RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 2,958
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void _0x250C75EB1728CC0D ( Blip blip ) //0x250C75EB1728CC0D
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void _0x31160EC47E7C9549 ( Any p0, Any p1 ) //0x31160EC47E7C9549
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void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xD15CC2D493160BE3
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void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model ) //0x4AD96EF928BD4F9A
- 0
- 382
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void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 ) //0x69F4BE8C8CC4796C
- 0
- 326
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Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale ) //0x9888652B8BA77F73
- 0
- 431
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BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene ) //0x34A0671BE613D3D0
- 0
- 282
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Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
- 0
- 180
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void _0x9AC65A36D3C0C189 ( Any p0 ) //0x9AC65A36D3C0C189
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void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId ) //0x0AE9938D0541F2DA
- 0
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void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash ) //0x02FF4CF43B7209D1
- 0
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BOOL IS_STADIA_VERSION () //0x268AB8420A9E4ED7
- 0
- 223
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void NETWORK_CLEAR_FOUND_GAMERS () //0x6D14CCEE1B40381A
- 0
- 197
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void SET_PED_AS_COP ( Ped ped, BOOL toggle ) //0xBB03C38DD3FB7FFD
- 0
- 401
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void _0x5E981C764DF33117 ( Any p0, Any p1 ) //0x5E981C764DF33117
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- 259
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void _0x818241B3EDA84191 ( Any p0, Any p1 ) //0x818241B3EDA84191
- 0
- 179
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BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
- 0
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
- 0
- 265
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void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 ) //0x30A768C30D385EC5
- 0
- 240
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Any _0x0E558D3A49D759D6 ( Any p0, Any p1 ) //0x0E558D3A49D759D6
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Any _0x14DA8C4BC2CCD90A ( Any p0 ) //0x14DA8C4BC2CCD90A
- 0
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void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
- 0
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BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene ) //0xD70C7A30412F8FA0
- 0
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void _0x8E901B65206C2D3E ( Ped ped ) //0x8E901B65206C2D3E
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- 194
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BOOL _0x975F6EBB62632FE3 () //0x975F6EBB62632FE3
- 0
- 197
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void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size ) //0x9DCE9B01A93B58BC
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void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
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BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 ) //0x0DF2B55F717DDB10
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void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
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- 254
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void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 ) //0xDC57A637A20006ED
- 0
- 255
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void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xE4CB5A3F18170381
- 0
- 295
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PropSet _GET_TRAIN_CARRIAGE_PROP_SET ( Entity trainCarriage ) //0xCFC0BD09BB1B73FF
- 0
- 274
- 1207
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BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC
- 0
- 337
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BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 272
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BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash ) //0x76A18844E743BF91
- 0
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BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene ) //0x9AAE3C1148A09BCA
- 0
- 258
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void _0xC4CFCE4C656EF480 ( Ped ped ) //0xC4CFCE4C656EF480
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- 205
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void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
- 0
- 416
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void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex ) //0x49A8447533308BCF
- 0
- 195
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BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xAA2FADD30F45A9DA
- 0
- 193
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void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z ) //0x72DD432F3CDFC0EE
- 0
- 334
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BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
- 0
- 226
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void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x2D3ACE3DE0A2B622
- 0
- 206
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void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
- 260
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void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 ) //0x1A47699E8D533E8F
- 0
- 372
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BOOL _0xA96619FE85159ED2 ( AnimScene animScene ) //0xA96619FE85159ED2
- 0
- 279
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void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 ) //0xABDB4863D3D72021
- 0
- 245
- 1207
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BOOL _0x1811A02277A9E49D () //0x1811A02277A9E49D
- 0
- 197
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void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 ) //0x6DCBF187221CF73D
- 0
- 199
- 1207