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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

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  2. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

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  3. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

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  4. Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 )  //0xED98E10B0AFCE4B4

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  5. int LAUNCH_UIAPP_BY_HASH_WITH_ENTRY ( Hash appNameHash, Hash entryHash )  //0xC1BCF31E975B3195

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  6. Any _0xABC18A28BAD4B46F ( Any p0, Any p1 )  //0xABC18A28BAD4B46F

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  7. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName )  //0x0DF57F86FE71DBE5

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  8. void _0x6B7A88A61B41E589 ( Any p0 )  //0x6B7A88A61B41E589

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  9. CAM

    void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

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  10. Any _DATAFILE_GET_NUM_NODES ( Any p0 )  //0xDF01B1F7A886B42D

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  11. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0x8F90AB32E1944BDE

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  12. Any ITEMDATABASE_FILLOUT_ITEM_EFFECT_ID_INFO ( Any p0, Any p1 )  //0xCF2D360D27FD1ABF

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  13. MAP

    void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 )  //0x632AA10BF7EA53D3

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  14. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

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  15. PED

    void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

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  16. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

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  17. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

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  18. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

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  19. void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 )  //0x1D125814EBC517EB

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  20. float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 )  //0xA5B769058763E497

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  21. int LAUNCH_UIAPP_BY_HASH ( Hash appNameHash )  //0xC8FC7F4E4CF4F581

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  22. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER ( Volume volume, BOOL toggle )  //0x5B23DFF8E0948BB2

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  23. Any _0x80BB243789008A82 ( Any p0, Any p1 )  //0x80BB243789008A82

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  24. void _0x1AD896BF43619551 ()  //0x1AD896BF43619551

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  25. void _0x4BE3EC91C01F0FE8 ()  //0x4BE3EC91C01F0FE8

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  26. CAM

    void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

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  27. Any _0xE13634BB6BAF0734 ( Any p0, Any p1 )  //0xE13634BB6BAF0734

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  28. void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 )  //0x0961A905AFBC34C7

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  29. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0x9C56621462FFE7A6

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  30. Any _ITEMDATABASE_FILLOUT_TAG_DATA ( Any p0, Any p1, Any p2, Any p3 )  //0x5A11D6EEA17165B0

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  31. MAP

    void SET_MINIMAP_FOW_REVEAL_COORDINATE ( float x, float y, float z, Hash p3 )  //0x73348402566ECB6E

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  32. void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance )  //0x27A1B170AA8AF84C

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  33. void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable )  //0x4A8CB328CD6F1C9B

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  34. PED

    BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

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  35. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

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  36. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

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  37. float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z )  //0x3ACC128510142B9D

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  38. int LAUNCH_UIAPP_WITH_ENTRY ( const char* appName, const char* entry )  //0x7B2027BAC5C8EC89

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  39. float _GET_WEAPON_DAMAGE ( Object weaponObject )  //0x904103D5D2333977

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  40. int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT ( AnimScene animScene )  //0x4822A65D5AF64E69

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  41. void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 )  //0x9B1FC259187C97C0

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  42. CAM

    void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

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  43. Any _DATAFILE_GET_NUM_CHILDREN ( Any p0, Any p1 )  //0x6BEB168D5195E7AB

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  44. void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x553FA683F2BCD814

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  45. void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 )  //0x22970F3A088B133B

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  46. HUD

    void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

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  47. Any _ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT ( Any p0 )  //0x01FDDAD392D04144

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  48. MAP

    void SET_MINIMAP_FOW_REVEAL_VOLUME ( Volume volume, Hash p1 )  //0x63CBBD6CA6F321F9

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  49. void _RESET_DISPATCH_MAX_SPAWN_DISTANCE ()  //0x54EC7B6BC72BAD69

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  50. void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 )  //0x81218CE01B672219

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