RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
- 0
- 287
- 1207
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Any _0x1F11702DDBD915C6 ( Any p0, Any p1 ) //0x1F11702DDBD915C6
- 0
- 310
- 1207
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int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0xBFBB74A15EFC149B
- 0
- 228
- 1207
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Any _0x0943113E02322164 ( Object object, int p1 ) //0x0943113E02322164
- 0
- 296
- 1207
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void _0x9C24846D0A4A2776 ( Any p0 ) //0x9C24846D0A4A2776
- 0
- 274
- 1207
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float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
- 0
- 216
- 1207
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void TASK_SCRIPTED_ANIMATION ( Ped ped, Any* args ) //0x126EF75F1E17ABE5
- 0
- 440
- 1207
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int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 180
- 1207
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void _TELEMETRY_ANIMAL_SKINNED ( Hash type, Any* items ) //0x7581972ADF5D699A
- 0
- 489
- 1207
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Vector3 _GET_TRAIN_POSITION_ON_TRACK ( int trackIndex ) //0x1E8A921112891651
- 0
- 288
- 1207
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void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 ) //0x72D4CB5DB927009C
- 0
- 372
- 1207
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BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE ( AnimScene animScene, const char* p1 ) //0x6F1F0B17109309DA
- 0
- 323
- 1207
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void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 198
- 1207
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void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 179
- 1207
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void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId ) //0xC70041408E16BE2E
- 0
- 197
- 1207
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Any _0x7933754F260B428A ( Player player ) //0x7933754F260B428A
- 0
- 332
- 1207
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int ABSI ( int value ) //0x0C214D5B8A38C828
- 0
- 237
- 1207
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void NETWORK_SET_IN_MP_CUTSCENE ( BOOL p0, BOOL p1, int p2, BOOL p3 ) //0x9CA5DE655269FEC4
- 0
- 285
- 1207
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Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
- 0
- 312
- 1207
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int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 312
- 1207
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void _0x00B380FF2DF6AB7A ( Any p0, Any p1 ) //0x00B380FF2DF6AB7A
- 0
- 172
- 1207
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void _0x0CB16D05E03FB525 ( Any p0 ) //0x0CB16D05E03FB525
- 0
- 270
- 1207
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void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
- 0
- 281
- 1207
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Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 191
- 1207
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void _0x06A09A6E0C6D2A84 ( Vehicle train, BOOL p1 ) //0x06A09A6E0C6D2A84
- 0
- 203
- 1207
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BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0xFF07CF465F48B830
- 0
- 213
- 1207
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BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName ) //0x9D1ECA9337BE9FC3
- 0
- 297
- 1207
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void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 267
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 187
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void _0x422179C7F6AD9304 ( Any p0, Any* gamerHandle ) //0x422179C7F6AD9304
- 0
- 199
- 1207
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void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 274
- 1207
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Any _0xAFD3599A3CC5637D () //0xAFD3599A3CC5637D
- 0
- 311
- 1207
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BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 ) //0x025A1B1FB03FBF61
- 0
- 377
- 1207
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float ABSF ( float value ) //0x134549B388167CBF
- 0
- 226
- 1207
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BOOL NETWORK_IS_IN_MP_CUTSCENE () //0x6CC27C9FA2040220
- 0
- 233
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 309
- 1207
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BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 567
- 1207
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void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 208
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void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xF27F1A8DE4F50A1B
- 0
- 273
- 1207
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
- 274
- 1207
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 198
- 1207
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void _REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xC3896D03E2852236
- 0
- 211
- 1207
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void LOAD_ANIM_SCENE ( AnimScene animScene ) //0xAF068580194D9DC7
- 0
- 356
- 1207
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void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 266
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 189
- 1207
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Any _DATABINDING_READ_DATA_BOOL ( Any p0 ) //0x5EEFBD4B6D7CD6EB
- 0
- 170
- 1207
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void _0xC81A9E2C8EFD28D5 ( Any p0 ) //0xC81A9E2C8EFD28D5
- 0
- 272
- 1207
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BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player ) //0x63F9EE203C3619F2
- 0
- 213
- 1207
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void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 588
- 1207
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void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x21D0890D88DFB0B0
- 0
- 276
- 1207