RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1 ) //0x9B535990B01B62DE
- 0
- 202
- 1207
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void _0x20FAEE47427A4497 () //0x20FAEE47427A4497
- 0
- 169
- 1207
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Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup ) //0xA486008892065FB9
- 0
- 295
- 1207
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BOOL NETWORK_IS_CLOCK_TIME_OVERRIDDEN () //0xD7C95D322FF57522
- 0
- 218
- 1207
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void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
- 0
- 226
- 1207
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Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
- 0
- 509
- 1207
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Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
- 0
- 226
- 1207
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void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity ) //0xBCF3026912A8647D
- 0
- 288
- 1207
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Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
- 0
- 237
- 1207
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void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 ) //0x7285951DBF6B5A51
- 0
- 243
- 1207
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void _0x16B86A49E072AA85 () //0x16B86A49E072AA85
- 0
- 191
- 1207
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void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle ) //0x739B9C6D0E7F7F93
- 0
- 255
- 1207
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void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene ) //0x8E1BA705F63C1925
- 0
- 283
- 1207
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BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 234
- 1207
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void _FREEZE_GAMEPLAY_CAM_THIS_FRAME () //0x027CAB2C3AF27010
- 0
- 189
- 1207
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Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 ) //0x1F43BC25A119B252
- 0
- 211
- 1207
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BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
- 0
- 529
- 1207
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Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius ) //0x45F13B7E0A15C880
- 0
- 707
- 1207
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void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 275
- 1207
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void _HITCH_HORSE ( Ped horse, float x, float y, float z ) //0x06AADE17334F7A40
- 0
- 288
- 1207
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BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
- 0
- 359
- 1207
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BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
- 0
- 185
- 1207
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Any _0x288CBB414C3C2FBB ( Any p0 ) //0x288CBB414C3C2FBB
- 0
- 217
- 1207
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void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle ) //0xBE711B14A159E84F
- 0
- 243
- 1207
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BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 ) //0xCBFC7725DE6CE2E0
- 0
- 306
- 1207
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void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 222
- 1207
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void _0x3C486E334520579D () //0x3C486E334520579D
- 0
- 241
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Any _DATABINDING_READ_DATA_STRING ( Any p0 ) //0x3D290B5FFA7C5151
- 0
- 188
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void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
- 0
- 235
- 1207
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Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 ) //0xEC174ADBCB611ECC
- 0
- 414
- 1207
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void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
- 0
- 312
- 1207
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void _UNHITCH_HORSE ( Ped horse ) //0x0348469DAA17576C
- 0
- 287
- 1207
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Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
- 0
- 221
- 1207
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void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
- 0
- 326
- 1207
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BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 ) //0xD8254CB2C586412B
- 0
- 411
- 1207
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Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
- 0
- 217
- 1207
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void _0x41E452A3C580D1A7 () //0x41E452A3C580D1A7
- 0
- 180
- 1207
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Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 ) //0x6323AD277C4A2AFB
- 0
- 201
- 1207
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Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume ) //0xA6EF0C54A3443E70
- 0
- 437
- 1207
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void _0x6EA0E93CFFA472CC ( Any p0 ) //0x6EA0E93CFFA472CC
- 0
- 303
- 1207
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void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 ) //0x77B0B6D17A3AC9AA
- 0
- 214
- 1207
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Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
- 0
- 207
- 1207
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void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xA21C51255B205245
- 0
- 417
- 1207
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void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped ) //0x14FF0C2545527F9B
- 0
- 252
- 1207
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BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene ) //0xCDC5512A407CF08D
- 0
- 248
- 1207
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void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
- 0
- 233
- 1207
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void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0xB90411F480457A6C
- 0
- 233
- 1207
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Any _0x6329C34BEE5BFF4B ( Any p0, Hash p1 ) //0x6329C34BEE5BFF4B
- 0
- 193
- 1207
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void _0x0FD7D7C232876E72 ( Any p0 ) //0x0FD7D7C232876E72
- 0
- 193
- 1207
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BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash ) //0xEDD964B7984AC291
- 0
- 337
- 1207