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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL EVENTS_UI_IS_PENDING ( Hash hash )  //0x67ED5A7963F2F722

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  2. Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0x10157BC3247FF3BA

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  3. float _GET_WEAPON_SOOT ( Object weaponObject )  //0x4BF66F8878F67663

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  4. int _CREATE_MGM_SYSTEM ( const char* mgmFilename )  //0xA1300DE03E5D1973

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  5. BOOL _BOUNTY_REQUEST_SELF_REPORT_CRIME ( Any* outRpcGuid, Hash crimeType, BOOL p2 )  //0x188B748861B5BA17

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  6. CAM

    Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

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  7. BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT ( float* p0, Any* p1 )  //0x7F034FC3E891B57A

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  8. void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle )  //0x24AED2A608F93C4C

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  9. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x239879FC61C610CC

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  10. BOOL _ITEMDATABASE_GET_COMPONENT_ITEM ( int collectionId, int index, Hash* p2 )  //0x8750F69A720C2E41

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  11. PED

    BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

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  12. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

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  13. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

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  14. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

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  15. Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name )  //0x5D580DE6398BB162

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  16. void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 )  //0xA9EF4AD10BDDDB57

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  17. void _DELETE_MGM_SYSTEM ( int mgmHandle )  //0x53CB3970BA02E3CC

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  18. BOOL _BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER ( Any* outRpcGuid )  //0xB462D69D406A2602

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  19. CAM

    Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

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  20. BOOL _PARSEDDATA_RQ_FILLOUT_INT ( int* p0, Any* p1 )  //0xEF44ACC657352A35

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  21. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x88786E76234F7054

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  22. BOOL _ITEMDATABASE_RELEASE_ITEM_COLLECTION ( int collectionId )  //0xCBB7B6EDFA933ADE

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  23. Any _0x11820D1AE80DEA39 ( Any p0, Any p1 )  //0x11820D1AE80DEA39

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  24. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

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  25. PED

    BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

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  26. PED

    Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

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  27. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

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  28. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

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  29. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

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  30. void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern )  //0x2F8AF0E82773A171

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  31. BOOL EVENTS_UI_PEEK_MESSAGE ( Hash hash, Any* eventData )  //0x90237103F27F7937

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  32. void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0x6E0D3C3F828DA773

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  33. void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold )  //0xD4071EFC83794B2F

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  34. void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped )  //0xB1A196BAFE650402

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  35. BOOL BOUNTY_GET_BOUNTY_ON_PLAYER ( Any* gamerHandle, Any* bountyData )  //0x4EF23E04A0C8FF51

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  36. CAM

    Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

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  37. BOOL _PARSEDDATA_RQ_FILLOUT_BOOL ( BOOL* p0, Any* p1 )  //0x0D9138F3F8261DF7

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  38. int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 )  //0x59B57C4B06531E1E

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  39. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0x1A9E1C0D98D093B7

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  40. Any _ITEMDATABASE_IS_INTRINSIC_ITEM ( Any p0 )  //0x337F88E3A063995E

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  41. MAP

    void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash )  //0x563FCB6620523917

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  42. void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object )  //0x00EE08603EADEE92

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  43. PED

    int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

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  44. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

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  45. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

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  46. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

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  47. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

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  48. void EVENTS_UI_POP_MESSAGE ( Hash hash )  //0x8E8A2369F48EC839

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  49. void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER ( Vehicle vehicle, BOOL toggle )  //0x54800D386C5825E5

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  50. float GET_WEAPON_DEGRADATION ( Object weaponObject )  //0x0D78E1097F89E637

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