- 0
- 348
- 1207
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void SCRIPT_RACE_SHUTDOWN () //0x334CE0DA4FAF330C
- 0
- 175
- 1207
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int NETWORK_GET_PLAYER_INDEX ( Player player ) //0x24FB80D107371267
- 0
- 254
- 1207
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Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 322
- 1207
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void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
- 0
- 236
- 1207
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void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 299
- 1207
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void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
- 0
- 187
- 1207
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BOOL GET_NO_LOADING_SCREEN () //0x323DAF00687E0F28
- 0
- 306
- 1207
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void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props ) //0xD5002D78B7162E1B
- 0
- 265
- 1207
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BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ ) //0xA46E98BDC407E23D
- 0
- 299
- 1207
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void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash ) //0xEBE46B501BC3FBCF
- 0
- 207
- 1207
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void _PAUSE_SCRIPT_THREADS ( BOOL toggle ) //0x37C1257849DEF24A
- 0
- 212
- 1207
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BOOL _BOUNTY_REQUEST_BECOME_TARGET_OF_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0xB096547D61868254
- 0
- 251
- 1207
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void _SET_MILLISECONDS_PER_GAME_MINUTE ( int ms ) //0x04EEDB3848DACF68
- 0
- 319
- 1207
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BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value ) //0x0671C1A3FF7AFDFC
- 0
- 370
- 1207
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void _UI_PROMPT_REGISTER_END ( Prompt prompt ) //0xF7AA2696A22AD8B9
- 0
- 300
- 1207
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO ( Any p0, Any p1, Any p2, Any p3 ) //0x76C752D788A76813
- 0
- 287
- 1207
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void _0x3DF7EE3A76185108 () //0x3DF7EE3A76185108
- 0
- 276
- 1207
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int NETWORK_GET_PARTICIPANT_INDEX ( int index ) //0x1B84DF6AF2A46938
- 0
- 203
- 1207
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void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
- 0
- 200
- 1207
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void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
- 0
- 214
- 1207
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void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 299
- 1207