RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 250
- 1207
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void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 576
- 1207
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Any _0x27AD7162D3FED01E ( Any p0, Any p1 ) //0x27AD7162D3FED01E
- 0
- 208
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void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic ) //0x9454528DF15D657A
- 0
- 331
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped ) //0x701375A7D43F01CB
- 0
- 212
- 1207
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Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xBBE768E3AE76E07C
- 0
- 324
- 1207
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void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 ) //0xE22060121602493B
- 0
- 235
- 1207
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BOOL _0x5D7BFDA2290B4E39 ( const char* p0 ) //0x5D7BFDA2290B4E39
- 0
- 189
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void _0x2E399EAFBEEA74D5 () //0x2E399EAFBEEA74D5
- 0
- 243
- 1207
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void _CAM_CREATE_2 ( const char* cameraDictionary ) //0x7B0279170961A73F
- 0
- 200
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BOOL PARSEDDATA_RQ_FILLOUT_HASH ( Hash* p0, Any* p1 ) //0xFBFF3FF2F5E80C0B
- 0
- 273
- 1207
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void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xE037BF068223C38D
- 0
- 261
- 1207
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BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x9DD5AFF561E88F2A
- 0
- 223
- 1207
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Any _ITEMDATABASE_GET_ACQUIRE_COST ( Any p0, Any p1, Any p2 ) //0x6772A83C67A25775
- 0
- 284
- 1207
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void RESET_MINIMAP_FOW ( Hash hash ) //0xEB3CB3386C775D72
- 0
- 263
- 1207
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BOOL IS_PED_ON_FOOT ( Ped ped ) //0x01FEE67DB37F59B2
- 0
- 281
- 1207
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BOOL _IS_METAPED_FISH ( Ped ped ) //0x118D476A6F1A13F1
- 0
- 248
- 1207
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BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel ) //0xE1C0AD4C24324C36
- 0
- 315
- 1207
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int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 189
- 1207
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void _0xA263ADBBC8056214 ( Any p0, Any p1 ) //0xA263ADBBC8056214
- 0
- 239
- 1207
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BOOL CAN_LAUNCH_UIAPP_BY_HASH ( Hash appNameHash ) //0xE555EC27D65EDE80
- 0
- 296
- 1207
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float _GET_WEAPON_DIRT ( Object weaponObject ) //0x810E8AE9AFEA7E54
- 0
- 214
- 1207
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BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename ) //0xFDFC14799373283F
- 0
- 178
- 1207
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void _0x64B956F4E761DF5C ( Any p0 ) //0x64B956F4E761DF5C
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- 206
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void _0x728491FB3DFFEF99 ( Any p0 ) //0x728491FB3DFFEF99
- 0
- 196
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BOOL _PARSEDDATA_RQ_FILLOUT_STRING_63 ( char* p0, Any* p1 ) //0x08EAF8E9F2EB7B2E
- 0
- 343
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void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 280
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void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ ) //0xD3A4A95FC94FE83B
- 0
- 204
- 1207
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int _ITEMDATABASE_CREATE_ITEM_COLLECTION ( Any* p0, int* size, int comparisonType ) //0x71EFA7999AE79408
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- 401
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void _0x4B0501A468B749F8 () //0x4B0501A468B749F8
- 0
- 194
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BOOL IS_PED_PLANTING_BOMB ( Ped ped ) //0xC70B5FAE151982D8
- 0
- 277
- 1207
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Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
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- 201
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void SET_FOCUS_ENTITY ( Entity entity ) //0x955AEDD58F4BD309
- 0
- 240
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void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance ) //0x0FA6E4B75F302400
- 0
- 274
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped ) //0xA5B94DF8AF058F46
- 0
- 178
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BOOL REQUEST_UIAPP_TRANSITION_BY_HASH ( Hash appNameHash, Hash transitionHash ) //0x7689CD255655BFD7
- 0
- 257
- 1207
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void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 ) //0x812CE61DEBCAB948
- 0
- 276
- 1207
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BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename ) //0xB727A847862CB00A
- 0
- 196
- 1207
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BOOL _BOUNTY_REQUEST_PAY_OFF_BOUNTY ( Any* outRpcGuid ) //0x537CE992BD2D7BCB
- 0
- 723
- 1207
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Any _0x14C4A49E36C29E49 () //0x14C4A49E36C29E49
- 0
- 207
- 1207
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BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR ( Vector3* p0, Any* p1 ) //0x06FBF89B12DA279C
- 0
- 280
- 1207
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
- 0
- 345
- 1207
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Any _0xD389A2549C4EFB30 ( Any p0 ) //0xD389A2549C4EFB30
- 0
- 362
- 1207
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void _SET_MINIMAP_ZONE ( Hash zone ) //0xA657EC9DBC6CC900
- 0
- 390
- 1207
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void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 ) //0x1607C7D9B3021DF5
- 0
- 227
- 1207
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Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 ) //0xCD5003B097200F36
- 0
- 292
- 1207
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void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 186
- 1207
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void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
- 0
- 213
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void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 ) //0x15C86013127CE63F
- 0
- 308
- 1207
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BOOL EVENTS_UI_IS_PENDING ( Hash hash ) //0x67ED5A7963F2F722
- 0
- 344
- 1207