RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash ) //0xBF4DC1784BE94DFA
- 0
- 232
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void DATADICT_SET_INT ( Any* objectData, const char* key, int value ) //0x26FDF5E99AA2F3E9
- 0
- 286
- 1207
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void _0x2D40BCBFE9305DEA ( Any p0, Any p1 ) //0x2D40BCBFE9305DEA
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void _0xDEEDE7C41742E011 ( Any p0 ) //0xDEEDE7C41742E011
- 0
- 309
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Any _0x12EB4E31F092C9B3 ( Any p0 ) //0x12EB4E31F092C9B3
- 0
- 185
- 1207
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void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 ) //0x461FCBDEB4D06717
- 0
- 248
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void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xAF341032E97FB061
- 0
- 191
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
- 0
- 209
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void _TELEMETRY_START_GUN_LOCKER_INTERACTION () //0xF0D54E0651DD7E07
- 0
- 199
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Hash _0x9EEFD670F10656D7 ( Hash weaponCollection, Hash weaponGroup ) //0x9EEFD670F10656D7
- 0
- 225
- 1207
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BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 ) //0x73616E64696C616E
- 0
- 299
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void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
- 0
- 393
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void _0x16E9ABDD34DDD931 () //0x16E9ABDD34DDD931
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- 224
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BOOL DATADICT_GET_BOOL ( Any* objectData, const char* key ) //0x175E915A486EE548
- 0
- 283
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BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip ) //0xE9F676788F8D5E1E
- 0
- 302
- 1207
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int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
- 0
- 198
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Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 869
- 1207
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BOOL GET_PED_IS_GRAPPLING ( Ped ped ) //0x0E99E3BF11BB6367
- 0
- 175
- 1207
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void _0x423C6B1F3786D28B ( Any p0, Any p1 ) //0x423C6B1F3786D28B
- 0
- 245
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void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage ) //0x43F50A7CD2482156
- 0
- 280
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
- 0
- 201
- 1207
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
- 0
- 226
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Any _0xF2F585411E748B9C ( Any p0, Any p1 ) //0xF2F585411E748B9C
- 0
- 213
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BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 ) //0xB89FCFF19DAFFF28
- 0
- 318
- 1207
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void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6DA15746D5CC1A92
- 0
- 221
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BOOL IS_DEATH_FAIL_CAMERA_RUNNING () //0x139EFB0A71DD9011
- 0
- 196
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int DATADICT_GET_INT ( Any* objectData, const char* key ) //0x9D896A3B87D96E2B
- 0
- 366
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void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
- 0
- 254
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void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
- 0
- 263
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void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a ) //0x1BE39DBAA7263CA5
- 0
- 401
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BOOL IS_BLIP_ON_MINIMAP ( Blip blip ) //0x46534526B9CD2D17
- 0
- 408
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void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A
- 0
- 226
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 590
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void _0x76BAD9D538BCA1AA ( int ropeId, float p1 ) //0x76BAD9D538BCA1AA
- 0
- 205
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void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy ) //0x967FF5BC0CFE6D26
- 0
- 195
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
- 0
- 254
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void _TELEMETRY_GUN_LOCKER_WEAPON_STORED ( Hash p0 ) //0xC3ADF4880784FA9C
- 0
- 226
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Vector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script ) //0x1A00961A1BE94E5E
- 0
- 217
- 1207
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int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0xD3750CCC00635FC2
- 0
- 240
- 1207
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BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName ) //0x337F1CC8EE895601
- 0
- 290
- 1207
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void _0x078F77FD1A43EAB3 ( Any p0, Any p1 ) //0x078F77FD1A43EAB3
- 0
- 205
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Any _0x7CE9DC58E3E4755F () //0x7CE9DC58E3E4755F
- 0
- 206
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float DATADICT_GET_FLOAT ( Any* objectData, const char* key ) //0x814643ECA258ADF5
- 0
- 304
- 1207
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void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
- 0
- 213
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Any FORCE_SONAR_BLIPS_THIS_FRAME () //0xEE1C7BA69BB74B08
- 0
- 317
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void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 250
- 1207
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void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 ) //0xB40EA9E0D2E2F7F3
- 0
- 189
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void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0x4EA69188FBCE6A7D
- 0
- 198
- 1207
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void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 ) //0x5AD23D40115353AC
- 0
- 250
- 1207
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void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z ) //0x447C1E9EF844BC0F
- 0
- 240
- 1207