RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
- 0
- 223
- 1207
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BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
- 0
- 188
- 1207
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void REMOVE_BLIP ( Blip* blip ) //0xF2C3C9DA47AAA54A
- 0
- 480
- 1207
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int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
- 0
- 216
- 1207
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void START_ROPE_UNWINDING_FRONT ( int ropeId ) //0x538D1179EC1AA9A9
- 0
- 425
- 1207
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float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
- 0
- 206
- 1207
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void TASK_PATROL ( Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4 ) //0xBDA5DF49D080FE4E
- 0
- 266
- 1207
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BOOL _GET_CAN_TWIRL_WEAPON ( Hash weaponHash ) //0x6554ECCE226F2A2A
- 0
- 221
- 1207
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float _GET_ANIM_SCENE_DURATION ( AnimScene animScene ) //0x49F1D143ADE32656
- 0
- 242
- 1207
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void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 ) //0x8BF907833BE275DE
- 0
- 243
- 1207
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Any _0x6DFD37E586D4F44F () //0x6DFD37E586D4F44F
- 0
- 191
- 1207
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const char* DATAFILE_GET_FILE_DICT ( int index ) //0xBBD8CF823CAE557C
- 0
- 331
- 1207
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BOOL DOES_BLIP_EXIST ( Blip blip ) //0xCD82FA174080B3B1
- 0
- 437
- 1207
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BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
- 0
- 230
- 1207
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void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
- 0
- 246
- 1207
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void STOP_ROPE_UNWINDING_FRONT ( int ropeId ) //0xFFF3A50779EFBBB3
- 0
- 278
- 1207
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void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 ) //0x5C2E5E3CAEEB1F58
- 0
- 214
- 1207
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BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
- 0
- 181
- 1207
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void _TASK_PATROL_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x964B06C88E4C86DB
- 0
- 192
- 1207
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Any _0x2045429505158D1A ( Any p0 ) //0x2045429505158D1A
- 0
- 206
- 1207
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Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel ) //0xD42514C182121C23
- 0
- 263
- 1207
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void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags ) //0x8B720AD451CA2AB3
- 0
- 363
- 1207
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void FORCE_PED_PANIC_WALLA () //0x062D5EAD4DA2FA6A
- 0
- 209
- 1207
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Any _0x80D7A3E39B120BC4 () //0x80D7A3E39B120BC4
- 0
- 182
- 1207
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BOOL DATADICT_IS_DICT_VALID ( Any p0 ) //0x4607D57C5F7D332A
- 0
- 443
- 1207
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void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
- 0
- 219
- 1207
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BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity ) //0x9FA00E2FC134A9D0
- 0
- 290
- 1207
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,297
- 1207
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float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
- 0
- 285
- 1207
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void _0x00F611A794A3C36E ( Any p0 ) //0x00F611A794A3C36E
- 0
- 270
- 1207
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void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier ) //0xFC79DCC94D0A5897
- 0
- 202
- 1207
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int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
- 0
- 202
- 1207
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void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
- 0
- 281
- 1207
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void SET_RANDOM_BOATS ( BOOL toggle ) //0xF44D446D4E36DB87
- 0
- 222
- 1207
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void _0x13EB275BF81636D1 ( Any p0, Any p1 ) //0x13EB275BF81636D1
- 0
- 192
- 1207
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void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection ) //0x899A04AFCC725D04
- 0
- 267
- 1207
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void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity ) //0x2BF96692C67F3E53
- 0
- 299
- 1207
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void _0x138ADB94F8B90616 () //0x138ADB94F8B90616
- 0
- 191
- 1207
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void _0x63E5841A9264D016 ( Any p0 ) //0x63E5841A9264D016
- 0
- 215
- 1207
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BOOL DATADICT_IS_ARRAY_VALID ( Any p0 ) //0xB04B69CF277D15C0
- 0
- 251
- 1207
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void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
- 0
- 223
- 1207
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BOOL _NETWORK_SESSION_SET_PLAYER_FLAGS ( int flags ) //0x0AE241A4A9ADEEEC
- 0
- 249
- 1207
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void _0x10DAA76CB8A201A1 ( Any p0 ) //0x10DAA76CB8A201A1
- 0
- 263
- 1207
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void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle ) //0x59F0AFF3E0A1B019
- 0
- 173
- 1207
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void _SET_ALL_PLAYER_BITS ( Any* value ) //0x20F4CB76689ACDBC
- 0
- 288
- 1207
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void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag ) //0x504D54DF3F6F2247
- 0
- 244
- 1207
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
- 0
- 387
- 1207
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BOOL _0xCCF71FCFA0070B1A () //0xCCF71FCFA0070B1A
- 0
- 321
- 1207
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BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant ) //0xF252A85B8F3F8C58
- 0
- 251
- 1207
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BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME ( AnimScene animScene, const char* entityName ) //0x005E6F28DD7ED58D
- 0
- 310
- 1207