RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0x1BCEC33D54CFCA8A
- 0
- 208
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x20209529689E0953
- 0
- 196
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void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
- 0
- 254
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Any _0x51C5EF47086AA0D7 () //0x51C5EF47086AA0D7
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- 277
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void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure ) //0xAC97AF97FA68E5D5
- 0
- 209
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void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
- 0
- 303
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void _0x7A54D82227A139DB ( int* ropeId, Any p1 ) //0x7A54D82227A139DB
- 0
- 324
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void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
- 0
- 203
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void _TELEMETRY_MATCH_VOTE ( Any* p0, Any* p1 ) //0xEF3C68F56BAD7B69
- 0
- 264
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void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash ) //0x19F70C4D80494FF8
- 0
- 325
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void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene ) //0x4B85B3CF9197AEDF
- 0
- 389
- 1207
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void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F
- 0
- 218
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void _0x93759A83D0D844E7 ( BOOL p0 ) //0x93759A83D0D844E7
- 0
- 212
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void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 ) //0xE1BD342F2872AEE9
- 0
- 223
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void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x16908E859C3AB698
- 0
- 216
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Any _0x644E02F24F9D4E98 ( Any p0, Any p1 ) //0x644E02F24F9D4E98
- 0
- 284
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void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed ) //0x423DE3854BB50894
- 0
- 377
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BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xA0D3D71EA1086C55
- 0
- 406
- 1207
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void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle ) //0xF159A63806BB5BA8
- 0
- 319
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BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xC39DCE4672CBFBC1
- 0
- 232
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BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash ) //0xBBC67A6F965C688A
- 0
- 271
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BOOL _0x4B85B3CF91972222 ( AnimScene animScene ) //0x4B85B3CF91972222
- 0
- 299
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void _0x87E6302FC61208CC ( Any p0 ) //0x87E6302FC61208CC
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- 210
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void _0x88544C0E3291DCAE ( Any p0 ) //0x88544C0E3291DCAE
- 0
- 199
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void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 ) //0x4FF713B2F17A391E
- 0
- 177
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int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xBACA8FE9C76C124E
- 0
- 471
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Any _0x3ADC71A66356D706 () //0x3ADC71A66356D706
- 0
- 290
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BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
- 0
- 344
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BOOL IS_PED_SHOOTING ( Ped ped ) //0x34616828CD07F1A1
- 0
- 442
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void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 200
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int GET_ROPE_VERTEX_COUNT ( int ropeId ) //0x3655F544CD30F0B5
- 0
- 298
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void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 223
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void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene ) //0x8A8208AE92BF87A5
- 0
- 373
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void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
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- 231
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void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
- 0
- 372
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void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 ) //0xA3BD6FF95E713EE5
- 0
- 182
- 1207
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void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
- 0
- 233
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void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
- 0
- 353
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Any _0xFA7C5B7E087A4CEB () //0xFA7C5B7E087A4CEB
- 0
- 279
- 1207
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BOOL _SHOULD_USE_24_HOUR_CLOCK () //0x0177CF20345F44DD
- 0
- 196
- 1207
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BOOL NETWORK_IS_IN_SPECTATOR_MODE () //0x048746E388762E11
- 0
- 238
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void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
- 0
- 163
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void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE54BF2CE6C7D23A9
- 0
- 299
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BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x085EEAEB8783FEB5
- 0
- 233
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void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 ) //0x97FF36A1D40EA00A
- 0
- 268
- 1207
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Any _0xD2209866B0CB72EA ( Any p0, Any p1 ) //0xD2209866B0CB72EA
- 0
- 235
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BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene ) //0x25557E324489393C
- 0
- 351
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void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 232
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void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
- 0
- 208
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void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId ) //0xC70041408E16BE2D
- 0
- 183
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