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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool )  //0x356088527D9EBAAD

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  2. void _0x07E2E21E799080A0 ( Any p0, Any p1 )  //0x07E2E21E799080A0

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  3. void _0x74C9080FDD1BB48E ( Any p0, Any p1 )  //0x74C9080FDD1BB48E

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  4. void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order )  //0x020894BF17A02EF2

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  5. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

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  6. CAM

    void _0xC252C0CC969AF79A ( Any p0 )  //0xC252C0CC969AF79A

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  7. BOOL DATAFILE_HAS_LOADED_FILE_DATA ( Any p0 )  //0x17279C820464CEE0

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  8. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0xFBFC4473F66CE344

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  9. int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId )  //0x033EE4B89F3AC545

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  10. BOOL NETWORK_IS_GAME_IN_PROGRESS ()  //0x10FAB35428CCC9D7

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  11. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

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  12. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

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  13. BOOL _IS_INTERIOR_RENDERING_DISABLED ()  //0x0F838D47DE58EDB2

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  14. void OPEN_PATROL_ROUTE ( const char* patrolRoute )  //0xA36BFB5EE89F3D82

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  15. void _0x74C9080FDD1BB48F ( Any p0, Any p1 )  //0x74C9080FDD1BB48F

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  16. void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order )  //0xADF1D53F3B1FE0A7

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  17. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

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  18. CAM

    void _0xE2BB2D6A9FE2ECDE ( Any p0 )  //0xE2BB2D6A9FE2ECDE

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  19. BOOL DATAFILE_HAS_VALID_FILE_DATA ( Any p0 )  //0xE60100389E50EADE

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  20. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0xCF2B9C0645C4651B

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  21. HUD

    int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

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  22. MAP

    Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

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  23. BOOL NETWORK_IS_SESSION_ACTIVE ()  //0xD83C2B94E7508980

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  24. PED

    Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x0BCD4091C8EABA42

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  25. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

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  26. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

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  27. int GET_SEQUENCE_PROGRESS ( Ped ped )  //0x00A9010CFE1E3533

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  28. void _0x74C2365FDD1BB48F ( Any p0, Any p1 )  //0x74C2365FDD1BB48F

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  29. void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle )  //0xD6824B7D24DC0CE0

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  30. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

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  31. CAM

    void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 )  //0x6E969927CF632608

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  32. BOOL DATAFILE_SELECT_ACTIVE_FILE ( Any p0, Any p1 )  //0x46102A0989AD80B5

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  33. void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x203BEFFDBE12E96A

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  34. HUD

    int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0xDC5AD6B7AB8184F5

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  35. BOOL NETWORK_IS_IN_SESSION ()  //0xCA97246103B63917

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  36. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

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  37. PED

    void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x28CB6391ACEDD9DB

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  38. PED

    BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0x02AA2096FE00F3E1

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  39. void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 )  //0x3C6490D940FF5D0B

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  40. Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 )  //0x19B2C7A6C34FAD54

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  41. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

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  42. void _0x74C90AAACC1DD48F ( Any p0 )  //0x74C90AAACC1DD48F

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  43. BOOL _IS_ANIM_SCENE_PAUSED ( AnimScene animScene )  //0x4B4038796F0D6566

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  44. Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName )  //0x05D6195FB4D428F4

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  45. CAM

    Any _0x6072B7420A83A03F ()  //0x6072B7420A83A03F

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  46. BOOL DATAFILE_DELETE_REQUESTED_FILE ( Any p0 )  //0x604B8ED1A482F9DF

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  47. void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 )  //0x0918E3565C20F03C

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  48. MAP

    void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString )  //0x9CB1A1623062F402

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  49. void _INT_TO_STRING ( int value, const char* format, char* buffer )  //0xCF11C0CEB40C401B

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  50. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

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