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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _TELEMETRY_CUSTOM ( Any* args )  //0x40914CCF2A1AB531

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  2. void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 )  //0x3A379D2166CF5B92

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  3. void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x5AE0CB5F35F034FD

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  4. CAM

    void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName )  //0x2412216FCC7B4E3E

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  5. void _0x277251C161B4C3F4 ( Any p0, Any p1, Any p2 )  //0x277251C161B4C3F4

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  6. MAP

    void CLEAR_GPS_MULTI_ROUTE ()  //0x9E0AB9AAEE87CE28

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  7. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

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  8. PED

    int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

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  9. void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 )  //0xF1EA2A881EB7F2CD

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  10. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

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  11. void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX )  //0xA55547801EB331FC

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  12. TXD

    BOOL DOES_STREAMED_TXD_EXIST ( Hash txdHash )  //0xBA0163B277C2D2D0

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  13. int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name )  //0x2B7277484CC095FD

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  14. void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 )  //0x821C32C728B24477

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  15. CAM

    BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

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  16. void _0x1C65CC931C0F946F ( Any p0, Any p1, Any p2 )  //0x1C65CC931C0F946F

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  17. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle )  //0x1794B4FCC84D812F

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  18. void _0x21F00E08CBB5F37B ( Any p0 )  //0x21F00E08CBB5F37B

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  19. HUD

    void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

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  20. MAP

    void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 )  //0x6B44F13D888F770D

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  21. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

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  22. void _0x5A989B7EE3672A56 ( Any p0, Any p1 )  //0x5A989B7EE3672A56

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  23. void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 )  //0xD0D9317DFEEF9A66

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  24. TXD

    void REQUEST_STREAMED_TXD ( Hash txdHash, BOOL p1 )  //0xDB1BD07FB464584D

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  25. Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags )  //0x52F45D033645181B

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  26. BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 )  //0x8398438D8F14F56D

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  27. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

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  28. CAM

    Any _0x595550376B7EA230 ( Any p0 )  //0x595550376B7EA230

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  29. void _0x7681B677400C7071 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x7681B677400C7071

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  30. MAP

    void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

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  31. BOOL _0xD1FFB246F4E088AC ( int p0 )  //0xD1FFB246F4E088AC

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  32. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

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  33. PED

    void _0x024EC9B649111915 ( Any p0, Any p1 )  //0x024EC9B649111915

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  34. void _0x483D4E917B0D35A9 ( Any p0, Any p1 )  //0x483D4E917B0D35A9

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  35. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

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  36. void _0x141BC64C8D7C5529 ( Vehicle vehicle )  //0x141BC64C8D7C5529

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  37. void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 )  //0x8C825BDC7741D37C

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  38. TXD

    BOOL HAS_STREAMED_TXD_LOADED ( Hash txdHash )  //0xBE72591D1509FFE4

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  39. Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber )  //0xD0FB093A4CDB932C

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  40. BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene )  //0x3AB6C7B0BB0DF4B1

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  41. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

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  42. CAM

    Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID )  //0x465F04F68AD38197

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  43. BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex )  //0xAB1231D2DE52F2D3

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  44. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

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  45. MAP

    void _0xD3F58E9316B7FC2A ( Any p0 )  //0xD3F58E9316B7FC2A

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  46. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

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  47. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

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  48. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

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  49. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

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  50. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

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