RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void DELETE_CHILD_ROPE ( int ropeId ) //0xAA5D6B1888E4DB20
- 0
- 319
- 1207
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void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 215
- 1207
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void _TELEMETRY_PLAYER_SPAWNED ( Ped ped ) //0x5DA4718DF897EB25
- 0
- 322
- 1207
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void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle ) //0x78030C7867D8B9B6
- 0
- 232
- 1207
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void _0xF8C20282B237E3F7 ( Ped ped ) //0xF8C20282B237E3F7
- 0
- 334
- 1207
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void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
- 0
- 493
- 1207
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void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xC40551D65F2BF297
- 0
- 205
- 1207
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void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 ) //0x05AC9E1E02975AFB
- 0
- 208
- 1207
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,678
- 1207
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void _0xAD22AB64FA428DF3 ( Any p0 ) //0xAD22AB64FA428DF3
- 0
- 287
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info ) //0x0C093C1787F18519
- 0
- 313
- 1207
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BOOL _0x0DBACA9C38C9A686 ( const char* name ) //0x0DBACA9C38C9A686
- 0
- 204
- 1207
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void _0x0A487CC74A517FB5 ( Any p0 ) //0x0A487CC74A517FB5
- 0
- 209
- 1207
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
- 0
- 309
- 1207
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void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 ) //0x4CFA2B7FAE115ECB
- 0
- 275
- 1207
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BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
- 0
- 254
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 ) //0x5BC448CB78FA3E88
- 0
- 429
- 1207
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BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario ) //0x0CC36D4156006509
- 0
- 171
- 1207
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BOOL _TELEMETRY_CREATE_UUID ( Any* uuid ) //0xE692D336F8A2A97F
- 0
- 284
- 1207
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void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 ) //0xA3716A77DCF17424
- 0
- 267
- 1207
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void _0x13F138225C202F66 ( Entity transportEntity, int p1 ) //0x13F138225C202F66
- 0
- 304
- 1207
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void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 ) //0xD1F7F32640ADFD12
- 0
- 278
- 1207
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void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 ) //0xACDEF586BD71B1FD
- 0
- 197
- 1207
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void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 748
- 1207
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int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 321
- 1207
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Any _0x48D82C83987E18E4 ( Any p0 ) //0x48D82C83987E18E4
- 0
- 294
- 1207
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BOOL IS_MINIGAME_IN_PROGRESS () //0xF4D8BCD052E7EA1B
- 0
- 242
- 1207
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int GET_TIME_DIFFERENCE ( int timeA, int timeB ) //0xA2C6FC031D46FFF0
- 0
- 209
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void _0x57C242543B7B8FB9 ( Any p0, Any p1 ) //0x57C242543B7B8FB9
- 0
- 293
- 1207
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BOOL DOES_ROPE_EXIST ( int ropeId ) //0xFD5448BE3111ED96
- 0
- 328
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void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
- 0
- 202
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 ) //0x1DD45F9ECFDB1BC9
- 0
- 310
- 1207
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void _TELEMETRY_MATCH_STARTED ( Any* p0, Any* p1 ) //0xF620F47B4F4A78C4
- 0
- 248
- 1207
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AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 ) //0x1FCA98E33C1437B3
- 0
- 1,103
- 1207
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BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 226
- 1207
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BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
- 0
- 226
- 1207
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 ) //0x0971F04E1EAA7AE8
- 0
- 201
- 1207
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void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 455
- 1207
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BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
- 0
- 289
- 1207
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void _0xA9CEAE8D6637FBAD ( Any p0 ) //0xA9CEAE8D6637FBAD
- 0
- 310
- 1207
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int GET_CLOUD_TIME_AS_INT () //0x9A73240B49945C76
- 0
- 239
- 1207
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void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
- 0
- 314
- 1207
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BOOL _IS_ROPE_BROKEN ( int ropeId ) //0x79C2BEC82CFD7F7F
- 0
- 289
- 1207
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void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 607
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB8ECD61F531A7B02
- 0
- 258
- 1207
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void _TELEMETRY_MATCH_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xA2058154357726BB
- 0
- 287
- 1207
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void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed ) //0x0C3F0F7F92CA847C
- 0
- 216
- 1207
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float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x79B1A6E780266DB0
- 0
- 259
- 1207
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void _DELETE_ANIM_SCENE ( AnimScene animScene ) //0x84EEDB2C6E650000
- 0
- 419
- 1207
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Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
- 0
- 219
- 1207