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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

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  2. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

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  3. Any _0x27AD7162D3FED01E ( Any p0, Any p1 )  //0x27AD7162D3FED01E

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  4. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

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  5. BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped )  //0x701375A7D43F01CB

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  6. Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xBBE768E3AE76E07C

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  7. void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 )  //0xE22060121602493B

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  8. BOOL _0x5D7BFDA2290B4E39 ( const char* p0 )  //0x5D7BFDA2290B4E39

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  9. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

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  10. CAM

    void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

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  11. BOOL PARSEDDATA_RQ_FILLOUT_HASH ( Hash* p0, Any* p1 )  //0xFBFF3FF2F5E80C0B

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  12. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xE037BF068223C38D

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  13. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x9DD5AFF561E88F2A

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  14. Any _ITEMDATABASE_GET_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x6772A83C67A25775

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  15. MAP

    void RESET_MINIMAP_FOW ( Hash hash )  //0xEB3CB3386C775D72

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  16. PED

    BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

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  17. PED

    BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

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  18. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

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  19. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

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  20. void _0xA263ADBBC8056214 ( Any p0, Any p1 )  //0xA263ADBBC8056214

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  21. BOOL CAN_LAUNCH_UIAPP_BY_HASH ( Hash appNameHash )  //0xE555EC27D65EDE80

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  22. float _GET_WEAPON_DIRT ( Object weaponObject )  //0x810E8AE9AFEA7E54

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  23. BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename )  //0xFDFC14799373283F

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  24. void _0x64B956F4E761DF5C ( Any p0 )  //0x64B956F4E761DF5C

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  25. CAM

    void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

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  26. BOOL _PARSEDDATA_RQ_FILLOUT_STRING_63 ( char* p0, Any* p1 )  //0x08EAF8E9F2EB7B2E

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  27. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x516C6ABD18322B63

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  28. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xD3A4A95FC94FE83B

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  29. int _ITEMDATABASE_CREATE_ITEM_COLLECTION ( Any* p0, int* size, int comparisonType )  //0x71EFA7999AE79408

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  30. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

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  31. PED

    BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

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  32. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

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  33. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

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  34. void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance )  //0x0FA6E4B75F302400

    • 0
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  35. BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped )  //0xA5B94DF8AF058F46

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  36. BOOL REQUEST_UIAPP_TRANSITION_BY_HASH ( Hash appNameHash, Hash transitionHash )  //0x7689CD255655BFD7

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  37. void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 )  //0x812CE61DEBCAB948

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  38. BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename )  //0xB727A847862CB00A

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  39. BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY ( Any* outRpcGuid )  //0x537CE992BD2D7BCB

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  40. CAM

    Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

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  41. BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR ( Vector3* p0, Any* p1 )  //0x06FBF89B12DA279C

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  42. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

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  43. Any _0xD389A2549C4EFB30 ( Any p0 )  //0xD389A2549C4EFB30

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  44. MAP

    void _SET_MINIMAP_ZONE ( Hash zone )  //0xA657EC9DBC6CC900

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  45. void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 )  //0x1607C7D9B3021DF5

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  46. PED

    Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

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  47. PED

    void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

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  48. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

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  49. void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 )  //0x15C86013127CE63F

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  50. BOOL EVENTS_UI_IS_PENDING ( Hash hash )  //0x67ED5A7963F2F722

    • 0
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