RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
- 0
- 380
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Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x27219300C36A8D40
- 0
- 204
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BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled ) //0x227522FD59DDB7E8
- 0
- 461
- 1207
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void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity ) //0x0C7A2289A5C4D7C9
- 0
- 305
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BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string ) //0x375F5870A7B8BEC1
- 0
- 189
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void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 ) //0xD699E688B49C0FD2
- 0
- 296
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void _0x83C989D5B5B5B466 ( Any p0, Any p1 ) //0x83C989D5B5B5B466
- 0
- 177
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BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
- 0
- 344
- 1207
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
- 0
- 204
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Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 ) //0xC6A6789BB405D11C
- 0
- 271
- 1207
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void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 ) //0xA41351EA2A18A0AD
- 0
- 293
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void _0xB93A769B8B726950 ( Ped ped, Hash p1 ) //0xB93A769B8B726950
- 0
- 204
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void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed ) //0xE3639DB78B3B5400
- 0
- 199
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void _VIRTUAL_COLLECTION_RESET ( Any p0 ) //0x09D95666ED2B5F60
- 0
- 194
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void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xE0580EC84813875A
- 0
- 210
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BOOL DOES_TEXT_LABEL_EXIST ( const char* label ) //0x73C258C68D6F55B6
- 0
- 328
- 1207
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void ALLOW_SONAR_BLIPS ( BOOL toggle ) //0x6E6E64788C07D2E0
- 0
- 353
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BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
- 0
- 302
- 1207
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void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xBB3E9B073E66C3C9
- 0
- 291
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Any _0x03B4B759A8990505 ( Any p0 ) //0x03B4B759A8990505
- 0
- 179
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BOOL _EVENT_QUEUE_IS_EMPTY ( Hash hash ) //0x402B5D7D269FF796
- 0
- 330
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void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId ) //0x5ABA3986D90D8A3B
- 0
- 273
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Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
- 0
- 209
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Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 ) //0x6CA484C9A7377E4F
- 0
- 260
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void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 ) //0x323E3AD772BA5D57
- 0
- 282
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void _0xE891504B2F0E2DBA ( Any p0, Any p1 ) //0xE891504B2F0E2DBA
- 0
- 205
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void _0x986F7A51EE3E1F92 ( Any p0, Any p1 ) //0x986F7A51EE3E1F92
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Any _VIRTUAL_COLLECTION_EXISTS ( Any p0 ) //0x37963B56755BFB35
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- 232
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void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 417
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const char* _GET_LABEL_TEXT_2 ( const char* label ) //0x3429670F9B9EF2D3
- 0
- 0
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void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ ) //0x4FF674F5E23D49CE
- 0
- 473
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BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 ) //0x9382D5D43D2AA6FF
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- 204
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void NETWORK_CLEAR_GET_GAMER_STATUS () //0x86E0660E4F5C956D
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- 249
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void _0x6579860A5558524A ( Any p0, Any p1 ) //0x6579860A5558524A
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- 207
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void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x7A556143A1C03898
- 0
- 327
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void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 ) //0x522FA3F490E2F7AC
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- 277
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void _0x67659A8F248E0141 ( Any p0, Any p1 ) //0x67659A8F248E0141
- 0
- 239
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void _EVENT_QUEUE_POP ( Hash hash ) //0xD87DF294B049211D
- 0
- 295
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void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 ) //0x74C9090FDD1BB48E
- 0
- 290
- 1207
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void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 ) //0x1B70811D3BF75DB9
- 0
- 288
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void _0x9EB779765E68C52E ( Any p0, Any p1 ) //0x9EB779765E68C52E
- 0
- 197
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void _0x5B637D6F3B67716A ( Any p0 ) //0x5B637D6F3B67716A
- 0
- 182
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void DATAFILE_WATCH_REQUEST_ID ( int id ) //0xA5834834CA8FD7FC
- 0
- 339
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void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 384
- 1207
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Vector3 GET_BLIP_COORDS ( Blip blip ) //0x201C319797BDA603
- 0
- 620
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void _0x3C3C7B1B5EC08764 () //0x3C3C7B1B5EC08764
- 0
- 202
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void _0x3900491C0D61ED4B ( Any p0, Any p1 ) //0x3900491C0D61ED4B
- 0
- 255
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void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease ) //0xB427911EA6DFFEF3
- 0
- 276
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void _STOP_RECORDING_THIS_FRAME () //0xA8C44C13419634F2
- 0
- 307
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
- 0
- 361
- 1207