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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _IS_WEAPON_SNIPER ( Hash weaponHash )  //0x6AD66548840472E5

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  2. void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 )  //0xDC418495DBA327A1

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  3. void _0x7E176C676F8652A9 ( Any p0 )  //0x7E176C676F8652A9

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  4. CAM

    Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 )  //0xEA113BF9B0C0C5D7

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  5. int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex )  //0x96DEA500B6EBBE53

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  6. void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle )  //0x0CEDB728A1083FA7

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  7. void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID ( int instanceId )  //0x007FF852DCF49DA4

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  8. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

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  9. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

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  10. void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 )  //0x7F93691AB4B92272

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  11. TXD

    BOOL DOES_STREAMED_TEXTURE_DICT_EXIST ( const char* textureDict )  //0x7332461FC59EB7EC

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  12. void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 )  //0xBBE7648349B49BE8

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  13. BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash )  //0x959383DCD42040DA

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  14. void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 )  //0x1C0B105C3F30B88D

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  15. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

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  16. CAM

    void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration )  //0xBC016635D6A73B31

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  17. float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex )  //0xA9D003CF419CB81E

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  18. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5FB407F0A7C877BF

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  19. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

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  20. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

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  21. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

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  22. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

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  23. BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording )  //0xCB4E8BE8A0063C5D

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  24. TXD

    void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 )  //0xC1BA29DF5631B0F8

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  25. BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash )  //0x30E7C16B12DA8211

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  26. void DETACH_ANIM_SCENE ( AnimScene animScene )  //0x6843A1AA3A336DFF

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  27. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

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  28. CAM

    void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 )  //0x02389579A53C3276

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  29. const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex )  //0xB6790A8FF80F889F

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  30. int GET_ENTITY_LOD_DIST ( Entity entity )  //0xDF240D0C2A948683

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  31. float _GET_PHOTO_MODE_EXPOSURE ()  //0x06C0D8BB6B04A709

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  32. HUD

    Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

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  33. MAP

    Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

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  34. BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 )  //0x3F892CAF67444AE7

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  35. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

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  36. PED

    BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x51AC07A44D4F5B8A

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  37. void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EEDFD8921389928

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  38. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

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  39. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

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  40. TXD

    BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict )  //0x54D6900929CCF162

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  41. BOOL _IS_WEAPON_LASSO ( Hash weaponHash )  //0x6E4E1A82081EABED

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  42. void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene )  //0xA2507C4948C83D2E

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  43. int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet )  //0x0556C784FA056628

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  44. CAM

    void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 )  //0xA54D643D0773EB65

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  45. Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex )  //0x850DA2750DA14E9A

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  46. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x0DF7692B1D9E7BA7

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  47. Any _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY ( Any p0, Any p1, Any p2 )  //0x856FF92C57742AE5

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  48. MAP

    Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

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  49. BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object )  //0x0378C08504160D0D

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  50. PED

    void KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x45BBCBA77C29A841

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