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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

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  2. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

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  3. void _TELEMETRY_PLAYER_SPAWNED ( Ped ped )  //0x5DA4718DF897EB25

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  4. void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle )  //0x78030C7867D8B9B6

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  5. void _0xF8C20282B237E3F7 ( Ped ped )  //0xF8C20282B237E3F7

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  6. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

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  7. CAM

    void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

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  8. void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 )  //0x05AC9E1E02975AFB

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  9. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  10. void _0xAD22AB64FA428DF3 ( Any p0 )  //0xAD22AB64FA428DF3

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  11. BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info )  //0x0C093C1787F18519

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  12. LAW

    BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

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  13. void _0x0A487CC74A517FB5 ( Any p0 )  //0x0A487CC74A517FB5

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  14. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

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  15. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

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  16. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

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  17. void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 )  //0x5BC448CB78FA3E88

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  18. BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario )  //0x0CC36D4156006509

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  19. BOOL _TELEMETRY_CREATE_UUID ( Any* uuid )  //0xE692D336F8A2A97F

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  20. void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 )  //0xA3716A77DCF17424

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  21. void _0x13F138225C202F66 ( Entity transportEntity, int p1 )  //0x13F138225C202F66

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  22. CAM

    void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

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  23. void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 )  //0xACDEF586BD71B1FD

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  24. void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex )  //0x6B9BBD38AB0796DF

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  25. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

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  26. Any _0x48D82C83987E18E4 ( Any p0 )  //0x48D82C83987E18E4

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  27. BOOL IS_MINIGAME_IN_PROGRESS ()  //0xF4D8BCD052E7EA1B

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  28. int GET_TIME_DIFFERENCE ( int timeA, int timeB )  //0xA2C6FC031D46FFF0

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  29. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

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  30. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

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  31. void _0x107F2A66E1C4C83A ( Any p0 )  //0x107F2A66E1C4C83A

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  32. void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 )  //0x1DD45F9ECFDB1BC9

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  33. void _TELEMETRY_MATCH_STARTED ( Any* p0, Any* p1 )  //0xF620F47B4F4A78C4

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  34. AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 )  //0x1FCA98E33C1437B3

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  35. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

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  36. CAM

    BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

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  37. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 )  //0x0971F04E1EAA7AE8

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  38. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 )  //0xB629A43CA1643481

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  39. BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint )  //0x4C11CCACB7C02B6E

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  40. void _0xA9CEAE8D6637FBAD ( Any p0 )  //0xA9CEAE8D6637FBAD

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  41. int GET_CLOUD_TIME_AS_INT ()  //0x9A73240B49945C76

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  42. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

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  43. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

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  44. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

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  45. void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xB8ECD61F531A7B02

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  46. void _TELEMETRY_MATCH_OVER ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA2058154357726BB

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  47. void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed )  //0x0C3F0F7F92CA847C

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  48. float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped )  //0x79B1A6E780266DB0

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  49. void _DELETE_ANIM_SCENE ( AnimScene animScene )  //0x84EEDB2C6E650000

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  50. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

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