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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 )  //0x391073B9D3CCE2BA

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  2. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording )  //0xE03B3F2D3DC59B64

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  3. void _CLOSE_UIAPP_IMMEDIATE ( const char* appName )  //0x3015635426D1B17C

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  4. void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 )  //0x065D03A9D6B2C6B5

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  5. Volume _CREATE_VOLUME_AGGREGATE ()  //0x59F6F5C1D129F106

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  6. Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 )  //0xBFCA7AFABF9D7967

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  7. Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene )  //0xAE5ADA4FE3E21ADC

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  8. void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 )  //0xCFAD2C8CD1054523

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  9. CAM

    Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 )  //0x4138EE36BC3DC0A7

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  10. void _0x3168BA5D6DECE323 ()  //0x3168BA5D6DECE323

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  11. void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 )  //0x069848B3FB3C4426

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  12. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xE689C1B1432BB8AF

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  13. HUD

    void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

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  14. Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 )  //0xB86F7CC2DC67AC60

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  15. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

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  16. PED

    int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

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  17. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

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  18. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

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  19. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

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  20. void _CLOSE_ALL_UIAPPS ()  //0xAD7B70F7230C5A12

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  21. Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY )  //0x1F85E4AC774A201E

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  22. Any _0x495A04CAEC263AF8 ( Any p0, Any p1 )  //0x495A04CAEC263AF8

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  23. BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 )  //0x1407F5115FB9583E

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  24. void _0xD733528B6C35647A ( Any p0, Any p1 )  //0xD733528B6C35647A

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  25. CAM

    void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

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  26. Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 )  //0xAE156A747C39A741

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  27. void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 )  //0xD136090A9AAAB17D

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  28. int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0xBD41E1440CE39800

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  29. Any _0x74C3B1093728D263 ( Any p0, Any p1 )  //0x74C3B1093728D263

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  30. MAP

    void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 )  //0x63E7279D04160477

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  31. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

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  32. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

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  33. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

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  34. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

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  35. void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag )  //0x089FF2FB965F0A29

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  36. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

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  37. void _CLOSE_ALL_UIAPPS_IMMEDIATE ()  //0x12769EEB8DBD7A7B

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  38. BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId )  //0x7AE191143C7A9107

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  39. Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0EB78C2B156635B1

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  40. Any _0x95CA12E2C68043E5 ( Any p0, Any p1 )  //0x95CA12E2C68043E5

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  41. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName )  //0x23E33CB9F4A3F547

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  42. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

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  43. CAM

    void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

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  44. BOOL PARSEDDATA_RQ_FILLOUT_NODE ( int* p0, Any* p1 )  //0x83C3ED532B6E5D07

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  45. void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x3F38A98576F6213A

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  46. int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xD3BA6EC7F2FBD5E9

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  47. HUD

    void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

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  48. MAP

    void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 )  //0xE5A7F70B7C0F3271

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  49. BOOL _GET_LAUNCH_PARAM_EXISTS ( const char* paramName )  //0x02E97CE283648CD9

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  50. PED

    BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

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