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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _0x52FC26D2D2FC2987 ( Any* p0, Any* p1, Hash p2 )  //0x52FC26D2D2FC2987

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  2. void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity )  //0x92884B4A49D81325

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  3. HUD

    Any _JOURNAL_GET_ENTRY_INFO ( Any p0, Any p1 )  //0x5514C3E60673530F

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  4. Any _ITEMDATABASE_GET_BUNDLE_ITEM_COUNT ( Any p0, Any p1 )  //0x3332695B01015DF9

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  5. MAP

    void _MAP_DISCOVERY_SET_ENABLED ( Hash discoveryHash )  //0xDA98246C7A3C2189

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  6. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

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  7. BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT ()  //0x2910669969E9535E

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  8. void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation )  //0x971DA0055324D033

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  9. PED

    void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

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  10. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

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  11. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

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  12. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

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  13. void _SET_PED_CLEAR_AIMING_IN_THE_AIR ( Ped ped, Any p1 )  //0x34C0010188D7C54A

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  14. void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x5B7D7BF36D2DE18B

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  15. float _GET_WEAPON_SCALE ( Object weaponObject )  //0x22084CA699219624

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  16. void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype )  //0x99B2A2E3655DEAF1

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  17. BOOL _BOUNTY_REQUEST_COMPLETE_SPLIT_WANTED_POSTER ( Any* outRpcGuid, Any* p1 )  //0xFBD137BF0EC50FC9

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  18. CAM

    void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

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  19. BOOL _PARSEDDATA_GET_SECTION ( Any* p0, Any* p1, Hash section )  //0x44B3A36933AC009C

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  20. HUD

    Any _JOURNAL_GET_TEXTURE_WITH_LAYOUT ( Any p0, Any p1, Any p2 )  //0x62CC549B3B8EA2AA

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  21. Any _ITEMDATABASE_GET_BUNDLE_ITEM_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x5D48A77E4B668B57

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  22. MAP

    BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

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  23. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

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  24. int NETWORK_GET_MAX_NUM_PARTICIPANTS ()  //0xA6C90FBC38E395EE

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  25. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

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  26. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

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  27. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

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  28. BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xA320EF046186FA3B

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  29. void _DELETE_VOLUME ( Volume volume )  //0x43F867EF5C463A53

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  30. void _SET_WEAPON_SCALE ( Object weaponObject, float scale )  //0xC3544AD0522E69B4

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  31. void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped )  //0xBC781D24AA11F179

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  32. void _BOUNTY_CANCEL_WANTED_POSTER ()  //0x6A9DF0FCD0C87FF9

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  33. BOOL _0xA63CD20F19B961AB ( Any* p0, Any* p1, Hash p2 )  //0xA63CD20F19B961AB

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  34. void _0x119A5714578F4E05 ( Any p0, Any p1 )  //0x119A5714578F4E05

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  35. void USE_PARTICLE_FX_ASSET ( const char* fxName )  //0xA10DB07FC234DD12

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  36. BOOL _ITEMDATABASE_IS_BUNDLE_VALID ( Any p0, Any p1 )  //0x4308812A6E9CA62E

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  37. MAP

    void _SET_PAUSEMAP_COORDS_WITH_RADIUS ( float x, float y, float z, float radius )  //0xE0884C184728C75B

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  38. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

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  39. int NETWORK_GET_NUM_PARTICIPANTS ()  //0x18D0456E86604654

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  40. void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity )  //0x7D7285EFEAB5AF15

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  41. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

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  42. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

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  43. void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat )  //0x9A7D091411C5F684

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  44. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

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  45. BOOL DOES_VOLUME_EXIST ( Volume volume )  //0x92A78D0BEDB332A3

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  46. Any _0x58425FCA3D3A2D15 ( Any p0 )  //0x58425FCA3D3A2D15

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  47. BOOL _0x3B393716C3FD8237 ( Ped ped )  //0x3B393716C3FD8237

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  48. BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION ( Any* outRpcGuid, int p1, int p2 )  //0xFC81D7C7A151CFAA

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  49. void PAUSE_CLOCK ( BOOL toggle, Any unused )  //0x4D1A590C92BF377E

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  50. Any _0xACF9CB705BEFA8CB ()  //0xACF9CB705BEFA8CB

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