RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Any* DATADICT_GET_ARRAY ( Any* objectData, const char* key ) //0x1B5447CF18544B18
- 0
- 276
- 1207
-
void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag ) //0xFAEE099C6F890BB8
- 0
- 292
- 1207
-
void _0x297B72E2AF094742 ( int unk ) //0x297B72E2AF094742
- 0
- 213
- 1207
-
void LINK_NAMED_RENDERTARGET ( Hash modelHash ) //0x2F506B8556242DDB
- 0
- 388
- 1207
-
void CLEAR_GPS_CUSTOM_ROUTE () //0x1EAA5674B4D181C5
- 0
- 353
- 1207
-
void POPULATE_NOW () //0xEA6DC3A8ADD2005F
- 0
- 273
- 1207
-
BOOL NETWORK_IS_IN_TUTORIAL_SESSION () //0xADA24309FE08DACF
- 0
- 238
- 1207
-
Any _0x3E2616E7EA539480 ( Any p0 ) //0x3E2616E7EA539480
- 0
- 225
- 1207
-
void _0x8D59079C37C21D78 ( int ropeId, float p1 ) //0x8D59079C37C21D78
- 0
- 207
- 1207
-
void _0x113EF458AB6CDA67 ( Any p0, Any p1 ) //0x113EF458AB6CDA67
- 0
- 187
- 1207
-
void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB2A16444EAD9AE47
- 0
- 245
- 1207
-
void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle ) //0xBF9B4D6267E8C26D
- 0
- 189
- 1207
-
BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash ) //0x44C8F4908F1B2622
- 0
- 233
- 1207
-
BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name ) //0x07A6F6447ECA9B64
- 0
- 231
- 1207
-
Any _0x44A5EEF54F62E823 ( Any p0 ) //0x44A5EEF54F62E823
- 0
- 202
- 1207
-
void _0x0FF7125F07DEB84F ( Any p0, Any p1 ) //0x0FF7125F07DEB84F
- 0
- 219
- 1207
-
int DATADICT_GET_TYPE ( Any* objectData, const char* key ) //0x92E11E3CA4C7CDF0
- 0
- 375
- 1207
-
void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle ) //0xEF9E1C45732F55FA
- 0
- 170
- 1207
-
int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name ) //0xB6762A85EE29AA60
- 0
- 377
- 1207
-
void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle ) //0x3D3D15AF7BCAAF83
- 0
- 463
- 1207
-
void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
- 0
- 208
- 1207
-
void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 456
- 1207
-
void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 ) //0x0FB1BA7FF73B41E1
- 0
- 215
- 1207
-
void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 ) //0x814D453FCFDF119F
- 0
- 207
- 1207
-
void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0x4DE44FA389DCA565
- 0
- 208
- 1207
-
void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle ) //0x7AA80209BDA643EB
- 0
- 201
- 1207
-
void ANALYTICS_PLAYTIME_FREEMODE_START () //0xE9F24081D84931B8
- 0
- 201
- 1207
-
void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 ) //0x6BC5104E68CBEFE8
- 0
- 221
- 1207
-
void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 ) //0x017492B2201E3428
- 0
- 212
- 1207
-
void _0x6CAB0BA160B168D2 () //0x6CAB0BA160B168D2
- 0
- 214
- 1207
-
void _0xBC0DF006A4952C68 ( Any p0, Any p1, Any p2 ) //0xBC0DF006A4952C68
- 0
- 324
- 1207
-
void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x100E7007D13E3687
- 0
- 239
- 1207
-
BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS () //0x86ED21BDB2791CE8
- 0
- 282
- 1207
-
BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash ) //0x707032835FF09AE7
- 0
- 339
- 1207
-
void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 ) //0x64C59DD6834FA942
- 0
- 316
- 1207
-
BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
- 0
- 204
- 1207
-
Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6E16BC2503FF1FF0
- 0
- 217
- 1207
-
void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2
- 0
- 195
- 1207
-
void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x97465886D35210E9
- 0
- 342
- 1207
-
void ANALYTICS_PLAYTIME_FREEMODE_END () //0x3180E991D4B8F248
- 0
- 187
- 1207
-
float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name ) //0xCC24CB07F60B496E
- 0
- 192
- 1207
-
void _0xC886CD666ADD42E1 ( Any p0, Any p1 ) //0xC886CD666ADD42E1
- 0
- 203
- 1207
-
void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 ) //0x1B3C2D961F5FC0E1
- 0
- 202
- 1207
-
void _0x9F130129EBC31B34 ( Any p0, Any p1, Any p2 ) //0x9F130129EBC31B34
- 0
- 253
- 1207
-
void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 438
- 1207
-
Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
- 0
- 228
- 1207
-
void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
- 0
- 183
- 1207
-
void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x61A2EECAB274829B
- 0
- 177
- 1207
-
void _0x1A7D63CB1B0BB223 ( Any p0 ) //0x1A7D63CB1B0BB223
- 0
- 179
- 1207
-
void _TELEMETRY_CUSTOM ( Any* args ) //0x40914CCF2A1AB531
- 0
- 202
- 1207