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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x9B535990B01B62DE

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  2. void _0x20FAEE47427A4497 ()  //0x20FAEE47427A4497

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  3. MAP

    Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

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  4. BOOL NETWORK_IS_CLOCK_TIME_OVERRIDDEN ()  //0xD7C95D322FF57522

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  5. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

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  6. PED

    Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

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  7. PED

    Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

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  8. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

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  9. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

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  10. void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 )  //0x7285951DBF6B5A51

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  11. void _0x16B86A49E072AA85 ()  //0x16B86A49E072AA85

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  12. void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle )  //0x739B9C6D0E7F7F93

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  13. void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene )  //0x8E1BA705F63C1925

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  14. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

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  15. CAM

    void _FREEZE_GAMEPLAY_CAM_THIS_FRAME ()  //0x027CAB2C3AF27010

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  16. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x1F43BC25A119B252

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  17. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xCB50D7AFCC8B0EC6

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  18. MAP

    Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

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  19. PED

    void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

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  20. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

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  21. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

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  22. BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped )  //0x038B1F1674F0E242

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  23. Any _0x288CBB414C3C2FBB ( Any p0 )  //0x288CBB414C3C2FBB

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  24. void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle )  //0xBE711B14A159E84F

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  25. BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 )  //0xCBFC7725DE6CE2E0

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  26. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

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  27. CAM

    void _0x3C486E334520579D ()  //0x3C486E334520579D

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  28. Any _DATABINDING_READ_DATA_STRING ( Any p0 )  //0x3D290B5FFA7C5151

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  29. void _0x56E0735D6273B227 ( Any p0, Any p1 )  //0x56E0735D6273B227

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  30. MAP

    Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

    • 0
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  31. PED

    void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

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  32. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

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  33. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

    • 0
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  34. void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash )  //0xE9BD19F8121ADE3E

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  35. BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 )  //0xD8254CB2C586412B

    • 0
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  36. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

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  37. CAM

    void _0x41E452A3C580D1A7 ()  //0x41E452A3C580D1A7

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  38. Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x6323AD277C4A2AFB

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  39. MAP

    Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

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  40. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

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  41. void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 )  //0x77B0B6D17A3AC9AA

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  42. Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item )  //0x05A0100EA714DB68

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  43. void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0xA21C51255B205245

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  44. void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped )  //0x14FF0C2545527F9B

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  45. BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene )  //0xCDC5512A407CF08D

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  46. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

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  47. CAM

    void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

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  48. Any _0x6329C34BEE5BFF4B ( Any p0, Hash p1 )  //0x6329C34BEE5BFF4B

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  49. void _0x0FD7D7C232876E72 ( Any p0 )  //0x0FD7D7C232876E72

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  50. MAP

    BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

    • 0
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