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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

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  2. BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 )  //0x0C3CB2E600C8977D

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  3. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

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  4. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

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  5. BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 )  //0x477122B8D05E7968

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  6. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

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  7. CAM

    void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

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  8. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1 )  //0xA8EDE09FE07BD77F

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  9. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x7D9EFB7AD6B19754

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  10. void _GOOGLE_ANALYTICS_PUSH_PAGE ( const char* pageName )  //0xD43A616AE3AC4EF6

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  11. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

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  12. PED

    void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

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  13. PED

    Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

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  14. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

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  15. void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier )  //0xFECA17CF3343694B

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  16. Any _0x2C497BDEF897C6DF ( Any p0 )  //0x2C497BDEF897C6DF

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  17. void _0x04F0579DBDD32F34 ( Vehicle vehicle )  //0x04F0579DBDD32F34

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  18. Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 )  //0x9CCA3131E6B53C68

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  19. BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 )  //0x59606519FF9D3EC2

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  20. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

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  21. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x4CDC3FDDFAE07EB3

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  22. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

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  23. void _GOOGLE_ANALYTICS_POP_PAGE ( const char* pageName )  //0xC6DE040378364798

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  24. int _LOCALIZATION_GET_SYSTEM_DATE_FORMAT ()  //0x76E30B799EBEEA0F

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  25. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

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  26. PED

    Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

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  27. PED

    void _0x1298B3D8E4C2409F ( Any p0 )  //0x1298B3D8E4C2409F

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  28. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

    • 0
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  29. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

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  30. BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 )  //0x2D19BC4DF626CBE7

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  31. void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 )  //0x4CF5F55DAC3280A0

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  32. void _0x12F6C6ED3EFF42DE ( Vehicle vehicle, float x, float y, float z )  //0x12F6C6ED3EFF42DE

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  33. const char* _GET_WEAPON_NAME_2 ( Hash weaponHash )  //0x6D3AC61694A791C5

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  34. BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 )  //0xF8D1D2DAB6007EEF

    • 0
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  35. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

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  36. CAM

    void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 )  //0xE28F73212A813E82

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  37. int DATABINDING_READ_INT ( Any p0 )  //0x570784D782597512

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  38. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xDC19C288082E586E

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  39. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

    • 0
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  40. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

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  41. const char* _GET_WEAPON_NAME ( Hash weaponHash )  //0x89CF5FF3D363311E

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  42. BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 )  //0x95531A4A20CCE7BC

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  43. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

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  44. CAM

    void _0x4D2F46D1B28D90FB ( Any p0, Any p1 )  //0x4D2F46D1B28D90FB

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  45. Any _DATABINDING_READ_DATA_INT_FROM_PARENT ( Any p0, const char* p1 )  //0xFFC566A4801F6B40

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  46. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0x4971D2F8162B9674

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  47. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

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  48. MAP

    Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

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  49. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed )  //0xD73C960A681052DF

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  50. void NETWORK_DISABLE_REALTIME_MULTIPLAYER ()  //0x236905C700FDB54D

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