RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
- 0
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void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x69C810B72291D831
- 0
- 299
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float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
- 0
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
- 0
- 272
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const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel ) //0x7A56D66C78D8EF8E
- 0
- 234
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int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName ) //0x9E036D5204FFBBC8
- 0
- 280
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Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
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void _START_CAMERA_ORBIT ( Any* p0 ) //0x65B205BF30C13DDB
- 0
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Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 ) //0xB5F668B648EC0970
- 0
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void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
- 0
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Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash ) //0x3E593DF9C2962EC6
- 0
- 481
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BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed ) //0x9578986A6105A6AD
- 0
- 283
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 403
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BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 ) //0xDCCA191DF9980FD7
- 0
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void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xB7469CB9AC3C0FD4
- 0
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void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
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void _TELEMETRY_GOLD_STORE ( Any p0, Any p1, Any p2, Any p3 ) //0x536B6025E94AC48F
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Any _0x0FDDEE66E3465726 ( Any p0 ) //0x0FDDEE66E3465726
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- 232
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void START_ANIM_SCENE ( AnimScene animScene ) //0xF4D94AF761768700
- 0
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
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void _0x641092322A8852AB () //0x641092322A8852AB
- 0
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float _0x5FE444EB67C70AD4 ( Hash entryId ) //0x5FE444EB67C70AD4
- 0
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void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
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Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z ) //0x554D9D53F696D002
- 0
- 1,763
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void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds ) //0x6D03BFBD643B2A02
- 0
- 248
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float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 235
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BOOL IS_PED_MALE ( Ped ped ) //0x6D9F5FAA7488BA46
- 0
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void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC64E7A62632AD2FE
- 0
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Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
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void _0x32D5898C4898CD95 () //0x32D5898C4898CD95
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Any _0x5A695BD328586B44 ( Any p0, Any p1 ) //0x5A695BD328586B44
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void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName ) //0x8FDF221F13537936
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void _0x6AB944DF68B512D3 ( Any p0 ) //0x6AB944DF68B512D3
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void _0xDB382FE20C2DA222 ( Any p0 ) //0xDB382FE20C2DA222
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Hash _0x81D7183E7A8ECA72 ( Hash entryId ) //0x81D7183E7A8ECA72
- 0
- 194
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void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 197
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Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity ) //0x23F74C2FDA6E7C61
- 0
- 1,194
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void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE () //0xD972DF67326F966E
- 0
- 214
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Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 ) //0x235C863DA77BD88D
- 0
- 259
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BOOL IS_PED_HUMAN ( Ped ped ) //0xB980061DA992779D
- 0
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BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
- 0
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BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity ) //0x9B4F7E3E4F9C77B3
- 0
- 275
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void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
- 0
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void _0x30B391915538EBE2 ( Any p0 ) //0x30B391915538EBE2
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Any _0x1121B07088ED3013 ( Any p0 ) //0x1121B07088ED3013
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void _0x641351E9AD103890 ( Any p0, Any p1 ) //0x641351E9AD103890
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void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 ) //0x718CF1328D20C2B3
- 0
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void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
- 0
- 229
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void _0x2DD3149DC34A3F4C ( Any p0 ) //0x2DD3149DC34A3F4C
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