RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId ) //0x21BB0FBD3E217C2D
- 0
- 257
- 1207
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Any _0x9422743A5BA50E10 ( Any p0 ) //0x9422743A5BA50E10
- 0
- 176
- 1207
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BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model ) //0x210A79C9EC89778F
- 0
- 268
- 1207
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int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
- 0
- 265
- 1207
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BOOL _0x80A02D9F948A8BCA ( Any* requestId, Any* telemetryId ) //0x80A02D9F948A8BCA
- 0
- 269
- 1207
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Any _0x74C8000FDD1BB111 ( Any p0, Any p1 ) //0x74C8000FDD1BB111
- 0
- 205
- 1207
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void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate ) //0x75820B801CFF262A
- 0
- 294
- 1207
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int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 251
- 1207
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BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
- 0
- 344
- 1207
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Any UGC2_SET_PLAYER_DATA ( Any p0, Any p1, Any p2, Any p3 ) //0xE79C70E77E0973C7
- 0
- 256
- 1207
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void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player ) //0x093DD5A31BC2B459
- 0
- 299
- 1207
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BOOL NETWORK_IS_SESSION_STARTED () //0x9DE624D2FC4B603F
- 0
- 262
- 1207
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void _0x7FCD49388BC9B775 ( Any p0, Any p1 ) //0x7FCD49388BC9B775
- 0
- 196
- 1207
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Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
- 0
- 273
- 1207
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BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
- 0
- 274
- 1207
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Any _0x9FF5F9B24E870748 ( Any p0 ) //0x9FF5F9B24E870748
- 0
- 177
- 1207
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BOOL _0xF184B3ECE36219CF ( Any* transactionId, Any* telemetryId ) //0xF184B3ECE36219CF
- 0
- 262
- 1207
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Any _0x74C8000FDD1BB222 ( Any p0, Any p1 ) //0x74C8000FDD1BB222
- 0
- 201
- 1207
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float _GET_ANIM_SCENE_RATE ( AnimScene animScene ) //0x43C21623E42B821B
- 0
- 300
- 1207
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void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 ) //0xF64034D533CE8AAC
- 0
- 186
- 1207
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Any DATAFILE_UGC_SELECT_DATA ( Any ugcRequestId, int index, Any p2 ) //0x790EC421078F5C4E
- 0
- 262
- 1207
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void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 372
- 1207
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void SET_BLIP_ROTATION ( Blip blip, int rotation ) //0x6049966A94FBE706
- 0
- 312
- 1207
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void _0x49C44FE78A135A1D ( Any p0 ) //0x49C44FE78A135A1D
- 0
- 178
- 1207
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BOOL NETWORK_CAN_SESSION_END () //0x4EEBC3694E49C572
- 0
- 205
- 1207
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Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
- 0
- 280
- 1207
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Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 ) //0x0D3B1568917EBDA0
- 0
- 168
- 1207
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void START_ROPE_WINDING ( int ropeId ) //0x1461C72C889E343E
- 0
- 285
- 1207
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void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier ) //0x93F499CAE53FCD05
- 0
- 202
- 1207
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void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0x31010318BA9897AC
- 0
- 420
- 1207
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float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task ) //0xA710DC5D25F8B942
- 0
- 184
- 1207
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void _0x160C1B5AB48AB87C ( Vehicle train, float p1 ) //0x160C1B5AB48AB87C
- 0
- 193
- 1207
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Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType ) //0xF4601C1203B1A78D
- 0
- 237
- 1207
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float GET_ANIM_SCENE_PHASE ( AnimScene animScene ) //0x3FBC3F51BF12DFBF
- 0
- 275
- 1207
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void SET_PED_WALLA_DENSITY ( float p0, float p1 ) //0x149AEE66F0CB3A99
- 0
- 209
- 1207
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void _0x2F994CC29CAA9D22 ( Any p0 ) //0x2F994CC29CAA9D22
- 0
- 208
- 1207
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void DATAFILE_CREATE ( int index ) //0x56B7291FB953DD51
- 0
- 334
- 1207
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void SET_BLIP_SCALE ( Blip blip, float scale ) //0xD38744167B2FA257
- 0
- 407
- 1207
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const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
- 0
- 178
- 1207
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int _0x225640E09EFFDC3F () //0x225640E09EFFDC3F
- 0
- 198
- 1207
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void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
- 0
- 237
- 1207
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BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED () //0x0EE3F0D7FECCC54F
- 0
- 206
- 1207
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void STOP_ROPE_WINDING ( int ropeId ) //0xCB2D4AB84A19AA7C
- 0
- 354
- 1207
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void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier ) //0xD04AD186CE8BB129
- 0
- 275
- 1207
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void _TELEMETRY_BOUNTY_TARGET ( Any* data ) //0x52FA31DB8F3AD25D
- 0
- 272
- 1207
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void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin ) //0x01F661BB9C71B465
- 0
- 225
- 1207
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float _GET_ANIM_SCENE_TIME ( AnimScene animScene ) //0x61BE7D6186260002
- 0
- 355
- 1207
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void _0xDAD6CD07CAA4F382 () //0xDAD6CD07CAA4F382
- 0
- 195
- 1207
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BOOL _IS_CAM_PHOTOFX_RUNNING () //0xA14D5FE82BCB1D9E
- 0
- 195
- 1207
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void DATAFILE_DELETE ( int index ) //0x9FB90EEDEA9F2D5C
- 0
- 326
- 1207