RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _IS_WEAPON_SNIPER ( Hash weaponHash ) //0x6AD66548840472E5
- 0
- 245
- 1207
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void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 ) //0xDC418495DBA327A1
- 0
- 205
- 1207
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void _0x7E176C676F8652A9 ( Any p0 ) //0x7E176C676F8652A9
- 0
- 202
- 1207
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Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 ) //0xEA113BF9B0C0C5D7
- 0
- 219
- 1207
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int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex ) //0x96DEA500B6EBBE53
- 0
- 276
- 1207
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void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
- 0
- 302
- 1207
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void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID ( int instanceId ) //0x007FF852DCF49DA4
- 0
- 162
- 1207
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BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
- 0
- 209
- 1207
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void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
- 0
- 183
- 1207
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void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 ) //0x7F93691AB4B92272
- 0
- 494
- 1207
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BOOL DOES_STREAMED_TEXTURE_DICT_EXIST ( const char* textureDict ) //0x7332461FC59EB7EC
- 0
- 283
- 1207
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void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 ) //0xBBE7648349B49BE8
- 0
- 187
- 1207
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BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash ) //0x959383DCD42040DA
- 0
- 321
- 1207
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void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 ) //0x1C0B105C3F30B88D
- 0
- 212
- 1207
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Any _0x2B9C37C01BF25EDB ( Any p0 ) //0x2B9C37C01BF25EDB
- 0
- 206
- 1207
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void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration ) //0xBC016635D6A73B31
- 0
- 211
- 1207
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float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex ) //0xA9D003CF419CB81E
- 0
- 286
- 1207
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void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
- 0
- 219
- 1207
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BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
- 0
- 286
- 1207
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 234
- 1207
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BOOL IS_PLAYER_RIDING_TRAIN ( Player player ) //0x2FB0ACADA6A238DD
- 0
- 208
- 1207
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BOOL DOES_SCRIPT_EXIST ( const char* scriptName ) //0x552B171E3F69E5AE
- 0
- 354
- 1207
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BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording ) //0xCB4E8BE8A0063C5D
- 0
- 198
- 1207
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void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 ) //0xC1BA29DF5631B0F8
- 0
- 492
- 1207
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BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash ) //0x30E7C16B12DA8211
- 0
- 228
- 1207
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void DETACH_ANIM_SCENE ( AnimScene animScene ) //0x6843A1AA3A336DFF
- 0
- 209
- 1207
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Any _0xA6A3A3F96B8B030E () //0xA6A3A3F96B8B030E
- 0
- 206
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void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 ) //0x02389579A53C3276
- 0
- 215
- 1207
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const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex ) //0xB6790A8FF80F889F
- 0
- 279
- 1207
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int GET_ENTITY_LOD_DIST ( Entity entity ) //0xDF240D0C2A948683
- 0
- 197
- 1207
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float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
- 0
- 211
- 1207
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Any _0x0501D52D24EA8934 ( Any p0 ) //0x0501D52D24EA8934
- 0
- 307
- 1207
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Vector3 _GET_WAYPOINT_COORDS () //0x29B30D07C3F7873B
- 0
- 430
- 1207
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BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
- 0
- 292
- 1207
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
- 0
- 302
- 1207
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BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x51AC07A44D4F5B8A
- 0
- 194
- 1207
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
- 0
- 200
- 1207
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
- 0
- 231
- 1207
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void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0xF6B9CE3F8D5B9B74
- 0
- 282
- 1207
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BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict ) //0x54D6900929CCF162
- 0
- 370
- 1207
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BOOL _IS_WEAPON_LASSO ( Hash weaponHash ) //0x6E4E1A82081EABED
- 0
- 248
- 1207
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void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene ) //0xA2507C4948C83D2E
- 0
- 201
- 1207
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int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet ) //0x0556C784FA056628
- 0
- 236
- 1207
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void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 ) //0xA54D643D0773EB65
- 0
- 204
- 1207
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Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex ) //0x850DA2750DA14E9A
- 0
- 254
- 1207
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void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
- 0
- 450
- 1207
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Any _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY ( Any p0, Any p1, Any p2 ) //0x856FF92C57742AE5
- 0
- 522
- 1207
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Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 ) //0xF08E42BFA46BDFF8
- 0
- 232
- 1207
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BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object ) //0x0378C08504160D0D
- 0
- 207
- 1207
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void KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x45BBCBA77C29A841
- 0
- 177
- 1207