RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x1E8099F449ABB0BA ( Any p0 ) //0x1E8099F449ABB0BA
- 0
- 177
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void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash ) //0x50723A1567C8361E
- 0
- 349
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration ) //0xE39B4FF4FDEBDE27
- 0
- 270
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void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict ) //0x4ACA10A91F66F1E2
- 0
- 365
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BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash ) //0xC853230E76A152DF
- 0
- 244
- 1207
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void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0xF7A4C571E572D237
- 0
- 220
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Any _0xC369E2234E34A0CA ( Any p0, Any p1 ) //0xC369E2234E34A0CA
- 0
- 216
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void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 ) //0x6D4D25C2137FF511
- 0
- 223
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Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex ) //0xA010655985853485
- 0
- 271
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int GET_ENTITY_ALPHA ( Entity entity ) //0x1BB501624FAF2BEA
- 0
- 338
- 1207
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Any _ITEMDATABASE_GET_FITS_SLOT_COUNT ( Any p0 ) //0x2970D1D6BFCF9B46
- 0
- 287
- 1207
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void _HIDE_ACTIVE_POINTS_OF_INTEREST () //0xA1B4052C2A3DCC1E
- 0
- 255
- 1207
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Any _0xC0CFFDA87C2C163D ( int p0, Any p1, int p2 ) //0xC0CFFDA87C2C163D
- 0
- 230
- 1207
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BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash ) //0x007BD043587F7C82
- 0
- 206
- 1207
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Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber ) //0x51455483CF23ED97
- 0
- 239
- 1207
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
- 0
- 227
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 329
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BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash ) //0xA5D8E0C2F3C7EEBC
- 0
- 308
- 1207
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void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 ) //0x338E7EF52B6095A9
- 0
- 230
- 1207
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BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points ) //0x5343532C01A07234
- 0
- 181
- 1207
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BOOL IS_UIAPP_ACTIVE_BY_HASH ( Hash appNameHash ) //0x25B7A0206BDFAC76
- 0
- 381
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BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0x661B8683611B9B97
- 0
- 211
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void _0x35B8C070E0C16E2F ( Any p0, Any p1 ) //0x35B8C070E0C16E2F
- 0
- 205
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void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
- 0
- 197
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int DATAARRAY_GET_COUNT ( Any* arrayData ) //0x6A885BF69239E539
- 0
- 311
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void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
- 0
- 202
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int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
- 0
- 386
- 1207
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Any _ITEMDATABASE_GET_FITS_SLOT_INFO ( Any p0, Any p1, Any p2 ) //0x77210C146CED5261
- 0
- 355
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void _SHOW_ACTIVE_POINTS_OF_INTEREST () //0x3FBB838AEA30C1D8
- 0
- 184
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BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
- 0
- 219
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Ped GET_PED_AS_GROUP_LEADER ( int groupID ) //0x5CCE68DBD5FE93EC
- 0
- 203
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
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- 159
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void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
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BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash ) //0xA34E89749F628284
- 0
- 327
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void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x901BD69984400F62
- 0
- 348
- 1207
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BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord ) //0x2FB897405C90B361
- 0
- 255
- 1207
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BOOL IS_ANY_UIAPP_ACTIVE () //0xAC959AB99AAF3D9F
- 0
- 301
- 1207
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BOOL IS_THIS_MODEL_A_BOAT ( Hash model ) //0x799CFC7C5B743B15
- 0
- 208
- 1207
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BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash ) //0x0556E9D2ECF39D01
- 0
- 265
- 1207
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void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName ) //0xAB5E7CAB074D6B84
- 0
- 260
- 1207
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void _0xE7E6CB8B713ED190 () //0xE7E6CB8B713ED190
- 0
- 210
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void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
- 0
- 217
- 1207
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int DATAARRAY_GET_TYPE ( Any* arrayData, int arrayIndex ) //0x151DAFE6B3B9888F
- 0
- 253
- 1207
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
- 0
- 350
- 1207
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Any _ITEMDATABASE_GET_HAS_SLOT_COUNT ( Any p0 ) //0x44915068579D7710
- 0
- 289
- 1207
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Any _0xF47A1EB2A538A3A3 () //0xF47A1EB2A538A3A3
- 0
- 276
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void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
- 0
- 214
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void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle ) //0x971D38760FBC02EF
- 0
- 312
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BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
- 0
- 285
- 1207
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
- 0
- 185
- 1207