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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any* DATADICT_GET_ARRAY ( Any* objectData, const char* key )  //0x1B5447CF18544B18

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  2. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

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  3. void _0x297B72E2AF094742 ( int unk )  //0x297B72E2AF094742

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  4. HUD

    void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

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  5. MAP

    void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

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  6. void POPULATE_NOW ()  //0xEA6DC3A8ADD2005F

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  7. BOOL NETWORK_IS_IN_TUTORIAL_SESSION ()  //0xADA24309FE08DACF

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  8. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

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  9. void _0x8D59079C37C21D78 ( int ropeId, float p1 )  //0x8D59079C37C21D78

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  10. void _0x113EF458AB6CDA67 ( Any p0, Any p1 )  //0x113EF458AB6CDA67

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  11. void TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 )  //0x46A6CC01E0826106

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  12. void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xB2A16444EAD9AE47

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  13. void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0xBF9B4D6267E8C26D

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  14. BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash )  //0x44C8F4908F1B2622

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  15. BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name )  //0x07A6F6447ECA9B64

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  16. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

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  17. CAM

    void _0x0FF7125F07DEB84F ( Any p0, Any p1 )  //0x0FF7125F07DEB84F

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  18. int DATADICT_GET_TYPE ( Any* objectData, const char* key )  //0x92E11E3CA4C7CDF0

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  19. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xEF9E1C45732F55FA

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  20. HUD

    int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  21. MAP

    void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

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  22. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

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  23. PED

    void SET_PED_MAX_HEALTH ( Ped ped, int value )  //0xF5F6378C4F3419D3

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  24. PED

    void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 )  //0x0FB1BA7FF73B41E1

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  25. void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 )  //0x814D453FCFDF119F

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  26. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

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  27. void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle )  //0x7AA80209BDA643EB

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  28. void ANALYTICS_PLAYTIME_FREEMODE_START ()  //0xE9F24081D84931B8

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  29. void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 )  //0x6BC5104E68CBEFE8

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  30. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

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  31. CAM

    void _0x6CAB0BA160B168D2 ()  //0x6CAB0BA160B168D2

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  32. void _0xBC0DF006A4952C68 ( Any p0, Any p1, Any p2 )  //0xBC0DF006A4952C68

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  33. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x100E7007D13E3687

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  34. BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS ()  //0x86ED21BDB2791CE8

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  35. HUD

    BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

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  36. MAP

    void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 )  //0x64C59DD6834FA942

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  37. BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 )  //0x279B0696DA4657EB

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  38. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

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  39. void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 )  //0x1FC92BDBA1106BD2

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  40. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x97465886D35210E9

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  41. void ANALYTICS_PLAYTIME_FREEMODE_END ()  //0x3180E991D4B8F248

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  42. float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name )  //0xCC24CB07F60B496E

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  43. void _0xC886CD666ADD42E1 ( Any p0, Any p1 )  //0xC886CD666ADD42E1

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  44. CAM

    void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 )  //0x1B3C2D961F5FC0E1

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  45. void _0x9F130129EBC31B34 ( Any p0, Any p1, Any p2 )  //0x9F130129EBC31B34

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  46. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x9CC8314DFEDE441E

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  47. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

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  48. void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 )  //0xDEDE679ED29DD4E7

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  49. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x61A2EECAB274829B

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  50. void _0x1A7D63CB1B0BB223 ( Any p0 )  //0x1A7D63CB1B0BB223

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