Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

    • 0
    • 242
    • 1207
  2. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

    • 0
    • 188
    • 1207
  3. void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 )  //0x0000A8ACDC2E1B6A

    • 0
    • 166
    • 1207
  4. Any _0xAFFD0CCF31F469B8 ( Any p0 )  //0xAFFD0CCF31F469B8

    • 0
    • 226
    • 1207
  5. BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 )  //0xF94692EB9DC15D74

    • 0
    • 312
    • 1207
  6. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

    • 0
    • 197
    • 1207
  7. CAM

    BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

    • 0
    • 236
    • 1207
  8. Any _0xE6AAB897120492D6 ( Any p0, const char* p1 )  //0xE6AAB897120492D6

    • 0
    • 177
    • 1207
  9. void _0x0939E773925C4719 ()  //0x0939E773925C4719

    • 0
    • 169
    • 1207
  10. void _0x1A9F09AB458D49C6 ( BOOL p0 )  //0x1A9F09AB458D49C6

    • 0
    • 203
    • 1207
  11. HUD

    const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

    • 0
    • 300
    • 1207
  12. MAP

    BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

    • 0
    • 277
    • 1207
  13. BOOL _0x0E54D4DA6018FF8E ()  //0x0E54D4DA6018FF8E

    • 0
    • 184
    • 1207
  14. void _0x0BF90CBB6B72977B ()  //0x0BF90CBB6B72977B

    • 0
    • 195
    • 1207
  15. PED

    void _RESET_PED_COMPONENTS ( Ped ped )  //0x0BFA1BD465CDFEFD

    • 0
    • 220
    • 1207
  16. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

    • 0
    • 258
    • 1207
  17. void _0x694FFA4308060CD1 ( Any p0, Any p1 )  //0x694FFA4308060CD1

    • 0
    • 211
    • 1207
  18. void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused )  //0x62D2916F56B9CD2D

    • 0
    • 275
    • 1207
  19. Hash _GET_WEAPON_STAT_ID ( Hash weaponHash )  //0x8EC44AE8DECFF841

    • 0
    • 226
    • 1207
  20. BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 )  //0x73616E64696C132E

    • 0
    • 279
    • 1207
  21. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

    • 0
    • 188
    • 1207
  22. CAM

    void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0xA5929C2E57AC90D1

    • 0
    • 216
    • 1207
  23. void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 )  //0xE6AAB897120492D7

    • 0
    • 162
    • 1207
  24. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x0D06D522B90E861F

    • 0
    • 331
    • 1207
  25. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

    • 0
    • 215
    • 1207
  26. HUD

    const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

    • 0
    • 462
    • 1207
  27. BOOL NETWORK_IS_FINDING_GAMERS ()  //0xDDDF64C91BFCF0AA

    • 0
    • 201
    • 1207
  28. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

    • 0
    • 184
    • 1207
  29. PED

    void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller )  //0x697157CED63F18D4

    • 0
    • 415
    • 1207
  30. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

    • 0
    • 260
    • 1207
  31. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

    • 0
    • 273
    • 1207
  32. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

    • 0
    • 1,062
    • 1207
  33. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms )  //0x9E2D5D6BC97A5F1E

    • 0
    • 234
    • 1207
  34. BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 )  //0x8D81E7824B7753F7

    • 0
    • 281
    • 1207
  35. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

    • 0
    • 180
    • 1207
  36. CAM

    void _INVALIDATE_VEHICLE_IDLE_CAM ()  //0x634F4A0562CF19B8

    • 0
    • 193
    • 1207
  37. void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 )  //0xB138CA787F3DD858

    • 0
    • 179
    • 1207
  38. HUD

    void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

    • 0
    • 285
    • 1207
  39. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

    • 0
    • 289
    • 1207
  40. MAP

    BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

    • 0
    • 349
    • 1207
  41. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

    • 0
    • 183
    • 1207
  42. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

    • 0
    • 245
    • 1207
  43. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

    • 0
    • 439
    • 1207
  44. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

    • 0
    • 378
    • 1207
  45. void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 )  //0x6FA46612594F7973

    • 0
    • 393
    • 1207
  46. BOOL IS_PED_GETTING_UP ( Ped ped )  //0x2A74E1D5F2F00EEC

    • 0
    • 167
    • 1207
  47. Hash _GET_PED_HOGTIE_WEAPON ( Ped ped )  //0x90EB1CB189923587

    • 0
    • 227
    • 1207
  48. BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene )  //0x4CDFFE3189EBDBD0

    • 0
    • 263
    • 1207
  49. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

    • 0
    • 196
    • 1207
  50. BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId )  //0x1E7130793AAAAB8D

    • 0
    • 177
    • 1207
×
×
  • Create New...