RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xA97EE5E4589FCF5A ( Any p0, Any p1 ) //0xA97EE5E4589FCF5A
- 0
- 312
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void _0x44813684F72B563C ( Entity entity, Any p1 ) //0x44813684F72B563C
- 0
- 200
- 1207
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int NETWORK_GET_SCRIPT_STATUS () //0x57D158647A6BFABF
- 0
- 245
- 1207
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Any _0x0105FEE8F9091255 ( Any p0, Any p1 ) //0x0105FEE8F9091255
- 0
- 189
- 1207
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BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
- 0
- 300
- 1207
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void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 202
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void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState ) //0x08DA95E8298AE772
- 0
- 473
- 1207
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Any _0x09034479E6E3E269 ( Vehicle train, Hash* trainTrack, int* junctionIndex ) //0x09034479E6E3E269
- 0
- 226
- 1207
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Any _0xEC97101A8F311282 ( Any p0 ) //0xEC97101A8F311282
- 0
- 233
- 1207
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void _0xE12D7B4B959644CD () //0xE12D7B4B959644CD
- 0
- 198
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BOOL _BOUNTY_REQUEST_COMPLETE_LEGENDARY_MISSION ( Any* outRpcGuid, Any* p1 ) //0xA7309AC0DCF6D950
- 0
- 280
- 1207
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void _PAUSE_CLOCK_THIS_FRAME ( BOOL toggle ) //0x568D998A9FF96774
- 0
- 304
- 1207
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Any _0xA8D970D8A72640A6 () //0xA8D970D8A72640A6
- 0
- 361
- 1207
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BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 259
- 1207
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Any _0x7A35A72A692BE9DB ( Any p0 ) //0x7A35A72A692BE9DB
- 0
- 261
- 1207
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void _0x97F6F158CC5B5CA2 ( Entity entity, Any p1 ) //0x97F6F158CC5B5CA2
- 0
- 200
- 1207
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void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
- 0
- 207
- 1207
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void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 476
- 1207
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void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 200
- 1207
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void TASK_SHOOT_WITH_WEAPON ( Ped ped, Any* args ) //0x08AA95E8298AE772
- 0
- 308
- 1207
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Hash _GET_CURRENT_PED_WEAPON_AMMO_TYPE ( Ped ped, Object weaponObject ) //0x7E7B19A4355FEE13
- 0
- 238
- 1207
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void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 ) //0xC1193521E3B9FADD
- 0
- 208
- 1207
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Any _0xC1F04FB37E3F0E57 ( Any p0, Any p1 ) //0xC1F04FB37E3F0E57
- 0
- 284
- 1207
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void ADVANCE_CLOCK_TIME_TO ( int hour, int minute, int second ) //0x0184750AE88D0B1D
- 0
- 327
- 1207
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const char* _GET_GAME_BUILD_STRING () //0x05A5F662AD35C573
- 0
- 373
- 1207
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 292
- 1207
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void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
- 0
- 338
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Any _0x3A0B667ABFF87F6E ( Any p0, Any p1, Any p2 ) //0x3A0B667ABFF87F6E
- 0
- 314
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void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 ) //0xBB68D4D3CA3DE402
- 0
- 197
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BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
- 0
- 208
- 1207
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void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 ) //0x2416EC2F31F75266
- 0
- 211
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
- 0
- 200
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Any _0x18D6869FBFFEC0F8 ( Any p0, Any p1, Any p2, Any p3 ) //0x18D6869FBFFEC0F8
- 0
- 271
- 1207
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BOOL _SET_VOLUME_COORDS ( Volume volume, float posX, float posY, float posZ ) //0x541B8576615C33DE
- 0
- 334
- 1207
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Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid ) //0xAF9D167A5656D6A6
- 0
- 188
- 1207
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void _BOUNTY_CANCEL_LEGENDARY_MISSION () //0x2BA1BCC99826CDA2
- 0
- 380
- 1207
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void ADD_TO_CLOCK_TIME ( int hours, int minutes, int seconds ) //0xAB7C251C7701D336
- 0
- 341
- 1207
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void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 ) //0x4FB67D172C4476F3
- 0
- 213
- 1207
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Any _ITEMDATABASE_IS_SHOP_KEY_VALID ( Any p0 ) //0x00B9507D8E1D8716
- 0
- 377
- 1207
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Any _0x3CB8859F04763C78 ( Any p0, Any p1 ) //0x3CB8859F04763C78
- 0
- 205
- 1207
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int _GET_REAL_GAME_TIMER_IN_SECONDS () //0x2E036F0480B8BF02
- 0
- 235
- 1207
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BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
- 0
- 197
- 1207
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void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 218
- 1207
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void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 349
- 1207
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Any _0x6852288340B43239 ( Any p0, Any p1 ) //0x6852288340B43239
- 0
- 185
- 1207
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Vector3 _GET_VOLUME_ROTATION ( Volume volume ) //0x18675BC914891122
- 0
- 307
- 1207
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BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash ) //0xC570B881754DF609
- 0
- 226
- 1207
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BOOL BOUNTY_GET_WANTED_POSTER_SLOT ( Hash p0, Hash p1, Any* p2 ) //0xB395A44A0C7CA615
- 0
- 337
- 1207
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int GET_CLOCK_HOURS () //0xC82CF208C2B19199
- 0
- 607
- 1207
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void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b ) //0x3C61B52B00848C26
- 0
- 191
- 1207