RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0x10157BC3247FF3BA
- 0
- 315
- 1207
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float _GET_WEAPON_SOOT ( Object weaponObject ) //0x4BF66F8878F67663
- 0
- 218
- 1207
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int _CREATE_MGM_SYSTEM ( const char* mgmFilename ) //0xA1300DE03E5D1973
- 0
- 203
- 1207
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BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME ( Any* outRpcGuid, Hash crimeType, BOOL p2 ) //0x188B748861B5BA17
- 0
- 299
- 1207
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Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
- 0
- 196
- 1207
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BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT ( float* p0, Any* p1 ) //0x7F034FC3E891B57A
- 0
- 301
- 1207
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void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C
- 0
- 188
- 1207
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void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x239879FC61C610CC
- 0
- 214
- 1207
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BOOL _ITEMDATABASE_GET_COMPONENT_ITEM ( int collectionId, int index, Hash* p2 ) //0x8750F69A720C2E41
- 0
- 289
- 1207
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BOOL IS_PED_IN_ANY_BOAT ( Ped ped ) //0x2E0E1C2B4F6CB339
- 0
- 244
- 1207
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void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 599
- 1207
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void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
- 0
- 191
- 1207
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Hash GET_HASH_OF_THIS_SCRIPT_NAME () //0xBC2C927F5C264960
- 0
- 281
- 1207
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Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name ) //0x5D580DE6398BB162
- 0
- 261
- 1207
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void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 ) //0xA9EF4AD10BDDDB57
- 0
- 273
- 1207
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void _DELETE_MGM_SYSTEM ( int mgmHandle ) //0x53CB3970BA02E3CC
- 0
- 207
- 1207
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BOOL _BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER ( Any* outRpcGuid ) //0xB462D69D406A2602
- 0
- 313
- 1207
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Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
- 0
- 211
- 1207
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BOOL _PARSEDDATA_RQ_FILLOUT_INT ( int* p0, Any* p1 ) //0xEF44ACC657352A35
- 0
- 217
- 1207
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void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x88786E76234F7054
- 0
- 215
- 1207
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BOOL _ITEMDATABASE_RELEASE_ITEM_COLLECTION ( int collectionId ) //0xCBB7B6EDFA933ADE
- 0
- 280
- 1207
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Any _0x11820D1AE80DEA39 ( Any p0, Any p1 ) //0x11820D1AE80DEA39
- 0
- 241
- 1207
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Any _0x20135AF9C10D2A3D ( Any p0 ) //0x20135AF9C10D2A3D
- 0
- 198
- 1207
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BOOL IS_PED_IN_ANY_HELI ( Ped ped ) //0x298B91AE825E5705
- 0
- 276
- 1207
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Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 ) //0x0EA9EACBA3B01601
- 0
- 187
- 1207
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int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 566
- 1207
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void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
- 0
- 193
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int GET_NUMBER_OF_EVENTS ( int eventGroup ) //0x5CE8DE5909565748
- 0
- 338
- 1207
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void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern ) //0x2F8AF0E82773A171
- 0
- 260
- 1207
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BOOL EVENTS_UI_PEEK_MESSAGE ( Hash hash, Any* eventData ) //0x90237103F27F7937
- 0
- 348
- 1207
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void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0x6E0D3C3F828DA773
- 0
- 298
- 1207
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void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold ) //0xD4071EFC83794B2F
- 0
- 204
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void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped ) //0xB1A196BAFE650402
- 0
- 193
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BOOL BOUNTY_GET_BOUNTY_ON_PLAYER ( Any* gamerHandle, Any* bountyData ) //0x4EF23E04A0C8FF51
- 0
- 380
- 1207
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Any _0x5060FA977CEA4455 () //0x5060FA977CEA4455
- 0
- 189
- 1207
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BOOL _PARSEDDATA_RQ_FILLOUT_BOOL ( BOOL* p0, Any* p1 ) //0x0D9138F3F8261DF7
- 0
- 198
- 1207
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int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 570
- 1207
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void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale ) //0x1A9E1C0D98D093B7
- 0
- 204
- 1207
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Any _ITEMDATABASE_IS_INTRINSIC_ITEM ( Any p0 ) //0x337F88E3A063995E
- 0
- 297
- 1207
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void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash ) //0x563FCB6620523917
- 0
- 319
- 1207
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void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object ) //0x00EE08603EADEE92
- 0
- 209
- 1207
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int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 482
- 1207
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void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 547
- 1207
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void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
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BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex ) //0xC9F59C0A710ECD34
- 0
- 374
- 1207
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void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 207
- 1207
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void EVENTS_UI_POP_MESSAGE ( Hash hash ) //0x8E8A2369F48EC839
- 0
- 339
- 1207
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void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER ( Vehicle vehicle, BOOL toggle ) //0x54800D386C5825E5
- 0
- 224
- 1207
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float GET_WEAPON_DEGRADATION ( Object weaponObject ) //0x0D78E1097F89E637
- 0
- 297
- 1207
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void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped ) //0xAE6DE22DE0ED4554
- 0
- 196
- 1207