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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _0x18714953CCED17D3 ( Vehicle vehicle )  //0x18714953CCED17D3

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  2. void _SET_PED_USE_TRANSPORT_SEAT_PREFERENCE ( Ped ped, Entity transportEntity, int preferenceSlot, int p3, int seatIndex )  //0xB7079F4C72896756

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  3. void PLAY_STREAM_FRONTEND ( int streamId )  //0x58FCE43488F9F5F4

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  4. CAM

    float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

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  5. void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 )  //0x335C3F6B3766B8D9

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  6. void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius )  //0x482D17E45665DA44

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  7. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xBDBACB52A03CC760

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  8. Any _0x7BAA30C9BBE8AEE7 ( Any p0, Any p1 )  //0x7BAA30C9BBE8AEE7

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  9. int GET_NETWORK_TIME_ACCURATE ()  //0x89023FBBF9200E9F

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  10. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

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  11. PED

    BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped )  //0x4E209B2C1EAD5159

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  12. int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked )  //0xE9C59F6809373A99

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  13. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

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  14. void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire )  //0x4455517B28441E60

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  15. void _TELEMETRY_MISSION_STARTED ( Any p0, Any p1, Any p2, Any p3 )  //0x15B0CC1B36F1DE29

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  16. void _0x5639FBEA922788DA ( Entity transportEntity )  //0x5639FBEA922788DA

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  17. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

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  18. CAM

    void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

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  19. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 )  //0x9EFA98238BA08FC4

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  20. Any _0x0E5C9FB9ED5DFF1C ( Any p0 )  //0x0E5C9FB9ED5DFF1C

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  21. BOOL HAS_NETWORK_TIME_STARTED ()  //0x46718ACEEDEAFC84

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  22. PED

    int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

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  23. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

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  24. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

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  25. void _0x358A1A751B335A11 ( Any p0 )  //0x358A1A751B335A11

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  26. void _TELEMETRY_MISSION_OVER ( Any p0, Any p1 )  //0xD894437E12C17AEC

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  27. Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4 )  //0xCEF4C65DE502D367

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  28. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

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  29. CAM

    void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

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  30. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x9D6E10A41D6ED6EC

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  31. Any _0x188736456D1DEDE6 ( Any p0, Any p1 )  //0x188736456D1DEDE6

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  32. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  33. void _0xB22B1D9F74095382 ( Any p0 )  //0xB22B1D9F74095382

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  34. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0xDCB8DDD5D054A7E7

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  35. int GET_TIME_OFFSET ( int timeA, int timeB )  //0x017008CCDAD48503

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  36. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

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  37. PED

    BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

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  38. PED

    void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

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  39. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

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  40. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

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  41. void CHAL_NET_STOP_GOAL ( Hash chalHash, Hash goalHash )  //0x00CE6A93324A590B

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  42. void _0x216343750545A486 ( Any p0, Any p1, Any p2 )  //0x216343750545A486

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  43. void _TELEMETRY_MISSION_CHECKPOINT ( Any p0, Any p1, Any p2 )  //0x8EC7890D446BD9C1

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  44. void _0x8C8371EDFAF014A0 ( Ped ped, float p1 )  //0x8C8371EDFAF014A0

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  45. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

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  46. CAM

    void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

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  47. void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 )  //0xDF504BECEB15DA93

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  48. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x31DA7CEC5334DB37

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  49. void _0xEE4F20004D0288B7 ()  //0xEE4F20004D0288B7

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  50. Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType )  //0x2E1CDC1FF3B8473E

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