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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

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  2. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

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  3. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

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  4. void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 )  //0x7BF835BB9E2698C8

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  5. const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel )  //0x7A56D66C78D8EF8E

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  6. int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName )  //0x9E036D5204FFBBC8

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  7. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

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  8. CAM

    void _START_CAMERA_ORBIT ( Any* p0 )  //0x65B205BF30C13DDB

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  9. Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0xB5F668B648EC0970

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  10. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

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  11. MAP

    Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

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  12. BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed )  //0x9578986A6105A6AD

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  13. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

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  14. PED

    BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

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  15. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

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  16. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

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  17. void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 )  //0x2BBA30B854534A0C

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  18. void _TELEMETRY_GOLD_STORE ( Any p0, Any p1, Any p2, Any p3 )  //0x536B6025E94AC48F

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  19. Any _0x0FDDEE66E3465726 ( Any p0 )  //0x0FDDEE66E3465726

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  20. void START_ANIM_SCENE ( AnimScene animScene )  //0xF4D94AF761768700

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  21. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

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  22. CAM

    void _0x641092322A8852AB ()  //0x641092322A8852AB

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  23. float _0x5FE444EB67C70AD4 ( Hash entryId )  //0x5FE444EB67C70AD4

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  24. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

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  25. MAP

    Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

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  26. void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds )  //0x6D03BFBD643B2A02

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  27. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

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  28. PED

    BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

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  29. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

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  30. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

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  31. void _0x32D5898C4898CD95 ()  //0x32D5898C4898CD95

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  32. Any _0x5A695BD328586B44 ( Any p0, Any p1 )  //0x5A695BD328586B44

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  33. void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName )  //0x8FDF221F13537936

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  34. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

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  35. CAM

    void _0xDB382FE20C2DA222 ( Any p0 )  //0xDB382FE20C2DA222

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  36. Hash _0x81D7183E7A8ECA72 ( Hash entryId )  //0x81D7183E7A8ECA72

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  37. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

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  38. MAP

    Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

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  39. void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE ()  //0xD972DF67326F966E

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  40. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

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  41. PED

    BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

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  42. PED

    BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

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  43. BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity )  //0x9B4F7E3E4F9C77B3

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  44. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

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  45. void _0x30B391915538EBE2 ( Any p0 )  //0x30B391915538EBE2

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  46. Any _0x1121B07088ED3013 ( Any p0 )  //0x1121B07088ED3013

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  47. void _0x641351E9AD103890 ( Any p0, Any p1 )  //0x641351E9AD103890

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  48. void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 )  //0x718CF1328D20C2B3

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  49. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

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  50. CAM

    void _0x2DD3149DC34A3F4C ( Any p0 )  //0x2DD3149DC34A3F4C

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