RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _0xBDDA142759307528 ( Any p0 ) //0xBDDA142759307528
- 0
- 242
- 1207
-
void _0xDF93973251FB2CA5 ( Any p0, Any p1 ) //0xDF93973251FB2CA5
- 0
- 188
- 1207
-
void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A
- 0
- 166
- 1207
-
Any _0xAFFD0CCF31F469B8 ( Any p0 ) //0xAFFD0CCF31F469B8
- 0
- 226
- 1207
-
BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 ) //0xF94692EB9DC15D74
- 0
- 312
- 1207
-
Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
- 0
- 197
- 1207
-
BOOL IS_CINEMATIC_CAM_RENDERING () //0xBF7C780731AADBF8
- 0
- 236
- 1207
-
Any _0xE6AAB897120492D6 ( Any p0, const char* p1 ) //0xE6AAB897120492D6
- 0
- 177
- 1207
-
void _0x0939E773925C4719 () //0x0939E773925C4719
- 0
- 169
- 1207
-
void _0x1A9F09AB458D49C6 ( BOOL p0 ) //0x1A9F09AB458D49C6
- 0
- 203
- 1207
-
const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length ) //0x9D7E12EC6A1EE4E5
- 0
- 300
- 1207
-
BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash ) //0xBD62D98799A3DAF0
- 0
- 277
- 1207
-
BOOL _0x0E54D4DA6018FF8E () //0x0E54D4DA6018FF8E
- 0
- 184
- 1207
-
void _0x0BF90CBB6B72977B () //0x0BF90CBB6B72977B
- 0
- 195
- 1207
-
void _RESET_PED_COMPONENTS ( Ped ped ) //0x0BFA1BD465CDFEFD
- 0
- 220
- 1207
-
void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 ) //0x32F4DBFDFCCCC735
- 0
- 258
- 1207
-
void _0x694FFA4308060CD1 ( Any p0, Any p1 ) //0x694FFA4308060CD1
- 0
- 211
- 1207
-
void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused ) //0x62D2916F56B9CD2D
- 0
- 275
- 1207
-
Hash _GET_WEAPON_STAT_ID ( Hash weaponHash ) //0x8EC44AE8DECFF841
- 0
- 226
- 1207
-
BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 ) //0x73616E64696C132E
- 0
- 279
- 1207
-
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 188
- 1207
-
void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME () //0xA5929C2E57AC90D1
- 0
- 216
- 1207
-
void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 ) //0xE6AAB897120492D7
- 0
- 162
- 1207
-
void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
- 0
- 331
- 1207
-
int CREATE_TRACKED_POINT () //0xFB405CB357C69CB9
- 0
- 215
- 1207
-
const char* _GET_LABEL_TEXT ( const char* labelName ) //0xCFEDCCAD3C5BA90D
- 0
- 462
- 1207
-
BOOL NETWORK_IS_FINDING_GAMERS () //0xDDDF64C91BFCF0AA
- 0
- 201
- 1207
-
Any _0x58DE624FA7FB0E7F ( Any p0 ) //0x58DE624FA7FB0E7F
- 0
- 184
- 1207
-
void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller ) //0x697157CED63F18D4
- 0
- 415
- 1207
-
void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 ) //0xF8CA39D5C0D1D9A1
- 0
- 260
- 1207
-
void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration ) //0x09C28F828EE674FA
- 0
- 273
- 1207
-
void REQUEST_MODEL ( Hash model, BOOL p1 ) //0xFA28FE3A6246FC30
- 0
- 1,062
- 1207
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms ) //0x9E2D5D6BC97A5F1E
- 0
- 234
- 1207
-
BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 ) //0x8D81E7824B7753F7
- 0
- 281
- 1207
-
Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
- 0
- 180
- 1207
-
void _INVALIDATE_VEHICLE_IDLE_CAM () //0x634F4A0562CF19B8
- 0
- 193
- 1207
-
void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 ) //0xB138CA787F3DD858
- 0
- 179
- 1207
-
void CLEAR_ALL_HELP_MESSAGES () //0x916ED8321F087059
- 0
- 285
- 1207
-
void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid ) //0x0349404A22736740
- 0
- 289
- 1207
-
BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash ) //0xB059D7BD3D78C16F
- 0
- 349
- 1207
-
void _0x491439AEF410A2FC ( Any p0 ) //0x491439AEF410A2FC
- 0
- 183
- 1207
-
void _0xEAF529446488EB18 ( Any p0 ) //0xEAF529446488EB18
- 0
- 245
- 1207
-
void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
- 0
- 439
- 1207
-
BOOL HAS_MODEL_LOADED ( Hash model ) //0x1283B8B89DD5D1B6
- 0
- 378
- 1207
-
void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x6FA46612594F7973
- 0
- 393
- 1207
-
BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
- 0
- 167
- 1207
-
Hash _GET_PED_HOGTIE_WEAPON ( Ped ped ) //0x90EB1CB189923587
- 0
- 227
- 1207
-
BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene ) //0x4CDFFE3189EBDBD0
- 0
- 263
- 1207
-
BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 196
- 1207
-
BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId ) //0x1E7130793AAAAB8D
- 0
- 177
- 1207