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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. CAM

    void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

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  2. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

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  3. void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x445D7D8EA66E373E

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  4. Any _0x51C5EF47086AA0D7 ()  //0x51C5EF47086AA0D7

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  5. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

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  6. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

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  7. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

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  8. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

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  9. void _TELEMETRY_MATCH_VOTE ( Any* p0, Any* p1 )  //0xEF3C68F56BAD7B69

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  10. void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash )  //0x19F70C4D80494FF8

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  11. void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene )  //0x4B85B3CF9197AEDF

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  12. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

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  13. CAM

    void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

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  14. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

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  15. void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x16908E859C3AB698

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  16. Any _0x644E02F24F9D4E98 ( Any p0, Any p1 )  //0x644E02F24F9D4E98

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  17. void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed )  //0x423DE3854BB50894

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  18. PED

    BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

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  19. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

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  20. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

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  21. BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash )  //0xBBC67A6F965C688A

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  22. BOOL _0x4B85B3CF91972222 ( AnimScene animScene )  //0x4B85B3CF91972222

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  23. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

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  24. CAM

    void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

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  25. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

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  26. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

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  27. Any _0x3ADC71A66356D706 ()  //0x3ADC71A66356D706

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  28. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

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  29. PED

    BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

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  30. PED

    void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

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  31. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

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  32. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

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  33. void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene )  //0x8A8208AE92BF87A5

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  34. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

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  35. CAM

    void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

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  36. void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 )  //0xA3BD6FF95E713EE5

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  37. void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity )  //0xBB19AC7D4DCEFD0F

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  38. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

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  39. Any _0xFA7C5B7E087A4CEB ()  //0xFA7C5B7E087A4CEB

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  40. BOOL _SHOULD_USE_24_HOUR_CLOCK ()  //0x0177CF20345F44DD

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  41. BOOL NETWORK_IS_IN_SPECTATOR_MODE ()  //0x048746E388762E11

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  42. PED

    void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

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  43. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

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  44. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

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  45. void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 )  //0x97FF36A1D40EA00A

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  46. Any _0xD2209866B0CB72EA ( Any p0, Any p1 )  //0xD2209866B0CB72EA

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  47. BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene )  //0x25557E324489393C

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  48. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

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  49. CAM

    void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

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  50. void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0xC70041408E16BE2D

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