RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xC684FF658B2E55DA ( Any p0 ) //0xC684FF658B2E55DA
- 0
- 272
- 1207
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BOOL CHAL_IS_GOAL_ACTIVE ( Hash chalHash, Hash goalHash ) //0x04DAC3929796EB87
- 0
- 282
- 1207
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BOOL _IS_PED_ON_TRANSPORT_SEAT ( Ped ped, BOOL p1 ) //0xDC44F405A6B98D03
- 0
- 302
- 1207
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void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 248
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Any _0x796085220ADCC847 () //0x796085220ADCC847
- 0
- 185
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Any _0xF47E33F8D2523825 ( Any p0, int p1 ) //0xF47E33F8D2523825
- 0
- 314
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Any _0x2F7EB8B6F6AFE79C ( Any p0 ) //0x2F7EB8B6F6AFE79C
- 0
- 276
- 1207
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void SET_CREDITS_ACTIVE ( BOOL toggle ) //0xD37BECF862DA726F
- 0
- 235
- 1207
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int GET_MAX_NUM_NETWORK_PEDS () //0x0C1F7D49C39D2289
- 0
- 359
- 1207
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 319
- 1207
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BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 439
- 1207
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Any _0x1F56FB3FDB4EAF65 ( Any p0 ) //0x1F56FB3FDB4EAF65
- 0
- 286
- 1207
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float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 213
- 1207
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Any _0xC184FF658B2E55DA ( Any p0, Any p1 ) //0xC184FF658B2E55DA
- 0
- 265
- 1207
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void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater ) //0x9DE63896B176EA94
- 0
- 227
- 1207
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void _0x0E184495B27BB57D () //0x0E184495B27BB57D
- 0
- 181
- 1207
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void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak ) //0x226C6A4E3346D288
- 0
- 189
- 1207
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void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped ) //0x087D8F4BC65F68E4
- 0
- 241
- 1207
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BOOL _IS_TRANSPORT_SEAT_OCCUPIED ( Entity transportEntity, int seatIndex ) //0x2E2E06023D07631E
- 0
- 266
- 1207
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void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 229
- 1207
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float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 239
- 1207
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void _0x3BF0767CF33FCC88 ( Hash entryId ) //0x3BF0767CF33FCC88
- 0
- 256
- 1207
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Any _0x120376C23F019C6C ( Any p0, Any p1 ) //0x120376C23F019C6C
- 0
- 229
- 1207
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Any _0x53A94294FDDCF98C ( Any p0, Any p1 ) //0x53A94294FDDCF98C
- 0
- 292
- 1207
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void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x3D0EAC6385DD6100
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- 220
- 1207
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int GET_MAX_NUM_NETWORK_VEHICLES () //0x0AFCE529F69B21FF
- 0
- 178
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 298
- 1207
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BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 540
- 1207
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void _0x291CC21D1FB6790E ( Any p0 ) //0x291CC21D1FB6790E
- 0
- 292
- 1207
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float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 299
- 1207
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Any _0xC284FF658B2E55DA ( Any p0, Any p1, Any p2 ) //0xC284FF658B2E55DA
- 0
- 296
- 1207
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 234
- 1207
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BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType ) //0xDCF06D0CDFF68424
- 0
- 346
- 1207
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BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 213
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void _0x05BD5E4088B30A66 ( float p0, float p1 ) //0x05BD5E4088B30A66
- 0
- 197
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Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
- 0
- 253
- 1207
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Player NETWORK_GET_GANG_LEADER ( Any gangId ) //0x4BE6C13A45CCA8EC
- 0
- 336
- 1207
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void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
- 0
- 317
- 1207
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BOOL NETWORK_SESSION_IS_PRIVATE () //0xCEF70AA5B3F89BA1
- 0
- 295
- 1207
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void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario ) //0x8245C1F3262F4AC2
- 0
- 314
- 1207
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float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 262
- 1207
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Any _0xC394FF658B2E55DA ( Any p0, Any p1, Any p2, Any p3 ) //0xC394FF658B2E55DA
- 0
- 284
- 1207
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void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 ) //0x0794199B25E499E1
- 0
- 184
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void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount ) //0x208A1888007FC0E6
- 0
- 367
- 1207
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Ped _GET_PED_IN_TRANSPORT_SEAT ( Entity transportEntity, int seatIndex ) //0xFFEC4B0A1A3ED515
- 0
- 281
- 1207
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void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
- 0
- 210
- 1207
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void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 ) //0x715B7F5E8BED32A2
- 0
- 202
- 1207
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void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1, ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xAB888B4B91046771
- 0
- 355
- 1207
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BOOL _NETWORK_GET_GANG_LEADER_HANDLE ( Any gangId, Any* gamerHandle ) //0xCE88A261DCBBA0D9
- 0
- 289
- 1207
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void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x6C9FF40FF1B69F8F
- 0
- 252
- 1207