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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0x0EF1AFB18649E015

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  2. MAP

    void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

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  3. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

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  4. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xD15CC2D493160BE3

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  5. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

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  6. void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 )  //0x69F4BE8C8CC4796C

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  7. Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale )  //0x9888652B8BA77F73

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  8. BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene )  //0x34A0671BE613D3D0

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  9. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

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  10. CAM

    void _0x9AC65A36D3C0C189 ( Any p0 )  //0x9AC65A36D3C0C189

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  11. void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId )  //0x0AE9938D0541F2DA

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  12. MAP

    void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

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  13. BOOL IS_STADIA_VERSION ()  //0x268AB8420A9E4ED7

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  14. void NETWORK_CLEAR_FOUND_GAMERS ()  //0x6D14CCEE1B40381A

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  15. PED

    void SET_PED_AS_COP ( Ped ped, BOOL toggle )  //0xBB03C38DD3FB7FFD

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  16. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

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  17. void _0x818241B3EDA84191 ( Any p0, Any p1 )  //0x818241B3EDA84191

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  18. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

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  19. void TASK_CLEAR_LOOK_AT ( Ped ped )  //0x0F804F1DB19B9689

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  20. void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 )  //0x30A768C30D385EC5

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  21. Any _0x0E558D3A49D759D6 ( Any p0, Any p1 )  //0x0E558D3A49D759D6

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  22. Any _0x14DA8C4BC2CCD90A ( Any p0 )  //0x14DA8C4BC2CCD90A

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  23. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component )  //0xF7D82B0D66777611

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  24. BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene )  //0xD70C7A30412F8FA0

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  25. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

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  26. CAM

    BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

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  27. void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size )  //0x9DCE9B01A93B58BC

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  28. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0x6D09F32E284D0FB7

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  29. MAP

    BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

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  30. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

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  31. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

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  32. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

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  33. PropSet _GET_TRAIN_CARRIAGE_PROP_SET ( Entity trainCarriage )  //0xCFC0BD09BB1B73FF

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  34. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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  35. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

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  36. BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash )  //0x76A18844E743BF91

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  37. BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene )  //0x9AAE3C1148A09BCA

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  38. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

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  39. CAM

    void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

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  40. void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex )  //0x49A8447533308BCF

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  41. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xAA2FADD30F45A9DA

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  42. MAP

    void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z )  //0x72DD432F3CDFC0EE

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  43. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

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  44. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

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  45. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

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  46. void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 )  //0x1A47699E8D533E8F

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  47. BOOL _0xA96619FE85159ED2 ( AnimScene animScene )  //0xA96619FE85159ED2

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  48. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

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  49. CAM

    BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

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  50. void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 )  //0x6DCBF187221CF73D

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