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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0xC684FF658B2E55DA ( Any p0 )  //0xC684FF658B2E55DA

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  2. BOOL CHAL_IS_GOAL_ACTIVE ( Hash chalHash, Hash goalHash )  //0x04DAC3929796EB87

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  3. BOOL _IS_PED_ON_TRANSPORT_SEAT ( Ped ped, BOOL p1 )  //0xDC44F405A6B98D03

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  4. void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0xF3638DAE8C4045E1

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  5. CAM

    Any _0x796085220ADCC847 ()  //0x796085220ADCC847

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  6. Any _0xF47E33F8D2523825 ( Any p0, int p1 )  //0xF47E33F8D2523825

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  7. Any _0x2F7EB8B6F6AFE79C ( Any p0 )  //0x2F7EB8B6F6AFE79C

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  8. void SET_CREDITS_ACTIVE ( BOOL toggle )  //0xD37BECF862DA726F

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  9. int GET_MAX_NUM_NETWORK_PEDS ()  //0x0C1F7D49C39D2289

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  10. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

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  11. PED

    BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

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  12. Any _0x1F56FB3FDB4EAF65 ( Any p0 )  //0x1F56FB3FDB4EAF65

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  13. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

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  14. Any _0xC184FF658B2E55DA ( Any p0, Any p1 )  //0xC184FF658B2E55DA

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  15. void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater )  //0x9DE63896B176EA94

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  16. void _0x0E184495B27BB57D ()  //0x0E184495B27BB57D

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  17. void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak )  //0x226C6A4E3346D288

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  18. void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped )  //0x087D8F4BC65F68E4

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  19. BOOL _IS_TRANSPORT_SEAT_OCCUPIED ( Entity transportEntity, int seatIndex )  //0x2E2E06023D07631E

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  20. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

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  21. CAM

    float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

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  22. void _0x3BF0767CF33FCC88 ( Hash entryId )  //0x3BF0767CF33FCC88

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  23. Any _0x120376C23F019C6C ( Any p0, Any p1 )  //0x120376C23F019C6C

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  24. Any _0x53A94294FDDCF98C ( Any p0, Any p1 )  //0x53A94294FDDCF98C

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  25. void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME ()  //0x3D0EAC6385DD6100

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  26. int GET_MAX_NUM_NETWORK_VEHICLES ()  //0x0AFCE529F69B21FF

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  27. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

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  28. PED

    BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

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  29. void _0x291CC21D1FB6790E ( Any p0 )  //0x291CC21D1FB6790E

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  30. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

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  31. Any _0xC284FF658B2E55DA ( Any p0, Any p1, Any p2 )  //0xC284FF658B2E55DA

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  32. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

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  33. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType )  //0xDCF06D0CDFF68424

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  34. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

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  35. CAM

    void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

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  36. Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5744562E973E33CD

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  37. Player NETWORK_GET_GANG_LEADER ( Any gangId )  //0x4BE6C13A45CCA8EC

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  38. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

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  39. BOOL NETWORK_SESSION_IS_PRIVATE ()  //0xCEF70AA5B3F89BA1

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  40. void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario )  //0x8245C1F3262F4AC2

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  41. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

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  42. Any _0xC394FF658B2E55DA ( Any p0, Any p1, Any p2, Any p3 )  //0xC394FF658B2E55DA

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  43. void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 )  //0x0794199B25E499E1

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  44. void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount )  //0x208A1888007FC0E6

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  45. Ped _GET_PED_IN_TRANSPORT_SEAT ( Entity transportEntity, int seatIndex )  //0xFFEC4B0A1A3ED515

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  46. void _0xFD461D0ABA5559B1 ( Any p0, Any p1 )  //0xFD461D0ABA5559B1

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  47. CAM

    void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

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  48. void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1,  ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xAB888B4B91046771

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  49. BOOL _NETWORK_GET_GANG_LEADER_HANDLE ( Any gangId, Any* gamerHandle )  //0xCE88A261DCBBA0D9

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  50. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x6C9FF40FF1B69F8F

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