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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 )  //0x67722AEB798E5FAB

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  2. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

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  3. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

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  4. void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 )  //0x0759591819534F7B

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  5. void _CLOSE_UIAPP_BY_HASH ( Hash appNameHash )  //0x2FF10C9C3F92277E

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  6. void SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED ( Vehicle vehicle, BOOL state )  //0x4BF8131AE811541C

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  7. BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash )  //0x7EFACC589B98C488

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  8. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName )  //0x1F0E401031E20146

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  9. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

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  10. CAM

    void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

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  11. void _DATAFILE_UNLOAD ( Any p0 )  //0x129567F0C05F81B9

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  12. Any _ITEMDATABASE_FILLOUT_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x74F7928816E4E181

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  13. MAP

    void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 )  //0x1392105DA88BBFFB

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  14. Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 )  //0x3233C4EC0514C7EC

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  15. PED

    BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle )  //0xEC5F66E459AF3BB2

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  16. PED

    void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

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  17. PED

    void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

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  18. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

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  19. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

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  20. void _CLOSE_UIAPP_BY_HASH_IMMEDIATE ( Hash appNameHash )  //0x04428420A248A354

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  21. Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0522D4774B82E3E6

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  22. BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash )  //0x2C83212A7AA51D3D

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  23. BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xDF7B5144E25CD3FE

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  24. void _0xCBF2BEBB468A34F3 ( Any p0 )  //0xCBF2BEBB468A34F3

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  25. CAM

    void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

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  26. BOOL PARSEDDATA_IS_FILE_VALID ( Any p0 )  //0x7907969497EA92F5

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  27. void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x10B2218320B6F5AC

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  28. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x60B85BED6577A35B

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  29. HUD

    BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

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  30. Any _ITEMDATABASE_FILLOUT_SELL_PRICE ( Any p0, Any p1, Any p2 )  //0x7A62A2EEDE1C3766

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  31. MAP

    void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp )  //0xE057FEA9A22EB3EE

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  32. BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume )  //0x39D6DACE323A20B6

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  33. PED

    BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

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  34. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

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  35. Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xB3FB80A32BAE3065

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  36. Any _0x5B235F24472F2C3B ( Any p0, Any p1 )  //0x5B235F24472F2C3B

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  37. BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xAE6ADA8FE7E84ACC

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  38. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

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  39. CAM

    BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

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  40. BOOL PARSEDDATA_IS_FILE_LOADED ( Any p0 )  //0x603AC35FD4602C76

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  41. void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x824E1C26A14CB817

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  42. int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale )  //0xBA32867E86125D3A

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  43. Any _ITEMDATABASE_FILLOUT_SATCHEL_DATA ( Any p0, Any p1 )  //0x4776EFD78F75C23F

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  44. void _0x1F5E07E14A86FAFC ( Any p0 )  //0x1F5E07E14A86FAFC

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  45. PED

    BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

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  46. PED

    void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

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  47. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

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  48. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

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  49. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

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  50. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

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