RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
BOOL _0x18714953CCED17D3 ( Vehicle vehicle ) //0x18714953CCED17D3
- 0
- 192
- 1207
-
void _SET_PED_USE_TRANSPORT_SEAT_PREFERENCE ( Ped ped, Entity transportEntity, int preferenceSlot, int p3, int seatIndex ) //0xB7079F4C72896756
- 0
- 326
- 1207
-
void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 218
- 1207
-
float GET_FINAL_RENDERED_CAM_FOV () //0x04AF77971E508F6A
- 0
- 196
- 1207
-
void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 ) //0x335C3F6B3766B8D9
- 0
- 381
- 1207
-
void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius ) //0x482D17E45665DA44
- 0
- 204
- 1207
-
void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xBDBACB52A03CC760
- 0
- 361
- 1207
-
Any _0x7BAA30C9BBE8AEE7 ( Any p0, Any p1 ) //0x7BAA30C9BBE8AEE7
- 0
- 280
- 1207
-
int GET_NETWORK_TIME_ACCURATE () //0x89023FBBF9200E9F
- 0
- 285
- 1207
-
void _0x7F458B543006C8FE ( Any p0, Any p1 ) //0x7F458B543006C8FE
- 0
- 288
- 1207
-
BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped ) //0x4E209B2C1EAD5159
- 0
- 345
- 1207
-
int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked ) //0xE9C59F6809373A99
- 0
- 428
- 1207
-
void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 366
- 1207
-
void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
- 0
- 206
- 1207
-
void _TELEMETRY_MISSION_STARTED ( Any p0, Any p1, Any p2, Any p3 ) //0x15B0CC1B36F1DE29
- 0
- 289
- 1207
-
void _0x5639FBEA922788DA ( Entity transportEntity ) //0x5639FBEA922788DA
- 0
- 287
- 1207
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 207
- 1207
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xFA33B8C69A4A6A0F
- 0
- 294
- 1207
-
void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 ) //0x9EFA98238BA08FC4
- 0
- 282
- 1207
-
Any _0x0E5C9FB9ED5DFF1C ( Any p0 ) //0x0E5C9FB9ED5DFF1C
- 0
- 294
- 1207
-
BOOL HAS_NETWORK_TIME_STARTED () //0x46718ACEEDEAFC84
- 0
- 214
- 1207
-
int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 203
- 1207
-
void DELETE_ROPE ( int* ropeId ) //0x52B4829281364649
- 0
- 293
- 1207
-
Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
- 0
- 223
- 1207
-
void _0x358A1A751B335A11 ( Any p0 ) //0x358A1A751B335A11
- 0
- 165
- 1207
-
void _TELEMETRY_MISSION_OVER ( Any p0, Any p1 ) //0xD894437E12C17AEC
- 0
- 277
- 1207
-
Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4 ) //0xCEF4C65DE502D367
- 0
- 380
- 1207
-
void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
- 0
- 203
- 1207
-
void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 ) //0x90FB951648851733
- 0
- 213
- 1207
-
void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x9D6E10A41D6ED6EC
- 0
- 307
- 1207
-
Any _0x188736456D1DEDE6 ( Any p0, Any p1 ) //0x188736456D1DEDE6
- 0
- 218
- 1207
-
void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 462
- 1207
-
void _0xB22B1D9F74095382 ( Any p0 ) //0xB22B1D9F74095382
- 0
- 292
- 1207
-
void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
- 0
- 397
- 1207
-
int GET_TIME_OFFSET ( int timeA, int timeB ) //0x017008CCDAD48503
- 0
- 229
- 1207
-
void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
- 0
- 316
- 1207
-
BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
- 0
- 377
- 1207
-
void _0x02E741E19E39628C ( Any p0, Any p1 ) //0x02E741E19E39628C
- 0
- 226
- 1207
-
void _0x6076213101A47B3B ( int ropeId ) //0x6076213101A47B3B
- 0
- 281
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
-
void CHAL_NET_STOP_GOAL ( Hash chalHash, Hash goalHash ) //0x00CE6A93324A590B
- 0
- 175
- 1207
-
void _0x216343750545A486 ( Any p0, Any p1, Any p2 ) //0x216343750545A486
- 0
- 190
- 1207
-
void _TELEMETRY_MISSION_CHECKPOINT ( Any p0, Any p1, Any p2 ) //0x8EC7890D446BD9C1
- 0
- 279
- 1207
-
void _0x8C8371EDFAF014A0 ( Ped ped, float p1 ) //0x8C8371EDFAF014A0
- 0
- 301
- 1207
-
void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
- 0
- 248
- 1207
-
void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xE2B2BB7DAC280515
- 0
- 221
- 1207
-
void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 ) //0xDF504BECEB15DA93
- 0
- 298
- 1207
-
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
- 0
- 496
- 1207
-
void _0xEE4F20004D0288B7 () //0xEE4F20004D0288B7
- 0
- 291
- 1207
-
Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType ) //0x2E1CDC1FF3B8473E
- 0
- 327
- 1207