RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool ) //0x356088527D9EBAAD
- 0
- 280
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void _0x07E2E21E799080A0 ( Any p0, Any p1 ) //0x07E2E21E799080A0
- 0
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void _0x74C9080FDD1BB48E ( Any p0, Any p1 ) //0x74C9080FDD1BB48E
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void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order ) //0x020894BF17A02EF2
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- 336
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BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 335
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void _0xC252C0CC969AF79A ( Any p0 ) //0xC252C0CC969AF79A
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- 209
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BOOL DATAFILE_HAS_LOADED_FILE_DATA ( Any p0 ) //0x17279C820464CEE0
- 0
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void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0xFBFC4473F66CE344
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- 253
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int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId ) //0x033EE4B89F3AC545
- 0
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BOOL NETWORK_IS_GAME_IN_PROGRESS () //0x10FAB35428CCC9D7
- 0
- 241
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void _0xC89E7410A93AC19A ( int ropeId, float p1 ) //0xC89E7410A93AC19A
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- 368
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void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier ) //0x914071FF93AF2692
- 0
- 185
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BOOL _IS_INTERIOR_RENDERING_DISABLED () //0x0F838D47DE58EDB2
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void OPEN_PATROL_ROUTE ( const char* patrolRoute ) //0xA36BFB5EE89F3D82
- 0
- 208
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void _0x74C9080FDD1BB48F ( Any p0, Any p1 ) //0x74C9080FDD1BB48F
- 0
- 261
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void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order ) //0xADF1D53F3B1FE0A7
- 0
- 290
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BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 208
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void _0xE2BB2D6A9FE2ECDE ( Any p0 ) //0xE2BB2D6A9FE2ECDE
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- 224
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BOOL DATAFILE_HAS_VALID_FILE_DATA ( Any p0 ) //0xE60100389E50EADE
- 0
- 314
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void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
- 0
- 250
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int GET_LENGTH_OF_LITERAL_STRING ( const char* string ) //0x481FBF588B0B76DB
- 0
- 365
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Any _0x01B928CA2E198B01 ( Any p0 ) //0x01B928CA2E198B01
- 0
- 305
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BOOL NETWORK_IS_SESSION_ACTIVE () //0xD83C2B94E7508980
- 0
- 228
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Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x0BCD4091C8EABA42
- 0
- 225
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void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 ) //0x1D97DA8ACB5D2582
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- 294
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float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
- 0
- 190
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
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void _0x74C2365FDD1BB48F ( Any p0, Any p1 ) //0x74C2365FDD1BB48F
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void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle ) //0xD6824B7D24DC0CE0
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BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
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void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 ) //0x6E969927CF632608
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- 257
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BOOL DATAFILE_SELECT_ACTIVE_FILE ( Any p0, Any p1 ) //0x46102A0989AD80B5
- 0
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void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x203BEFFDBE12E96A
- 0
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int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string ) //0xDC5AD6B7AB8184F5
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BOOL NETWORK_IS_IN_SESSION () //0xCA97246103B63917
- 0
- 311
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void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value ) //0x63E39F09310F481F
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- 217
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void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x28CB6391ACEDD9DB
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BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag ) //0x02AA2096FE00F3E1
- 0
- 242
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void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 ) //0x3C6490D940FF5D0B
- 0
- 293
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Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 ) //0x19B2C7A6C34FAD54
- 0
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void REQUEST_COLLISION_FOR_MODEL ( Hash model ) //0xF1767BE37F661551
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- 322
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void _0x74C90AAACC1DD48F ( Any p0 ) //0x74C90AAACC1DD48F
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BOOL _IS_ANIM_SCENE_PAUSED ( AnimScene animScene ) //0x4B4038796F0D6566
- 0
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Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName ) //0x05D6195FB4D428F4
- 0
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Any _0x6072B7420A83A03F () //0x6072B7420A83A03F
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BOOL DATAFILE_DELETE_REQUESTED_FILE ( Any p0 ) //0x604B8ED1A482F9DF
- 0
- 305
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void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 ) //0x0918E3565C20F03C
- 0
- 198
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void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString ) //0x9CB1A1623062F402
- 0
- 1,431
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void _INT_TO_STRING ( int value, const char* format, char* buffer ) //0xCF11C0CEB40C401B
- 0
- 306
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void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable ) //0x04D1D4E411CE52D0
- 0
- 216
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