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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x1E8099F449ABB0BA ( Any p0 )  //0x1E8099F449ABB0BA

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  2. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

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  3. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration )  //0xE39B4FF4FDEBDE27

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  4. TXD

    void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict )  //0x4ACA10A91F66F1E2

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  5. BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash )  //0xC853230E76A152DF

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  6. void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0xF7A4C571E572D237

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  7. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

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  8. CAM

    void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 )  //0x6D4D25C2137FF511

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  9. Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex )  //0xA010655985853485

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  10. int GET_ENTITY_ALPHA ( Entity entity )  //0x1BB501624FAF2BEA

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  11. Any _ITEMDATABASE_GET_FITS_SLOT_COUNT ( Any p0 )  //0x2970D1D6BFCF9B46

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  12. MAP

    void _HIDE_ACTIVE_POINTS_OF_INTEREST ()  //0xA1B4052C2A3DCC1E

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  13. Any _0xC0CFFDA87C2C163D ( int p0, Any p1, int p2 )  //0xC0CFFDA87C2C163D

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  14. BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash )  //0x007BD043587F7C82

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  15. PED

    Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

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  16. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

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  17. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

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  18. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

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  19. void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 )  //0x338E7EF52B6095A9

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  20. BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points )  //0x5343532C01A07234

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  21. BOOL IS_UIAPP_ACTIVE_BY_HASH ( Hash appNameHash )  //0x25B7A0206BDFAC76

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  22. BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0x661B8683611B9B97

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  23. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

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  24. CAM

    void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

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  25. int DATAARRAY_GET_COUNT ( Any* arrayData )  //0x6A885BF69239E539

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  26. void RESET_ENTITY_ALPHA ( Entity entity )  //0x744B9EF44779D9AB

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  27. int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0x2E80BF72EF7C87AC

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  28. Any _ITEMDATABASE_GET_FITS_SLOT_INFO ( Any p0, Any p1, Any p2 )  //0x77210C146CED5261

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  29. MAP

    void _SHOW_ACTIVE_POINTS_OF_INTEREST ()  //0x3FBB838AEA30C1D8

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  30. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

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  31. PED

    Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

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  32. void _0x5BD7457221CC5FF4 ( Any p0, Any p1 )  //0x5BD7457221CC5FF4

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  33. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

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  34. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

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  35. void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x901BD69984400F62

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  36. BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord )  //0x2FB897405C90B361

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  37. BOOL IS_ANY_UIAPP_ACTIVE ()  //0xAC959AB99AAF3D9F

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  38. BOOL IS_THIS_MODEL_A_BOAT ( Hash model )  //0x799CFC7C5B743B15

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  39. BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash )  //0x0556E9D2ECF39D01

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  40. void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName )  //0xAB5E7CAB074D6B84

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  41. void _0xE7E6CB8B713ED190 ()  //0xE7E6CB8B713ED190

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  42. CAM

    void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

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  43. int DATAARRAY_GET_TYPE ( Any* arrayData, int arrayIndex )  //0x151DAFE6B3B9888F

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  44. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0xFB97618457994A62

    • 0
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  45. Any _ITEMDATABASE_GET_HAS_SLOT_COUNT ( Any p0 )  //0x44915068579D7710

    • 0
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  46. MAP

    Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

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  47. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

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  48. PED

    void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle )  //0x971D38760FBC02EF

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  49. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

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  50. float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point )  //0x005622AEBC33ACA9

    • 0
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