RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 ) //0x391073B9D3CCE2BA
- 0
- 217
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording ) //0xE03B3F2D3DC59B64
- 0
- 144
- 1207
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void _CLOSE_UIAPP_IMMEDIATE ( const char* appName ) //0x3015635426D1B17C
- 0
- 284
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void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 ) //0x065D03A9D6B2C6B5
- 0
- 212
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Volume _CREATE_VOLUME_AGGREGATE () //0x59F6F5C1D129F106
- 0
- 382
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Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 ) //0xBFCA7AFABF9D7967
- 0
- 211
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Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene ) //0xAE5ADA4FE3E21ADC
- 0
- 210
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void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 ) //0xCFAD2C8CD1054523
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- 218
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Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 ) //0x4138EE36BC3DC0A7
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void _0x3168BA5D6DECE323 () //0x3168BA5D6DECE323
- 0
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 277
- 1207
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
- 0
- 335
- 1207
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void DISABLE_FRONTEND_THIS_FRAME () //0x56CE42A528156A67
- 0
- 208
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Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 ) //0xB86F7CC2DC67AC60
- 0
- 337
- 1207
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void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
- 0
- 232
- 1207
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int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
- 0
- 409
- 1207
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void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
- 0
- 278
- 1207
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BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash ) //0x65BB72F29138F5D6
- 0
- 448
- 1207
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int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
- 0
- 182
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void _CLOSE_ALL_UIAPPS () //0xAD7B70F7230C5A12
- 0
- 297
- 1207
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Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY ) //0x1F85E4AC774A201E
- 0
- 342
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Any _0x495A04CAEC263AF8 ( Any p0, Any p1 ) //0x495A04CAEC263AF8
- 0
- 278
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BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 ) //0x1407F5115FB9583E
- 0
- 191
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void _0xD733528B6C35647A ( Any p0, Any p1 ) //0xD733528B6C35647A
- 0
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void _0xFEB8646818294C75 ( Any p0, Any p1 ) //0xFEB8646818294C75
- 0
- 203
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Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 ) //0xAE156A747C39A741
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- 318
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 216
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
- 0
- 278
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Any _0x74C3B1093728D263 ( Any p0, Any p1 ) //0x74C3B1093728D263
- 0
- 296
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void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 ) //0x63E7279D04160477
- 0
- 243
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const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 422
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Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
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- 195
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int GET_ID_OF_THIS_THREAD () //0x55525C346BEF6960
- 0
- 355
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void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
- 0
- 199
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void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag ) //0x089FF2FB965F0A29
- 0
- 255
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float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
- 0
- 220
- 1207
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void _CLOSE_ALL_UIAPPS_IMMEDIATE () //0x12769EEB8DBD7A7B
- 0
- 300
- 1207
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BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId ) //0x7AE191143C7A9107
- 0
- 206
- 1207
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Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0EB78C2B156635B1
- 0
- 310
- 1207
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Any _0x95CA12E2C68043E5 ( Any p0, Any p1 ) //0x95CA12E2C68043E5
- 0
- 206
- 1207
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BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName ) //0x23E33CB9F4A3F547
- 0
- 232
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void _0x5BC885EBD75FAA7D ( Any p0, Any p1 ) //0x5BC885EBD75FAA7D
- 0
- 234
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void _0x29E6655DF3590B0D ( Any p0 ) //0x29E6655DF3590B0D
- 0
- 190
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BOOL PARSEDDATA_RQ_FILLOUT_NODE ( int* p0, Any* p1 ) //0x83C3ED532B6E5D07
- 0
- 322
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void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 251
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
- 0
- 252
- 1207
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void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME () //0x30996422DF1EE561
- 0
- 219
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void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 ) //0xE5A7F70B7C0F3271
- 0
- 213
- 1207
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BOOL _GET_LAUNCH_PARAM_EXISTS ( const char* paramName ) //0x02E97CE283648CD9
- 0
- 181
- 1207
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BOOL IS_TRACKED_PED_VISIBLE ( Ped ped ) //0x91C8E617F64188AC
- 0
- 186
- 1207