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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _BOUNTY_IS_REQUEST_PENDING ( Any* rpcGuid )  //0x03B61CD51097DE60

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  2. CAM

    float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

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  3. void _PARSEDDATA_GET_FILE ( Any* p0 )  //0x91DED5DD64BB2691

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  4. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0x9B04D471DA0AD7AA

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  5. HUD

    Any _JOURNAL_GET_ENTRY_COUNT ()  //0xE65B5DE53351BE22

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  6. Any _ITEMDATABASE_IS_OVERPOWERED_ITEM ( Any p0 )  //0x337F88E3A063995F

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  7. MAP

    void _MAP_DISABLE_REGION_BLIP ( Hash regionHash )  //0x6786D7AFAC3162B3

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  8. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

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  9. PED

    BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

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  10. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

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  11. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

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  12. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

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  13. void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xC35B5CDB2824CF69

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  14. float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped )  //0xD39A2F3E7FCAFF08

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  15. void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX )  //0x12FCAA23F2320422

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  16. float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject )  //0xD56E5F336C675EFA

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  17. BOOL _0x61B2AAEF645DDAF0 ( int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4 )  //0x61B2AAEF645DDAF0

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  18. BOOL _BOUNTY_REQUEST_BEGIN_WANTED_POSTER ( Any* outRpcGuid, int p1 )  //0xFFA13742E43507E3

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  19. CAM

    float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

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  20. BOOL _PARSEDDATA_GET_ENTRIES ( Any* p0 )  //0xED4413CEE1BF142C

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  21. HUD

    Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

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  22. Any _ITEMDATABASE_IS_KEY_VALID ( Any p0, Any p1 )  //0x6D5D51B188333FD1

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  23. MAP

    BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

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  24. int NETWORK_GET_RANDOM_INT_RANGED ( int rangeStart, int rangeEnd )  //0xE30CF56F1EFA5F43

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  25. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

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  26. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

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  27. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

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  28. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

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  29. BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0x8785E6E40C7A8818

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  30. int GET_VEHICLE_DOOR_LOCK_STATUS ( Vehicle vehicle )  //0xC867FD144F2469D3

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  31. void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x39816F6F94F385AD

    • 0
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  32. void _SET_WEAPON_DEGRADATION ( Object weaponObject, float level )  //0xA7A57E89E965D839

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  33. void _SET_MGM_EVENT ( int mgmEventHandle, const char* p1, Any seatId, int p3, float p4 )  //0x07706C4CC9C6CC9E

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    • 1207
  34. BOOL _0x81847C2134039BDC ( Any* p0 )  //0x81847C2134039BDC

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  35. CAM

    float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

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  36. BOOL _0xB2B42607F7867576 ( Any* p0, Any* p1, Hash p2 )  //0xB2B42607F7867576

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  37. HUD

    Any _JOURNAL_GET_GRIME_AT_INDEX ( Any p0 )  //0xCB5945E1B855852F

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  38. Any _ITEMDATABASE_GET_BUNDLE_ID ( Any p0 )  //0x891A45960B6B768A

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  39. MAP

    void _MAP_DISCOVER_REGION ( Hash discoveryHash )  //0xD8C7162AB2E2AF45

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  40. void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( int maxNumMissionParticipants, BOOL p1, int instanceId )  //0x1CA59E306ECB80A5

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  41. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

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  42. PED

    BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

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  43. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

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  44. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

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  45. void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 )  //0x20E330937C399D29

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  46. void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0xBCE668AAF83608BE

    • 0
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    • 1207
  47. void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen )  //0xDA5D3F2C6DD5B5D4

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  48. void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString )  //0x3641FCD53E59B335

    • 0
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  49. BOOL _BOUNTY_REQUEST_COMPLETE_WANTED_POSTER ( Any* outRpcGuid, Any* p1 )  //0x727AB6F008BB9F29

    • 0
    • 310
    • 1207
  50. CAM

    Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

    • 0
    • 228
    • 1207
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