RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _TELEMETRY_CUSTOM ( Any* args ) //0x40914CCF2A1AB531
- 0
- 193
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void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 ) //0x3A379D2166CF5B92
- 0
- 312
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void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x5AE0CB5F35F034FD
- 0
- 233
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void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName ) //0x2412216FCC7B4E3E
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- 189
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void _0x277251C161B4C3F4 ( Any p0, Any p1, Any p2 ) //0x277251C161B4C3F4
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- 259
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void CLEAR_GPS_MULTI_ROUTE () //0x9E0AB9AAEE87CE28
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void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 290
- 1207
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int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
- 0
- 428
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
- 0
- 175
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void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xE0447DEF81CCDFD2
- 0
- 290
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX ) //0xA55547801EB331FC
- 0
- 227
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BOOL DOES_STREAMED_TXD_EXIST ( Hash txdHash ) //0xBA0163B277C2D2D0
- 0
- 244
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int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name ) //0x2B7277484CC095FD
- 0
- 197
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void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 ) //0x821C32C728B24477
- 0
- 196
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BOOL _0xAA235E2F2C09E952 ( const char* p0 ) //0xAA235E2F2C09E952
- 0
- 174
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void _0x1C65CC931C0F946F ( Any p0, Any p1, Any p2 ) //0x1C65CC931C0F946F
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- 249
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void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle ) //0x1794B4FCC84D812F
- 0
- 343
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void _0x21F00E08CBB5F37B ( Any p0 ) //0x21F00E08CBB5F37B
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- 191
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void _0x052D4AC0922AF91A ( Any p0, Any p1 ) //0x052D4AC0922AF91A
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- 248
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void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 ) //0x6B44F13D888F770D
- 0
- 356
- 1207
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BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
- 0
- 211
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
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void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 ) //0xD0D9317DFEEF9A66
- 0
- 201
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void REQUEST_STREAMED_TXD ( Hash txdHash, BOOL p1 ) //0xDB1BD07FB464584D
- 0
- 258
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Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags ) //0x52F45D033645181B
- 0
- 417
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BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 ) //0x8398438D8F14F56D
- 0
- 222
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void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x06C5DF5EE444BC6B
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Any _0x595550376B7EA230 ( Any p0 ) //0x595550376B7EA230
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void _0x7681B677400C7071 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x7681B677400C7071
- 0
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void CLEAR_GPS_PLAYER_WAYPOINT () //0x08FDC6F796E350D1
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- 332
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BOOL _0xD1FFB246F4E088AC ( int p0 ) //0xD1FFB246F4E088AC
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- 178
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void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
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void _0x024EC9B649111915 ( Any p0, Any p1 ) //0x024EC9B649111915
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void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
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- 187
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BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player ) //0xC932F57F31EA9152
- 0
- 188
- 1207
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void _0x141BC64C8D7C5529 ( Vehicle vehicle ) //0x141BC64C8D7C5529
- 0
- 182
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void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
- 0
- 261
- 1207
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BOOL HAS_STREAMED_TXD_LOADED ( Hash txdHash ) //0xBE72591D1509FFE4
- 0
- 330
- 1207
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Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber ) //0xD0FB093A4CDB932C
- 0
- 297
- 1207
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BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene ) //0x3AB6C7B0BB0DF4B1
- 0
- 191
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void _0x341CDD17EFC2472E ( Any p0, Any p1 ) //0x341CDD17EFC2472E
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Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID ) //0x465F04F68AD38197
- 0
- 262
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BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex ) //0xAB1231D2DE52F2D3
- 0
- 274
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void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
- 0
- 276
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void _0xD3F58E9316B7FC2A ( Any p0 ) //0xD3F58E9316B7FC2A
- 0
- 272
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void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 330
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void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject ) //0x634C19521485AB25
- 0
- 186
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BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 ) //0xFB6EB8785F808551
- 0
- 175
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void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName ) //0x0086D3067E1CFD1C
- 0
- 373
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void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
- 0
- 272
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