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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _TELEMETRY_GUN_LOCKER_WEAPON_REMOVED ( Hash p0 )  //0x317D9C9560529CC2

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  2. Vector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script )  //0x61787DD28B8CC0D5

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  3. void _0xA769D753922B031B ( Any p0, Any p1, Any p2 )  //0xA769D753922B031B

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  4. Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xE5822422197BBBA3

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  5. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

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  6. CAM

    void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 )  //0x3B8E3AD9677CE12B

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  7. const char* DATADICT_GET_STRING ( Any* objectData, const char* key )  //0xE37B38C0B4E95DFA

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  8. void _0x503941F65DBA24EC ( Any p0 )  //0x503941F65DBA24EC

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  9. HUD

    BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

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  10. void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle )  //0x8ABD939C2E5D00ED

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  11. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

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  12. PED

    BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

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  13. Any _0x3D69537039F8D824 ( Any p0 )  //0x3D69537039F8D824

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  14. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

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  15. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

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  16. void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 )  //0x6671F3EEC681BDA1

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  17. void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange )  //0x195AEEB13CEFE2EE

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  18. float GET_TIME_POSITION_IN_RECORDING ( Vehicle vehicle )  //0x233B51C7913FA031

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  19. void _0xC5899C4CD2E2495D ( Any p0 )  //0xC5899C4CD2E2495D

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  20. Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xFB5674687A1B2814

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  21. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

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  22. CAM

    void _0xDF7F5BE9150E47E4 ( Any p0 )  //0xDF7F5BE9150E47E4

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  23. Vector3 DATADICT_GET_VECTOR ( Any* objectData, const char* key )  //0xE459C941431E0FFA

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  24. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x473598683095D430

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  25. HUD

    BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

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  26. MAP

    void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

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  27. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

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  28. PED

    void _0x0ADA3EC589E1736E ()  //0x0ADA3EC589E1736E

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  29. void _0x751DF00EEFF122E3 ( Any p0 )  //0x751DF00EEFF122E3

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  30. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

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  31. void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x11315AB3385B8AC0

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  32. void START_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, int recording, const char* script, BOOL p3 )  //0x4932B84E3276508E

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  33. BOOL GET_ALLOW_DUAL_WIELD ( Ped ped )  //0x918990BD9CE08582

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  34. Vehicle _GET_ANIM_SCENE_VEHICLE ( AnimScene animScene, const char* name, BOOL isNetwork )  //0x430EE0A19BC5A287

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  35. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

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  36. CAM

    void _0xB85C13E0BF1F2A1C ( Any p0 )  //0xB85C13E0BF1F2A1C

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  37. Any* DATADICT_GET_DICT ( Any* objectData, const char* key )  //0x4D7A30130F46AC9C

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  38. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup )  //0x6C1F6AA2F0ADD104

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  39. HUD

    BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

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  40. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

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  41. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

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  42. PED

    Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

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  43. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

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  44. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

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  45. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

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  46. BOOL _0x0DED260A1958A82E ( Player player )  //0x0DED260A1958A82E

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  47. void _SET_ALLOW_DUAL_WIELD ( Ped ped, BOOL allow )  //0x83B8D50EB9446BBA

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  48. void SET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name, BOOL value, BOOL p3 )  //0x519E96C2C68B404B

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  49. void _0xEA546C31FD45F8CD ( Any p0 )  //0xEA546C31FD45F8CD

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  50. CAM

    void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x066167C63111D8CF

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